scholarly journals Desain Game Edukasi Ilmu Tajwid Bagi Anak Usia Dini menggunakan Pemodelan Finite State Automata

2021 ◽  
Vol 5 (1) ◽  
pp. 80-88
Author(s):  
Yanto Yanto ◽  
◽  
Dinar Ismunandar ◽  
Erni Erni ◽  
Santoso Setiawan ◽  
...  

This study discusses how Finite State Automata (FSA) can be used as a model to design a Tajweed Science game application as a business diagram. This study aims to facilitate early childhood in learning the science of recitation by grouping hijaiyah letters into grouping the science of recitation by using a touch of the hand. The type of automata theory used is a non-deterministic finite automata with epsilon transition (E) or better known as E-NFA. Each transition, input, state that exists from the NFA, is basically to show the characteristics or states that occur in a game application. The importance of this research, in addition to learning recitation from an early age, is to show that automata theory can be used to help design a system in making game applications. The results of this Tajweed Science game application design are a rough display because there will still be further development stages and can ensure that game applications can be built from E-NFA modeling.

2020 ◽  
Vol 5 (2) ◽  
pp. 176
Author(s):  
Maulana Muhamad Sulaiman ◽  
Romi Andrianto ◽  
Muhamad Arief Yulianto

The language and automata theory are which required course must implemented by college student in informatic engineering study program. In this course, there are finite state automata (FSA) and deterministic finite automata (DFA) which are important materials in language and automata theory. This material requires more understanding of mathematical logic from students to determine an input which can be accepted or rejected in an abstract machine system. The assist students  to understand the material, it is need to develop the learning media for mobile learning applications for language  and automata theory on finite state automata (FSA) and deterministic finite automata (DFA) based on android as an evaluation of learning media for students. And the development of this learning media use the ADDIE development model (analysis, design, development, implementation, evaluation) to  design language and automata theory applications learning so can be support the learning process for students and then assist lecturer to explain the material more dynamic and applicative.


2021 ◽  
Vol 9 (2) ◽  
pp. 08-14
Author(s):  
Eko Supriyanto ◽  
Angga Ardiansyah ◽  
Frieyadie Frieyadie ◽  
Sri Rahayu ◽  
Windu Gata

Kebutuhan obat non resep dokter dan keperluan medis menjadi salah satu kebutuhan yang sangat penting untuk dipenuhi dengan mudah,cepat, tepat, dan aman bagi masyarakat saat ini, beragamnya pilihan  obat yang dijual   mengharuskan masyarakat mampu memilih dengan cermat dan tepat dalam membeli obat sesuai dengan kebutuhan penyakit yang dialami,informasi tentang kandungan, aturan pakai dan efek samping dari obat juga sangat penting untuk diketahui masyarakat guna memaksimalkan maanfaat dari obat yang dikonsumsi. Sistem penjualan obat yang tersedia saat ini adalah dengan penjualan langsung di apotek, toko kelontong dan secara daring yang memiliki keterbatasan dalam sebaran ketersedian toko dan waktu pelayanan yang terbatas. Penelitian ini bertujuan untuk memberikan alternatif sistem penjualan obat non resep dokter dan keperluan medis dengan memanfaatkan perkembangan teknologi vending machine (VM) menggunakan  finite state automata (FSA model Non-deterministic Finite Automata (NFA)). Dengan kelebihan penjualan menggunakan VM yang dapat diletakan dimana saja dan dapat beroperasi kapan saja membuat penjualan dengan sistem ini dapat tersedia kapanpun dan dimanapun untuk memenuhi kebutuhan obat dan keperluan medis bagi masyarakat yang mendesak dengan mudah,cepat, tepat, dan aman. Metode yang diterapkan dalam Penerapan FSA pada VM Penjual Obat Non Resep Dokter dan Keperluan Medis ini antara lain Finite State Automata VM Obat Non Resep Dokter dan Keperluan Medis, Perancangan Sistem VM Obat Non Resep Dokter dan Keperluan Medis,dan Desain VM Obat Non Resep Dokter dan Keperluan Medis. Berdasarkan perancangan FSA VM diatas, dihasilkan VM Penjual Obat Non Resep Dokter dan Keperluan Medis yang dapat diletakan dimana saja dan tersedia kapan saja, sehingga dapat disimpulkan penggunaan finite state automata (FSA) model Non-deterministic Finite Automata (NFA) dapat dimanfaatkan dalam pembuatan VM Penjual Obat Non Resep Dokter dan Keperluan Medis dengan menyediakan menu pilihan metode pembayaran tunai dan non tunai, kebutuhan akan obat dan keperluan medis yang mendesak bagi masyarakat dapat terpenuhi dengan mudah, cepat, tepat dan aman.


