scholarly journals App Development for Internship and Empowering Programs Using Cluster Detection Data Mining during PPKM (Restriction on Community Activities): A Case Study on Universitas Pendidikan Muhammadiyah Sorong of Indonesia

2021 ◽  
Author(s):  
Firman Firman ◽  
Fathurrahman Fathurrahman ◽  
Raisa Anakotta

Internship and community service (KPM) were annual compulsory programs conducted by Universitas Pendidikan Muhammadiyah Sorong as the implementation of students’ tridharma, which were academic activity, research, and empowerment. These programs aimed at enabling students get experiences at schools, business field, and industrial field; implement knowledge, and could interact directly with community. The process of registration, allocating students and lecturers, submitting report and grading were still conducted manually. Thus, it resulted people crowd that resulted in a cluster for covid 19 spread. This research intended to develop an app for internship and empowerment programs where the decision making used cluster detection data mining. This app was expected to ease and fasten the registration process and break the crowd since it was accessed outside of campus area. Research method used was System Development Life Cycle) Model Prototyping. The app development consisted of: (1) need collection and analysis, (2) designing, (3) prototyping, (4) trial or evaluation test, and (5) implementation. Blackbox testing was the app trial test used to try the menus and procedures function to indicate that it have been up to the operational procedure standard. The black box test resulted that there was no functional error in the whole app for internship and empowerment programs.

Author(s):  
Dennis C. Neale ◽  
Jonathan K. Kies

Scenario-based techniques have been receiving increased attention in the design of human-computer interaction. A cohesive methodology or framework, however, has yet to materialize, and scenario methods have not been well defined. Claims are being made about the ability of scenarios to play a role throughout the development life cycle. The objective of this paper is to examine the ability of scenarios to serve as the primary design representations early in the system design life cycle for envisioning the system, requirements specification, user-designer communication, and design rationale. These findings represent a case study in the design of a world-wide web site for the Human Factors Engineering Center at Virginia Tech. Example-based narratives were elicited using a “micro-scenario” generating task that involved prospective end-users brainstorming user-system interactions. Conclusions are drawn about the effectiveness of the technique for system development, and guidelines are provided for using scenarios to specify behavioral requirements.


2021 ◽  
Vol 328 ◽  
pp. 04017
Author(s):  
M Sulistyani ◽  
M As’adi ◽  
A N Zaman ◽  
H Mahfud

Kampung batik Giriloyo is one of the centers of batik tulis production in Indonesia, located in Yogyakarta. During Covid-19, the number of visitors decreased from 600 – 1500 people per day to 50 people per day. Based on data from the financial department of Kampung batik Giriloyo, sales of Giriloyo’s products have also decreased by 67.78% from 1.997 billion to 643.3 million. In addition, based on data from Bank Indonesia, e-commerce transactions in Indonesia increased by 18,1% (98,3 million transactions) with transaction values increasing by 9,9% (20,7 trillion) during covid-19. Based on these problems, by taking advantage of technological advances, the researcher proposed to design a sales application as an alternative to increasing the sales of batik products in Kampung Giriloyo. This study aims to determine the features needed by visitors in Kampung batik Giriloyo for application using the quality function deployment method to determine customer needs and the system development life cycle to design application models. The results of this study are 9 lists of customer needs for the application, the features for the application, and the prototype of the application.


2018 ◽  
Vol 6 (2) ◽  
pp. 21-28
Author(s):  
Rima Mawarn ◽  
Rianda Venia Audina

ABSTRACTSanggar Cangget Culture is an organization engaged in the art of dance.To provide a better service and the latest information to customers, its products are in need of a system that can be accessed by customers from anywhere.This system will make it easier for customers to obtain information or obtain a service.As for development used in this research is the Object Oriented model using several tools such as Use Case, Activity Diagrams, Class diagrams and Squence Diagram.And for system development method that is used is the method Prototype/Prototyping.The method Prototype/Prototyping is the sequence of activities that started from the collection needs, build a prototyping, prototyping, evaluation, test systems encode system, evaluation system and the use of the system.Expected by the existing Systems of information Ordering Performances Dance Studio Case Study-based websites Cangget Kotabumi North Lampung Culture makes it easy for users to order dance anywhere over the internet and can be connected to improve the performance and quality of service.


2013 ◽  
pp. 1336-1355
Author(s):  
Brian R. Gaines ◽  
Mildred L. G. Shaw

This chapter describes techniques for sociocognitive inquiry based on conceptual grid elicitation and analysis using web-based tools, such as WebGrid, which are designed to elicit conceptual models from those participating in a networked community. These techniques provide an interactive web-based experience with immediate payback from online graphic analysis, that provides an attractive alternative to, or component of, conventional web-based surveys. In particular, they support targeted follow-up studies based on passive data mining of the by-products of web-based community activities, allowing the phenomena modeled through data mining to be investigated in greater depth. The foundations in cognitive sociology and psychology are briefly surveyed, a case study is provided to illustrate how web-based conceptual modeling services can be customized to integrate with a social networking site and support a focused study, and the implications for future research are discussed.


