scholarly journals Randomness, panpsychism, causal determinism and a totally global fatalism for the real physical world: non-physical existence of mind/consciousness, mental model and their neural substrates

2019 ◽  
Author(s):  
Xiaoyang Yu

An individual has no control even over his/her choices. His/her choices are controlled by his neurons. His/her neurons are controlled by the physical laws. So, his/her choices are controlled by the physical laws. So, he/she is powerless to do anything other than what he/she actually does. This is the view of fatalism. Specifically, this is the view of a totally global fatalism, where people have no control even over their choices. And I just argued for fatalism by appeal to causal determinism. The non-physical existence of mind or the non-physical existence of consciousness has no impact on the physical world, the choices, or the neural substrate of the non-physical mind/consciousness.

2019 ◽  
Author(s):  
Xiaoyang Yu

An individual has no control even over his/her choices. His/her choices are controlled by his neurons. His/her neurons are controlled by the physical laws. So, his/her choices are controlled by the physical laws. So, he/she is powerless to do anything other than what he/she actually does. This is the view of fatalism. Specifically, this is the view of a totally global fatalism, where people have no control even over their choices. And I just argued for fatalism by appeal to causal determinism. The non-physical existence of mind or the non-physical existence of consciousness has no impact on the physical world, the choices, or the neural substrate of the non-physical mind/consciousness.


2019 ◽  
Author(s):  
Xiaoyang Yu

What we usually view as the physical world is actually a mental model in our mind. Let’s call the mental model the tamed physical world (TPW). We can call the actual physical world the wild physical world (WPW). A flower in front of me is a mental model in my TPW. Its physical entity is in the WPW, not in my TPW as we usually think. If M-theory is correct, the brain of human is only able to detect four of the eleven possible dimensions for the TPW. If the many-worlds interpretation is correct, time is a many-branched tree for mind. The WPW is controlled by its physical laws, so all physical events in the WPW are inevitable. Minds are created by the WPW. So, all events in the minds are inevitable. So, we are powerless to do anything other than what we actually do. This is the view of fatalism. An individual’s good life is not caused by virtue. So, if you want to be fair, you need to admit that every individual in the physical world deserves the same living standard. “All events are inevitable, so whatever I do, the future will not change, so I can do anything.” This thought is incorrect. Because I cannot assume that I have the free will to choose and that the future will not change at the same time.


2019 ◽  
Author(s):  
Xiaoyang Yu

An individual has no control even over her choices. Her choices are controlled by the neural substrate. The neural substrate is controlled by the physical laws. So, her choices are controlled by the physical laws. So, she is powerless to do anything other than what she actually does. This is the view of fatalism. Specifically, this is the view of a totally global fatalism, where people have no control even over their choices, from the third-person perspective. And I just argued for fatalism by appeal to causal determinism. The non-physical existence of mind or the non-physical existence of consciousness has no impact on the physical world, the choices, or the neural substrate of the non-physical existence of mind/consciousness.


2020 ◽  
Author(s):  
Xiaoyang Yu

The human brain and the human language are precisely constructed together by evolution/genes, so that in the objective world, a human brain can tell a story to another brain in human language which describes an imagined multiplayer game; in this story, one player of the game represents the human brain itself. It’s possible that the human kind doesn’t really have a subjective world (doesn’t really have conscious experience). An individual has no control even over her choices. Her choices are controlled by the neural substrate. The neural substrate is controlled by the physical laws. So, her choices are controlled by the physical laws. So, she is powerless to do anything other than what she actually does. This is the view of fatalism. Specifically, this is the view of a totally global fatalism, where people have no control even over their choices, from the third-person perspective. And I just argued for fatalism by appeal to causal determinism. Psychologically, a third-person perspective and a new, dedicated personality state are required to bear the totally global fatalism, to avoid severe cognitive dissonance with our default first-person perspective and our original personality state.


2020 ◽  
Author(s):  
Xiaoyang Yu

In the universe, the physical interactions among any number of elementary particles, are strictly controlled by physical laws. So, the physical activity of any elementary particle, is strictly controlled by physical laws. So, the physical activity of any elementary particle, is inevitable. Any physical object, is a set of elementary particles. So, the physical activity of any physical object, is inevitable. So, every physical event is inevitable. A person has no control even over her choices. Her choices are controlled by the neural substrate. The neural substrate is controlled by the physical laws. So, her choices are controlled by the physical laws. So, she is powerless to do anything other than what she actually does. The “internal story” is called “conscious experience” in common language; the so-called “hard problem” of consciousness is solved.


2021 ◽  
Author(s):  
Taicheng Huang ◽  
Yiying Song ◽  
Jia Liu

Our mind can represent various objects from the physical world metaphorically into an abstract and complex high-dimensional object space, with a finite number of orthogonal axes encoding critical object features. Previous fMRI studies have shown that the middle fusiform sulcus in the ventral temporal cortex separates the real-world small-size map from the large-size map. Here we asked whether the feature of objects' real-world size constructed an axis of object space with deep convolutional neural networks (DCNNs) based on three criteria of sensitivity, independence and necessity that are impractical to be examined altogether with traditional approaches. A principal component analysis on features extracted by the DCNNs showed that objects' real-world size was encoded by an independent component, and the removal of this component significantly impaired DCNN's performance in recognizing objects. By manipulating stimuli, we found that the shape and texture of objects, rather than retina size, co-occurrence and task demands, accounted for the representation of the real-world size in the DCNNs. A follow-up fMRI experiment on humans further demonstrated that the shape, but not the texture, was used to infer the real-world size of objects in humans. In short, with both computational modeling and empirical human experiments, our study provided the first evidence supporting the feature of objects' real-world size as an axis of object space, and devised a novel paradigm for future exploring the structure of object space.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2017 ◽  
Vol 40 ◽  
Author(s):  
Ryo Oda

AbstractImagination, an important feature of the human mind, may be at the root of the beauty premium. The evolved human capacity for simulating the real world, developed as an adaptation to a complex social environment, may offer the key to understanding this and many other aspects of human behavior.


2018 ◽  
Vol 10 (3) ◽  
Author(s):  
Mark Richard Johnson ◽  
Robert Mejia

In this paper, we argue that EVE Online is a fruitful site for exploring how the representational and political-economic elements of science fiction intersect to exert a sociocultural and political-economic force on the shape and nature of the future-present. EVE has been oft heralded for its economic and sociocultural complexity, and for employing a free market ethos and ethics in its game world. However, we by contrast seek not to consider how EVE reflects our contemporary world, but rather how our contemporary neoliberal milieu reflects EVE. We explore how EVE works to make its world of neoliberal markets and borderline anarcho-capitalism manifest through the political economic and sociocultural assemblages mobilized beyond the game. We explore the deep intertwining of  behaviors of players both within and outside of the game, demonstrating that EVE promotes neoliberal  activity in its players, encourages these behaviors outside the game, and that players who have found success in the real world of neoliberal capitalism are those best-positioned for success in the time-demanding and resource-demanding world of EVE. This thereby sets up a reciprocal ideological determination between the real and virtual worlds of EVE players, whereby each reinforces the other. We lastly consider the “Alliance Tournament” event, which romanticizes conflict and competition, and argue that it serves as a crucial site for deploying a further set of similar rhetorical resources. The paper therefore offers an understanding of the sociocultural and political-economic pressure exerted on the “physical” world by the intersection of EVE’s representational and material elements, and what these show us about the real-world ideological power of science fictional worlds.


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