2011 ◽  
Vol 22 (08) ◽  
pp. 1877-1891 ◽  
Author(s):  
ANDREAS MALETTI ◽  
DANIEL QUERNHEIM

Minimal deterministic finite automata (DFAs) can be reduced further at the expense of a finite number of errors. Recently, such minimization algorithms have been improved to run in time O(n log n), where n is the number of states of the input DFA, by [GAWRYCHOWSKI and JEŻ: Hyper-minimisation made efficient. Proc. MFCS, LNCS 5734, 2009] and [HOLZER and MALETTI: An n log n algorithm for hyper-minimizing a (minimized) deterministic automaton. Theor. Comput. Sci. 411, 2010]. Both algorithms return a DFA that is as small as possible, while only committing a finite number of errors. These algorithms are further improved to return a DFA that commits the least number of errors at the expense of an increased (quadratic) run-time. This solves an open problem of [BADR, GEFFERT, and SHIPMAN: Hyper-minimizing minimized deterministic finite state automata. RAIRO Theor. Inf. Appl. 43, 2009]. In addition, an experimental study on random automata is performed and the effects of the existing algorithms and the new algorithm are reported.


2021 ◽  
Vol 8 (2) ◽  
pp. 103
Author(s):  
Yessica Fara Desvia ◽  
Rosadi Rosadi ◽  
Frieyadie Frieyadie ◽  
Tuti Haryanti ◽  
Windu Gata

Abstrak: Parfum banyak digemari oleh berbagai kalangan, salah satunya adalah parfum laundry. Parfum laundry memiliki berbagai macam varian aroma, meliputi aroma buah, aroma bunga, aroma perpaduan buah dan bunga, dan aroma kayu-kayuan. Parfum laundry ini merupakan rangkaian akhir dalam proses laundry. Saat ini pelanggan menerima hasil laundry dengan aroma parfum yang dipilih secara random sesuai ketersediaan pihak laundry, hal ini menjadi masalah karena pelanggan tidak dapat memilih aroma parfum laundry sesuai dengan keinginan mereka. Dengan alasan tersebut maka diperlukan suatu rancangan sebuah Vending Machine (VM), rancangan VM ini menggunakan metode Finite State Automata (FSA) dengan jenis Non-Deterministic Finite Automata (NFA), metode tersebut digunakan karena dapat mengakomodir lebih dari satu kondisi dalam satu pilihan. Metode FSA jenis NFA dibuat dengan tahapan analisa proses bisnis, diagram state, desain VM dan pengujian. Hasil dari penelitian ini dengan adanya VM pemilihan parfum laundry pakaian, maka mempermudah pelanggan untuk dapat memilih parfum laundry sehingga pelanggan memperoleh hasil laundry dengan aroma parfum sesuai pilihan mereka.   Kata kunci: finite state automata, parfum laundry, vending machine   Abstract: Perfume is much favored by various circles, one of which is laundry perfume. Laundry perfume has a wide range of scent variants, including fruity scents, floral scents, fruity floral scents, and woody scents. This laundry perfume is the final line in the laundry process. Currently customers receive laundry results with perfume scents selected randomly according to the availability of the laundry party, this is a problem because customers cannot choose laundry perfume scents according to their wishes. For this reason, it is necessary to design a Vending Machine (VM), this VM design uses the Finite State Automata (FSA) method with the Non-Deterministic Finite Automata (NFA) type, this method is used because it can accommodate more than one condition in one choice. The FSA type of NFA method is made with the stages of business process analysis, state diagrams, VM design and testing. The results of this study with the VM in the selection of clothes laundry perfume, it makes it easier for customers to be able to choose laundry perfumes so that customers get laundry results with the perfume scent of their choice.   Keywords: finite state automata, laundry perfume, vending machine


