scholarly journals Intercept Algorithm for Predicting the Position of Passing the Ball on Robot Soccer ERSOW

Jurnal INFORM ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 35-39
Author(s):  
Mochamad Mobed Bachtiar ◽  
Fadl Lul Hakim Ihsan ◽  
Iwan Kurnianto Wibowo ◽  
Risky Eka Wibowo

ERSOW is the name of a wheeled soccer robot that competes in the Kontes Robot Sepak Bola Indonesia (KRSBI). The soccer robot plays a soccer game based on the rules adapted from the human soccer game. The ERSOW team was formed in 2016. Starting in 2017, ERSOW participated in the KRSBI with the Middle Size League (MSL) type. Research in the field of wheeled soccer robots is mostly carried out on robot intelligence, such as how robots detect and look for balls, dribble, pass the ball, avoid opponents, and communicate in teams. This research focuses on the ability that the robot can pass the ball in KRSBI 2020. There are adjustments to the rules for its implementation online where the robot has to pass the ball and score as many goals as possible. The robot's ability to know the direction of ball movement and cut the ball movement or intercept is needed. By utilizing data processing from vision to obtain ball speed data and speed algorithm calculations, the passing ball method has a small chance of missing. Based on the results of experiments that have been carried out, the success of ERSOW in passing using this method is 94.7%. 

Author(s):  
Elmer A. Maravillas ◽  
◽  
Napoleon H. Reyes ◽  
Elmer P. Dadios ◽  
◽  
...  

This paper presents a control strategy for the robot soccer game goalie using hybrid fuzzy logic systems. The strategy adopts the divide and conquer concept by decomposing the goalie’s task of defending the goal into four (4) categories. Consequently, each category is characterized by different goalie-ball situations and will be handled by a separate rule-base. The first fuzzy system takes the x-coordinates of the robot and the ball then outputs the category number that determines the rule-base to be used in the second fuzzy system. The second fuzzy system handles the goalie’s movements. It takes the current y-coordinate of the goalie-robot and the ball then outputs the y-coordinate of the goalie’s next position (destination) which is located along its line-of-action (a line with predefined x-coordinate where the goalie moves back and forth just in front of the goal it is defending). Experiment shows that this strategy is feasible, efficient, and robust.


2008 ◽  
Vol 05 (03) ◽  
pp. 353-373 ◽  
Author(s):  
REO MATSUMURA ◽  
HIROSHI ISHIGURO

The RoboCup, which is a worldwide robot soccer competition, has set an ambitious goal for itself: to have a humanoid robot team win against human teams in World Cup Soccer by 2050. In order to achieve this goal, the robots require highly sophisticated sensory-data processing and decision-making functions. The development of robots for the RoboCup Humanoid League also has significant meaning for the development of robotics. However, this development is not easy and there are few papers covering it and its design policy. This paper reports the design policy for humanoids developed by Team Osaka, whose robots have been selected as the best humanoid robots four times in the last four years. In addition to the design policy, this paper also reports on the developmental process and comparisons among humanoid versions developed by Team Osaka. We believe that this paper will offer much information to other researchers who are developing humanoids for the RoboCup.


2019 ◽  
pp. 916-928
Author(s):  
Ma-byong Yoon ◽  
Je-eun Baek

The purpose of this article was to develop an elementary school robot STEAM program and explore the possibility of field applications. To this end, the authors extracted the contents related to school achievement standards for 5th and 6th grade curricula around the topic of robot soccer, incorporating a relevant curriculum based on the extracted information. The program was composed of a sequence of situations, creative design, and emotional experience. Each step was prepared in the order of understanding the robot, making the soccer robot, and the robot soccer game. The program developed in this article is significant in that it provided an opportunity to enhance the relationship between content knowledge and real life, collaborative and social learning, metacognition education in new learning processes, new technological environments, and encourage interest in the fusion subject.


