New media and critical literacy in secondary schools

Author(s):  
Joel Crowley
Gamification ◽  
2015 ◽  
pp. 2196-2211
Author(s):  
Clifford H. Lee ◽  
Antero D. Garcia

By utilizing digital tools that are nearly ubiquitous in the lives of youth, writing teachers can leverage these practices for developing traditional English language arts instruction and skills proposed by state and federal standards. In this chapter, the authors propose how the development of computational literacies through multimodal writing and video game design can help guide critical and academic development in an inner-city Los Angeles public school. In a research project where high school youth designed and created (programmed) a video game about an issue significant in their lives, students demonstrated their critical computational literacies, a concept that blends the critical consciousness of critical literacy and the skills and concepts behind computational thinking. Critical computational literacy offers the ability to integrate two seemingly divergent fields. By using these new media tools, students developed a more expansive and sophisticated way to communicate their ideas. This has significant possibilities for the English Language Arts, where most K-12 state standards still relegate students' literacies to over-indulgence of traditional means of reading and writing of text. In an ever-evolving culture that increasingly places more significance on visual, auditory, and textual stimuli through multimodal media on computers and mobile devices (Hull & Nelson, 2005; Jenkins, 2006; Kress, 2010), schools must educate students to critically “read” messages in the media, and in turn become effective producers of these tools of communication (Alvermann, et al., 1999; Margolis, 2008; Morrell, 2008). This research shows students engaged in deep, reflective processes in the production of their multimodal texts.


2014 ◽  
pp. 165-181
Author(s):  
Mario Hibert

Critical Literacy – Open Values, Imaginary RationalitiesThis papers aims to emphasize the importance of discussing the relationship between positivism, critical pedagogy and politics of new media production of information and knowledge, claiming that critical information divide is far more problematic than digital (divide). In other words, if standardization of information literacy competencies shows its limits for upholding unbiased authenticity and relevance then such a position also asserts a deficit in recognizing focal points needed in analysing digital epistemology of today. The latter should encompass advocacy of critical media, literacy and ethics as the core components for socially responsible production and distribution of information in the new public domain: Internet. When practices of collaborative production of knowledge or p2p – commons based production– is neither fully understood nor actualized in contemporary education then free/open distribution of (digital) commons is prevented by instrumentalized depolitization (culturalization) discourses in commodified information society. For that reason, I argue for denunciation of information literacy models through the lenses of Paolo Freire’s concept of a banking model of education, hacktivism, as well as Samek’s argument that “there is nothing more practical than learning how to build the self-confidence to weigh in with professional opinion and defend it as critique (not obstructiveness).” Krytyczne kompetencje – otwarte wartości, wyobrażona racjonalnośćArtykuł dąży do podkreślenia dyskusji o relacji między pozytywizmem, krytyczną pedagogiką i charakterystyczną dla nowych mediów polityką wytwarzania informacji i wiedzy; założenie wstępne powiada, że krytyczny tryb informacji jest dużo bardziej problematyczny niż cyfrowy. Innymi słowy, skoro standaryzacja kompetencji informatycznych ma swoje granice w zachowywaniu niezapośredniczonej autentyczności i znaczenia, takie stanowisko wywołuje problem w uznaniu zasadniczych miejsc analizy cyfrowej epistemologii współczesności. To ostatnie zjawisko powinno obejmować występowanie na rzecz krytycznych mediów, kompetencji i etyki jako kluczowych składników odpowiedzialnego społecznie wytwarzania i rozpowszechniania informacji w nowej domenie publicznej: w Internecie. Kiedy praktyki wspólnego lub p2p, opartego na uwspólnianiu, wytwarzania wiedzy nie są ani w pełni rozumiane, ani aktualizowane w nowoczesnej edukacji, wówczas wolne/otwarte rozpowszechnianie (cyfrowych) zasobów jest hamowane przez dyskursy zinstrumentalizowanej (kulturalistycznej) depolityzacji w skomodyfikowanym społeczeństwie informacyjnym. Z tego powodu opowiadam się za krytyką modeli kompetencji informacyjnych przy wykorzystaniu Paolo Freire’a koncepcji banking model edukacji i haktywizmu oraz krytycznego stanowiska wobec profesjonalnych stanowisk.


2011 ◽  
Vol 13 (2) ◽  
pp. 23 ◽  
Author(s):  
Janette M. Hughes ◽  
Lorayne Robertson

A classroom-based study aimed to scaffold preservice teachers’ critical literacy through an exploration of trade picture books. The paper discusses preservice teachers’ shifting views of critical literacy and the place of critical literacy in the language arts classroom. It also assesses the usefulness of digital book talks for engaging preservice teachers with social justice issues. The book talks provided novice teachers with opportunities to question and challenge assumptions, evaluate their own actions and attitudes toward accepted moral standards, and to engage in positive social action. The preservice teachers’ responses to the assignment suggest a number of ways in which teachers can effectively use new media to explore social justice and equity issues with young students.