MATICS ◽  
2021 ◽  
Vol 12 (2) ◽  
pp. 87-92
Author(s):  
Kartika Handayani ◽  
Dinar Ismunandar ◽  
Sukmawati Anggraeni Putri ◽  
Windu Gata

Susu kambing peranakan etawa merupakan susu bergizi tinggi yang memiliki banyak manfaat untuk tubuh manusia. Persebaran produk susu kambing etawa saat ini hanya sebatas penjualan di kendai atau market place sehingga manfaatnya belum merata dirasakan oleh masyarakat.Oleh karena itu, dirancang Vending Machine (VM) untuk penjualan susu kambing etawa untuk persebaran produk susu kambing etawa varian rasa menggunakan Finite State Automata (FSA)  jenis Non-Deterministic Finite Automata (NFA). FSA digunakan untuk menggambarkan alur logika VM susu kambing etawa ini. FSA merupakan mesin abstrak berupa sistem model matematika dengan masukan dan keluaran diskrit terdiri dari string dan label dengan output terdiri dari 0s dan 1s yang dapat mengenali bahasa paling sederhana (bahasa reguler) yang menangkap  pola dalam data dan dapat diimplementasikan secara nyata sehingga dapat dipahami oleh logika manusia. Dalam VM susu kambing etawa menggunakan FSA dilengkapi dengan dua metode pembayaran yaitu menggunakan uang tunai dan menggunakan e-money. Perancangan VM susu kambing etawa menggunakan FSA diharapkan dapat dikembangkan sehingga manfaat dari produk susu kambing etawa dapat dinikmati oleh masyarakat luas, khususnya masyarakat perkotaan.


METIK JURNAL ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 63-70
Author(s):  
Refi Riduan Achmad ◽  
Fahmi Fadillah Septiana ◽  
Nur Syamsi ◽  
Bobby Suryo Prakoso ◽  
Hafifah Bella Novitasari

Revolusi Industri 4.0 dan Society 5.0 menuntut untuk terus mengembangkan bidang teknologi dan sumber daya manusia dalam seluruh ranah kehidupan. Penelitian ini bertujuan untuk memadukan antara teknologi dan upaya peningkatan literasi, dalam hal ini membahas tentang penerapan finite automata pada vending machine untuk mempermudah transaksi pengembalian buku di perpustakaan. Metode penelitian yakni melakukan penggambaran Finite State Automata menggunakan Non-deterministic Finite Automata, perancangan Diagram State mengenai fitur-fitur dan desain tampilan antarmuka saat Vending Machine diimplementasikan. Hasil penelitian menunjukkan bahwa penggunaan Non-deterministic Finite Automata pada desain Vending Machine pengembalian buku di perpustakaan dapat mempermudah transaksi pengembalian buku di perpustakaan.


2014 ◽  
Vol 25 (07) ◽  
pp. 897-916 ◽  
Author(s):  
GIOVANNI PIGHIZZINI ◽  
ANDREA PISONI

Limited automata are one-tape Turing machines that are allowed to rewrite the content of any tape cell only in the first d visits, for a fixed constant d. In the case d = 1, namely, when a rewriting is possible only during the first visit to a cell, these models have the same power of finite state automata. We prove state upper and lower bounds for the conversion of 1-limited automata into finite state automata. In particular, we prove a double exponential state gap between nondeterministic 1-limited automata and one-way deterministic finite automata. The gap reduces to a single exponential in the case of deterministic 1-limited automata. This also implies an exponential state gap between nondeterministic and deterministic 1-limited automata. Another consequence is that 1-limited automata can have less states than equivalent two-way nondeterministic finite automata. We show that this is true even if we restrict to the case of the one-letter input alphabet. For each d ≥ 2, d-limited automata are known to characterize the class of context-free languages. Using the Chomsky-Schützenberger representation for contextfree languages, we present a new conversion from context-free languages into 2-limited automata.


