Research on the Construction of New Japanese Three-dimensional Teaching System Based on Information Technology Environment

2014 ◽  
Vol 519-520 ◽  
pp. 1634-1637 ◽  
Author(s):  
De Lin Sun ◽  
Hui He ◽  
Jia Xin Lo ◽  
Yang Ming Lau ◽  
Qing Xun ◽  
...  

Practice is the fundamental soul of innovation and entrepreneurship. Practice teaching is to develop information technology innovation and entrepreneurship diverse talents indispensable and must always be an important part throughout the practice teaching system is an important part of university teaching system. Information technology innovation and entrepreneurship is the very strong practical activities, training model reform and re-light theory of practice, and to build three-dimensional information technology innovation and entrepreneurship diverse talent cultivation practice teaching system.


2013 ◽  
Vol 433-435 ◽  
pp. 1845-1848
Author(s):  
Qiang Zhang ◽  
Tao He

There are so many problems in the traditional teaching practice, information technology teaching has fairly obvious advantages, information technology teaching with Internet as a carrier to spread, Web technology can achieve dynamic interaction, thus providing vivid, content-rich multimedia teaching as possible, in this paper, a system for the management of network teaching system are discussed and research.


2012 ◽  
Vol 155-156 ◽  
pp. 440-444
Author(s):  
He Yan ◽  
Xiu Feng Wang

JPEG2000 algorithm has been developed based on the DWT techniques, which have shown how the results achieved in different areas in information technology can be applied to enhance the performance. Lossy image compression algorithms sacrifice perfect image reconstruction in favor of decreased storage requirements. Wavelets have become a popular technology for information redistribution for high-performance image compression algorithms. Lossy compression algorithms sacrifice perfect image reconstruction in favor of improved compression rates while minimizing image quality lossy.


2011 ◽  
pp. 2535-2543
Author(s):  
John M. Artz

Virtual worlds, while not a new phenomenon, have come to the foreground of information technology in the past few years largely due to the growth of Second Life, a three dimensional, global virtual world that has captured the imagination of millions. This article provides some background on this virtual world phenomenon providing both a history and a classification of virtual world technology. It then focuses on Second Life discussing the application, technology, and social implications. Included in the discussion are some current initiatives such as the open source client and server projects and the implications of those initiatives. Finally, we provide some speculation on the future potential of virtual world technology as an extrapolation of the current trajectory.


Author(s):  
Zhengmei Jin

With the introduction of the teaching theory of constructivism and the development of virtual 3D technology, multimedia courseware production is required to enhance the authenticity of teaching situation, expand the interaction of teaching courseware, and carry out 3D network teaching. This paper designed a constructivism-based 3D scene display teaching system. By using ASP.NET and WEB3D as the core technologies and combining SQL SERVER technology, this system can run on the Internet in the form of web pages, demonstrate and store teaching courseware, and show great advantages in human-computer interaction, three-dimensional display and advanced teaching. In specific discussion, the paper elaborated the demand of designing the system, relevant function modules and the implementation process. It has been proven that the constructivism-based 3D scene display teaching system for Wushu education has a remarkable effect on improving students’ examination results and expanding their innovation ability.


Author(s):  
Amarolinda Zanela Klein ◽  
Angilberto Freitas ◽  
Lisiane Machado ◽  
José Carlos da Silva Freitas Junior ◽  
Paulo Gaspar Graziola ◽  
...  

Frequently, research on management education does not take into account the role of Information Technology as a key resource to support teaching and learning processes. In this article, the authors explore the current applications of Three Dimensional Virtual Worlds (3DVW) for Management education. The authors researched the educational institutions subscribed to Second Life (SL) (http://secondlife.com/), as it is one of the most popular open 3DVW available worldwide. The results reveal that only 31% of the institutions that answered the authors’ questionnaire actually use SL in Management education. Regarding the acceptance of SL in Management education, one third of the 15 institutions using it claim that it has been well received and accepted both by students and lecturers/professors. These results lead to several questions for further research and development of practices concerning the use of 3DVW for Management education.


Sign in / Sign up

Export Citation Format

Share Document