scholarly journals Analisis Following to Likes Ratio Tiktok Pada 5 Esport Terbaik di Indonesia

2022 ◽  
Author(s):  
I Gusti Made Gian Mahendeta

ABSTRACTTiktok is one of the social media that was founded by Zhang Yiming in 2016. Tik Tok has features that users can use to share videos of various durations. Along with the development of Tik Tok video enthusiasts from several circles such as Esports and Gamers who have circulated many short video game games from several esports, currently the 5 Best Esports in Indonesia with the most Likes, including: RRQ Esports, ONIC Esports, EVOS Esports, BOOMID Esports, BTR Esports. The purpose of this study is to calculate the credibility of the Tik Tok 5 Best Esports account performance in Indonesia. The method used in this research is quantitative exploratory, from the results of this study it can be shown that the 5 Best Esports in Indonesia with the most Likes with Following to Likes Ratio Analysis prove the highest credibility by Evos Esport with the highest score of 0.0000010366.

2022 ◽  
Author(s):  
adi suantara

Tik Tok is a short video platform developed by a Chinese company. The social media application Tiktok allows its users to be creative with music, filters, and several other features with video durations from 15 seconds to 1 minute. The United States occupies the top rank of Tik Tok users with 65.9 million, while Indonesia ranks fourth with 30.7 million users in 2020. The large number of active Tik Tok users in Indonesia can certainly provide opportunities for online game YouTubers. especially PUBG Mobile to make tik tok social media a marketing medium. There are 7 PUBG Mobile Youtubers who use tik tok social media as marketing media, including; Bang Alex, EJ Gaming, Kimi Hime, Benny Moza,Sarah Vilod, Bang Pen, and Zuxxy Gaming. This study aims to calculate the credibility of the tik tok 7 Youtuber PUBG Mobile account performance using quantitative methods. The results of this study show that youtubers from the Zuxxy Gaming account get the first rank and have good account performance credibility.


2022 ◽  
Author(s):  
I Gede Jaya Pratama

Instagram is one of the social media that was founded by Burn Inc in 2010. Instagram allows its users to share our everyday photos and videos and can create videos, music, filters with user creativity. In Indonesia, the number of Instagram users is more than 300 million active users. make Instagram has many fans because of its features. There are many Instagram enthusiast platforms that make people develop creativity and popularity today, such as 6 Indonesian Artists with the most Instagram Followers, including: Gisella Anastasia, Laudya Cintya Bella, Syahrini, Prilly Latuconsina, Ayu Ting Ting, and Raffi Ahmad and Nagita Slavina . The purpose of this study is to calculate the performance of the Instagram account of 6 artists with the most followers in Indonesia. The method used in this study is quantitative exploratory, from the results of this study it can be shown that 6 Indonesian Artists with the most Followers with Video Comments to Followers Ratio Analysis prove the highest by Prilly Latuconsina with a value of 0.00002181.


2010 ◽  
Vol 15 (2) ◽  
pp. 99-108 ◽  
Author(s):  
Christopher J. Ferguson ◽  
Stephanie M. Rueda

This article explores commonly discussed theories of violent video game effects: the social learning, mood management, and catharsis hypotheses. An experimental study was carried out to examine violent video game effects. In this study, 103 young adults were given a frustration task and then randomized to play no game, a nonviolent game, a violent game with good versus evil theme (i.e., playing as a good character taking on evil), or a violent game in which they played as a “bad guy.” Results indicated that randomized video game play had no effect on aggressive behavior; real-life violent video game-playing history, however, was predictive of decreased hostile feelings and decreased depression following the frustration task. Results do not support a link between violent video games and aggressive behavior, but do suggest that violent games reduce depression and hostile feelings in players through mood management.


2017 ◽  
Vol 16 (1) ◽  
pp. 12-24 ◽  
Author(s):  
Nicole Behringer ◽  
Kai Sassenberg ◽  
Annika Scholl

Abstract. Knowledge exchange via social media is crucial for organizational success. Yet, many employees only read others’ contributions without actively contributing their knowledge. We thus examined predictors of the willingness to contribute knowledge. Applying social identity theory and expectancy theory to knowledge exchange, we investigated the interplay of users’ identification with their organization and perceived usefulness of a social media tool. In two studies, identification facilitated users’ willingness to contribute knowledge – provided that the social media tool seemed useful (vs. not-useful). Interestingly, identification also raised the importance of acquiring knowledge collectively, which could in turn compensate for low usefulness of the tool. Hence, considering both social and media factors is crucial to enhance employees’ willingness to share knowledge via social media.


Planta Medica ◽  
2016 ◽  
Vol 81 (S 01) ◽  
pp. S1-S381 ◽  
Author(s):  
S Cosa ◽  
AM Viljoen ◽  
SK Chaudhary ◽  
W Chen

Author(s):  
Tomas Brusell

When modern technology permeates every corner of life, there are ignited more and more hopes among the disabled to be compensated for the loss of mobility and participation in normal life, and with Information and Communication Technologies (ICT), Exoskeleton Technologies and truly hands free technologies (HMI), it's possible for the disabled to be included in the social and pedagogic spheres, especially via computers and smartphones with social media apps and digital instruments for Augmented Reality (AR) .In this paper a nouvel HMI technology is presented with relevance for the inclusion of disabled in every day life with specific focus on the future development of "smart cities" and "smart homes".


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