Telematika ◽  
2015 ◽  
Vol 10 (1) ◽  
Author(s):  
Budi Santosa

The development of database technology is currently very rapidly , many forms have only used as data storage technology that consists of fields , and the record is processed and displayed a variety of display formats of information in a simple , but now stems from the simple form have obtained a method for displaying a database useful to analyze the data for a particular purpose . By utilizing existing relational database then obtained a way to anticipate the need to analyze data quickly to help get a decision in an organization Methodology that will be used in this study include ; Literature and SDLC ( System Development Life Cycle ) which includes the step of Analysis , Design , Implementation , Testing and Maintenance . Software used to build this application is SQL Server 2012 . The results of this study are business intelligence applications with OLAP concepts for education ( case study in Informatics Engineering Department UPN " Veteran " Yogyakarta ) that can help to get information quickly and accurately in analyzing student data and analysis that analyzes ipk credits .


Data Mining ◽  
2013 ◽  
pp. 1688-1708
Author(s):  
Brian R. Gaines ◽  
Mildred L. G. Shaw

This chapter describes techniques for sociocognitive inquiry based on conceptual grid elicitation and analysis using web-based tools, such as WebGrid, which are designed to elicit conceptual models from those participating in a networked community. These techniques provide an interactive web-based experience with immediate payback from online graphic analysis, that provides an attractive alternative to, or component of, conventional web-based surveys. In particular, they support targeted follow-up studies based on passive data mining of the by-products of web-based community activities, allowing the phenomena modeled through data mining to be investigated in greater depth. The foundations in cognitive sociology and psychology are briefly surveyed, a case study is provided to illustrate how web-based conceptual modeling services can be customized to integrate with a social networking site and support a focused study, and the implications for future research are discussed.


Author(s):  
Brian R. Gaines ◽  
Mildred L. G. Shaw

This chapter describes techniques for sociocognitive inquiry based on conceptual grid elicitation and analysis using web-based tools, such as WebGrid, which are designed to elicit conceptual models from those participating in a networked community. These techniques provide an interactive web-based experience with immediate payback from online graphic analysis, that provides an attractive alternative to, or component of, conventional web-based surveys. In particular, they support targeted follow-up studies based on passive data mining of the by-products of web-based community activities, allowing the phenomena modeled through data mining to be investigated in greater depth. The foundations in cognitive sociology and psychology are briefly surveyed, a case study is provided to illustrate how web-based conceptual modeling services can be customized to integrate with a social networking site and support a focused study, and the implications for future research are discussed.


2021 ◽  
Vol 4 (1) ◽  
pp. 29-36
Author(s):  
Nabilah Ananda Pratiwi ◽  
Agung Triayudi ◽  
Endah Tri Handayani

Café as a place to relax or chatter where visitors can order the menu available. In general, a café often has difficulty in serving customers, especially for menu ordering facilities. This is also experienced by café 50/50 Coffee which still makes menu reservations manually. Based on these problems, a system of e-order menus of web-based mobile applications is designed. The study aims to produce a mobile web ordering system that is then analyzed with the PIECES indicator to determine the level of user satisfaction. Design of this system using the waterfall model System Development Life Cycle (SDLC) development method and then analyzed the level of user satisfaction with the PIECES method. System testing uses usability testing with the USE Questionnaire method. System implementations are created with the help of the CodeIgniter framework and use the PHP programming language. The results of the study in the form of a menu e-order system at the 50/50 Coffee café with the conclusion of the analysis that the users of the e-order system were “SATISFIED”.


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Danang Firmansyah ◽  
Ika Ratna Indra Astutik

The development of toddlers is very important to continue to be monitored. Monitoring the growth and development of toddlers is carried out through monthly services at the posyandu, posyandu cadres will record the results of weighing the weight, height, and immunizations that have been received by toddlers. With this system, it is hoped that it can help the implementation process of the posyandu which includes the process of recording the results of the posyandu. This research method uses the System Development Life Cycle (SDLC), which uses a quantitative, systematic, planned, and clearly structured approach from the beginning of the research design. The purpose of this information system is to make it easier for the public to obtain information about the posyandu which includes the results of the posyandu implementation without having to come to the posyandu to ask for data on the results of the posyandu every month. The result of this research is to build a Website-Based Posyandu Service Information System. The conclusion of this study, can be used as an alternative to the use of technology so that it can be used to record the results of posyandu activities and archive storage reports on toddler development quickly, precisely and accurately.


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