2019 ◽  
Vol 16 (3) ◽  
pp. 208-220 ◽  
Author(s):  
Nicola F Johnson

New media has enabled users to informally learn, consume, create and produce in many different ways and forms at (almost) any time. In 2013, Papacharissi and Easton further theorised Bourdieu’s notion of habitus to embrace new media in the 21st century, coining ‘habitus of the new’ focusing on the novelty and practices surrounding new media. This article explores the digital practices inside of school, and the ways young people use new media on their digital devices (including their smartphones). The article points to some dysfunctional practices that practically occur when endeavouring to incorporate these individual devices for learning purposes. Drawing upon a large study utilising ethnographic studies of three public secondary schools located in the state of Victoria, Australia, I provide four vignettes highlighting how and when students used their digital devices for learning, leisure, and social interaction, performing the habitus of the new, and working around teacher directives.


2014 ◽  
Vol 17 (2) ◽  
pp. 74-87
Author(s):  
Sesan, Azeez Akinwumi

The Yoruba pristine orality in its entirety has been given new directions with the popularity of the postmodernist tenets as shown in the utilitarian use of the new media in literary production, dissemination and consumption. This paper seeks to examine how the postmodernist material and immaterial culture have influenced the literary and cultural values of Yoruba folktales. Data for this study are gathered through field investigations at Omi Adio, Aba Ebu ( Moniya) and Badeku, all in Oyo State, Nigeria. Archival documents on the subject matter are also consulted. It is observed that apart from affecting the physical and cultural landscapes of Africa, postmodernism/new media has also affected the literary landscape of the continent. It is concluded that Africa has not effectively utilized the resources of new media to promote the vitality of folktales. It is recommended that the teaching of Oral Literature should be made compulsory in the curricula of primary and secondary schools in Nigeria.


2016 ◽  
Vol 3 (2) ◽  
Author(s):  
Dr. Mahesh Kumar Muchhal ◽  
Arun Kumar

The destiny of India is being shaped in her classroom” has been pointed out by the education Commission (1964-66), and to that point it may be safely added that the destiny of these classrooms is being shaped by the teachers. Teacher is a flywheel of the whole educational machine. Modern school plans the best equipments, the newest of the new media and the most progressive methods; they will remain dead fossils unless there is the right use of teacher’s breath, life and spirit into them. Hence, the teacher occupies a pivotal position in all schemes of educational reconstruction.


Author(s):  
Jennifer C. Stone ◽  
Ryan A. Schowen

Online participation is becoming a significant part of many young people’s recreational literate lives. Nonetheless, the range of online literacies available in children’s out-of-school lives is rarely addressed in school-based literacy curricula and instruction. To address this gap, this chapter develops and illustrates a critical literacy framework based on Jenkins’ (2006) concept of “convergence.” Building on Jenkins’ theory of convergence, the authors pull together ideas from media studies, multiliteracies, and semiotics to develop a cohesive framework for unpacking the textual practices, practices of consumption, and social networks common in new media. The authors then illustrate this framework through an analysis of ideologies of gender in popular websites among elementary-age children, including Barbie, American Girl, Transformers, and Hot Wheels.


Author(s):  
Clifford H. Lee ◽  
Antero D. Garcia

By utilizing digital tools that are nearly ubiquitous in the lives of youth, writing teachers can leverage these practices for developing traditional English language arts instruction and skills proposed by state and federal standards. In this chapter, the authors propose how the development of computational literacies through multimodal writing and video game design can help guide critical and academic development in an inner-city Los Angeles public school. In a research project where high school youth designed and created (programmed) a video game about an issue significant in their lives, students demonstrated their critical computational literacies, a concept that blends the critical consciousness of critical literacy and the skills and concepts behind computational thinking. Critical computational literacy offers the ability to integrate two seemingly divergent fields. By using these new media tools, students developed a more expansive and sophisticated way to communicate their ideas. This has significant possibilities for the English Language Arts, where most K-12 state standards still relegate students’ literacies to over-indulgence of traditional means of reading and writing of text. In an ever-evolving culture that increasingly places more significance on visual, auditory, and textual stimuli through multimodal media on computers and mobile devices (Hull & Nelson, 2005; Jenkins, 2006; Kress, 2010), schools must educate students to critically “read” messages in the media, and in turn become effective producers of these tools of communication (Alvermann, et al., 1999; Margolis, 2008; Morrell, 2008). This research shows students engaged in deep, reflective processes in the production of their multimodal texts.


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