scholarly journals Blending Adaptive Learning Technology Into Nursing Education: A Scoping Review

2021 ◽  
Vol 14 (1) ◽  
pp. ep333
Author(s):  
Bjarke Lindsø Andersen ◽  
Rasmus Leth Jørnø ◽  
Anne-Mette Nortvig
2021 ◽  
Vol 28 (4) ◽  
pp. 440-457
Author(s):  
Jiwon An

Purpose: This review explored trends in studies on learning outcomes in nursing education using gamification, to provide directions for future research.Methods: This scoping review was conducted according to the Joanna Briggs Institute's guidelines. The literature search date was February 1, 2021.Results: Thirty-two studies were included. The largest proportion of studies were quantitative descriptive studies, including qualitative mixed methods (34.4%). More studies applied gamification in practical classes (53.1%) than in theoretical classes. Virtual simulation games (37.9%) and simple quiz games (34.4%) were most often used. Commonly used gamification elements included scores/points, feedback, badges, countdowns, challenges, competitions, and levels. Two themes emerged regarding the impact of gamification on learning: learners’ experiences and achievement outcomes with cognitive, affective, and psychomotor subthemes. Nursing education using gamification improved engagement, motivation, and learning achievement. However, there was less evidence for affective and psychomotor outcomes than for cognitive outcomes.Conclusion: Gamification can be an effective educational strategy if educator's have sufficient understanding and readiness and appropriate gamification elements are applied to nursing education. Further research should investigate knowledge retention in the cognitive domain, collaboration and empathy in the affective domain, and the improvement of nursing skills using new technologies in the psychomotor domain.


2021 ◽  
Author(s):  
Angelique Patrice Paul

In-Touch is an adaptive learning technology, which extends the learning experience beyond the classroom hours and environment for unconventional learners. It serves as a safe online space for students to receive customized help from their teachers. It also mediates and promotes conversation between parents and teachers. In-Touch integrates three elements crucial to promoting success of unconventional learners: on demand help, student-centered approach, and confidence-building. For the purpose of the study, unconventional learners were defined as someone who does not learn in the methods that are currently offered in traditional classrooms. The design of In-Touch is based on a pilot study that considered the needs of parents and teachers who are raising and teaching unconventional learners


Author(s):  
Sonali Banerjee ◽  
Kaustuv Deb ◽  
Atanu Das ◽  
Rajib Bag

E-learning has a great impact on learners today. E-learning supports enhancing learner knowledge anytime, anywhere with lesser efforts than traditional models. In these situations, nonlinear approaches often modify teaching and learning strategies according to students' needs, and hence, automated machine-guided approaches seem useful in the name of adaptive learning. It identifies individual learner styles and provides the most suitable strategy that fits each learner as a case of personalization. Adaptive learning uses personalization for continuously improving student outcomes. Personalized learning takes place when e-learning systems use educational experience supporting desires, objectives, endowments, and curiosities of each individual learner. This work has reviewed the recent developments in the problem area of learning personalization through adaptive learning. Then the solution domain methods are compared to identify the knowledge and technology gap from their limitations. These analyses help to identify research potentials in learning technology for future works.


2020 ◽  
Vol 44 ◽  
pp. 102775 ◽  
Author(s):  
Tanisha Jowsey ◽  
Gail Foster ◽  
Pauline Cooper-Ioelu ◽  
Stephen Jacobs

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