Author(s):  
S. V. RAMASUBRAMANIAN ◽  
KAMALA KRITHIVASAN

In this paper, we initially consider representation of 2D black–white images and 3D objects using finite state automata. We describe transformation of scaling on the 2D image by an operation on the FSA. We also give constructions for getting the projections of a 3D object on to coordinate planes and for reconstructing the 3D object from its projections. We define minimization of nondeterministic FSAs and give an O(e2) (e is the number of edges in the FSA) algorithm for minimization of NFAs. Later, we define a WFA and describe various properties of WFA. We define four normal forms of WFA and show how a WFA can be normalized into any of these forms. We show the equivalence of WFAs with ∊ edges and ∊-free WFAs. Then, we define minimization of WFAs and present an algorithm to minimize a WFA.


2019 ◽  
Vol 7 (1) ◽  
pp. 1776-1785
Author(s):  
Fergie Joanda Kaunang ◽  
Jacquline Waworundeng

Introduction: Amusement Park is a place that provides various attractions for entertainment purpose. People can enjoy games, rides such as roller coaster rides, merry-go-round, etc. Over the time, technology has grown. Many things that are usually done manually by humans are now being replaced by computers. With an automated ticket selling machine, the process of buying the ticket of an amusement park becomes easier for the user. Automata theory is a theoretical branch that has not been widely known to many yet plays essential role in the field of computer science. The main concept of automata theory itself is how to make machines works automatically. Therefore, this study aims to show the implementation the concept of Automata theory in an amusement park automatic ticket selling machine.   Methods: The method used to develop the application is formal methods known as Finite State Automata. Formal method is a mathematical modelling that links the production, development, and verification of software and hardware.  In this application, the concept of Finite State Automata was applied to recognize and then capture the pattern on the process of ticket selling machine.   Results: The result of this study shows that Finite State Automata can become one of the alternatives to design an automatic ticket selling machine for an amusement park by reading each input given by the user and then converts it to the language know by the Finite State Automata.   Discussion: In this application, the payment method is by inserting a certain amount of cash into the machine and the machine will proceed to the next process. However, for future development another payment method can be added. For example, instead of inserting cash, user can choose to pay using debit as well as credit card.


2020 ◽  
Vol 1 (2) ◽  
pp. 45
Author(s):  
Fajar Ananda Saputra ◽  
F Ti Ayyu Sayyidul Laily ◽  
Dimas Prasetyo Buseri ◽  
Imro’aturrozaniyah Imro’aturrozaniyah ◽  
Kartika Candra Kirana

AbstractA proper learning process should contain innovative, amusing, challenging, and motivating aspects. It should be able to provide an opportunity for the students to develop their creativity and independence based on their interests and talent. Less interesting and tedious classroom learning activity indicates the factor of the students’ learning interest degradation, for example as in the language and automata theory and finite-state automata reduction subject. The current research aims to aid language and automata theory in a learning activity to be easier to acquire. With the Augmented Reality-based learning media, the researcher hopes that the students can develop their understanding and their interest in a learning activity, especially for finite-state automata subjects. The subject of the current research is the Augmented Reality-based application as the learning media for language and automata theory and finite-state automata material. The researcher employs several research methodologies such as literature review, library research, and questionnaire to support the current research. The application is designed according to system development that consists of problem identification, appropriateness study, need analysis, concept designing, content designing, script designing, graphic designing, system production, and system examination. The result of the current research is the AR-based learning media application for the finite-state automata reduction subject of language and automata theory. Keywords: Learning Media, Finite-State Automata Reduction, Augmented Reality


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