Robotica ◽  
2004 ◽  
Vol 22 (3) ◽  
pp. 329-338 ◽  
Author(s):  
Jing-Sin Liu ◽  
Tzu-Chen Liang ◽  
Yi-An Lin

Ball passing is an elementary and frequently employed human soccer skill. This paper examines the realization and visualization of ball passing, a low level move-to-ball behavior of a soccer robot, in a robot soccer game. A case study of three mechanically identical mobile robots with a formation ready to pass a ball cyclically in a zigzag pattern is examined. We build a control command driven mobile robot motion simulator with a controller and dynamics of mobile robots, not only nonholonomic kinematic constraints to simulate the motion of a soccer robot driven by wheels torques to generate wheels accelerations, to update the robot position and orientation at successive time instants. Kick motion follows a physical law, and a simplified collision check and response model is utilized for the efficient detection of the hitting a robot with the ball or other robots. The realization of specific ball passing strategy to drive each soccer robot in a position to receive a pass includes three levels of organization, coordination, and execution: careful integrated design of a dynamic formation and role change scheme, ball position estimation, and coordinated trajectory (i.e. path and velocity) planning and tracking control. Simulations are performed to illustrate the feasibility of the realization of ball passing among three robots, implemented by a software program for coordinated trajectory planning and tracking control in the developed simulator.


2008 ◽  
Vol 05 (03) ◽  
pp. 501-522
Author(s):  
LIANDONG ZHANG ◽  
CHANGJIU ZHOU

In this paper, we develop a general Lie group framework for analysis of kicking motion in humanoid soccer robots which aims to capture the multidimensional kicking information and hence to study how to develop more powerful and skilful kicking motion for humanoid soccer robots. To maintain dynamic stability while kicking is being performed, the zero-moment point (ZMP) is used to evaluate the performance of the humanoid kick. The proposed Lie-group-formulation-based compensation approach for force/torque sensing from the humanoid ankle has been implemented on, Robo-Erectus, our humanoid soccer robot. Humanoid kicking experiments have been conducted to verify the effectiveness of the proposed approach.


Author(s):  
Jie Wu ◽  
Eliska Ochodkova ◽  
Jan Martinovic ◽  
Vaclav Snasel ◽  
Ajith Abraham
Keyword(s):  

2019 ◽  
Vol 4 (2) ◽  
pp. 113
Author(s):  
Dwi Aprillia Setia Asih ◽  
Indica Yona Okyranida ◽  
Deden Ibnu Aqil

<p><strong><em>Abstract</em></strong><em>. </em><em>In order to increase the interest in learning physics in SMP and SMK Nusa Bhakti Sawangan Depok through robtik media, an introduction was made to the making of robotic media using line follower and robot soccer robots. The method used is to provide information in making robotic media line follower and robot soccer robots. The material provided during the workshop included the creation, management and utilization of learning media in the form of robotic media. After the activity was finished the students were given a questionnaire to determine the response of students' interest in the learning media used. From the results of this activity the results of student responses to learning media used in good categories are seen from the total score of all students, namely 1098 from the total score of 1500, in other words the interest in learning physics increases when learning activities use line follower robots and robot soccer as learning media . Then the students were enthusiastic during the activity, listening and paying attention to the explanation of the community service team and being active and happy during the process of the experimental activities. And teachers can also use robotic media to be an alternative learning media.</em></p><p><strong>Abstrak</strong>. Dalam rangka meningkatkan minat belajar fisika SMP dan SMK Nusa Bhakti Sawangan Depok melalui media robtik, dilakukan kegiatan pengenalan  pembuatan media robotik menggunakan robot <em>line follower </em>dan robot <em>soccer</em>. Metode yang digunakan adalah memberikan informasi dalam membuat media robotik robot <em>line follower </em>dan robot <em>soccer</em>. Materi yang diberikan saat workshop memuat pembuatan, pengelolaan, dan pemanfaatan media pembelajaran  dalam bentuk media robotik. Setelah kegiatan selesai siswa diberikan angket untuk mengetahui respon minat siswa terhadap media pembelajaran yang digunakan. Dari hasil kegiatan ini didapatkan hasil respon siswa terhadap media pembelajaran yang digunakan dalam kategori baik dilihat dari jumlah skor seluruh siswa yaitu 1098 dari jumlah skor maksimm 1500, dengan kata lain minat belajar fisika meningkat saat kegiatan pembelajaran menggunakan robot <em>line follower </em>dan robot <em>soccer </em>sebagai media pembelajaran. Kemudian Siswa antusias selama kegiatan berlangsung, mendengarkan dan memperhatikan penjelasan tim pengabdian masyarakat serta aktif dan gembira selama proses kegiatan eksperimen. Dan guru juga dapat menggunakan media robotik menjadi salah satu alternatif media pembelajaran.</p>


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