design representations
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2021 ◽  
pp. 1-14
Author(s):  
Kristen Edwards ◽  
Aoran Peng ◽  
Scarlett Miller ◽  
Faez Ahmed

Abstract A picture is worth a thousand words, and in design metric estimation, a word may be worth a thousand features. Pictures are awarded this worth because they encode a plethora of information. When evaluating designs, we aim to capture a range of information, including usefulness, uniqueness, and novelty of a design. The subjective nature of these concepts makes their evaluation difficult. Still, many attempts have been made and metrics developed to do so, because design evaluation is integral to the creation of novel solutions. The most common metrics used are the consensual assessment technique (CAT) and the Shah, Vargas-Hernandez, and Smith (SVS) method. While CAT is accurate and often regarded as the “gold standard,” it relies on using expert ratings, making CAT expensive and time-consuming. Comparatively, SVS is less resource-demanding, but often criticized as lacking sensitivity and accuracy. We utilize the complementary strengths of both methods through machine learning. This study investigates the potential of machine learning to predict expert creativity assessments from non-expert survey results. The SVS method results in a text-rich dataset about a design. We utilize these textual design representations and the deep semantic relationships that natural language encodes to predict more desirable design metrics, including CAT metrics. We demonstrate the ability of machine learning models to predict design metrics from the design itself and SVS survey information. We show that incorporating natural language processing improves prediction results across design metrics, and that clear distinctions in the predictability of certain metrics exist.


2021 ◽  
Author(s):  
Kristen M. Edwards ◽  
Aoran Peng ◽  
Scarlett R. Miller ◽  
Faez Ahmed

Abstract A picture is worth a thousand words, and in design metric estimation, a word may be worth a thousand features. Pictures are awarded this worth because of their ability to encode a plethora of information. When evaluating designs, we aim to capture a range of information as well, information including usefulness, uniqueness, and novelty of a design. The subjective nature of these concepts makes their evaluation difficult. Despite this, many attempts have been made and metrics developed to do so, because design evaluation is integral to innovation and the creation of novel solutions. The most common metrics used are the consensual assessment technique (CAT) and the Shah, Vargas-Hernandez, and Smith (SVS) method. While CAT is accurate and often regarded as the “gold standard,” it heavily relies on using expert ratings as a basis for judgement, making CAT expensive and time consuming. Comparatively, SVS is less resource-demanding, but it is often criticized as lacking sensitivity and accuracy. We aim to take advantage of the distinct strengths of both methods through machine learning. More specifically, this study seeks to investigate the possibility of using machine learning to facilitate automated creativity assessment. The SVS method results in a text-rich dataset about a design. In this paper we utilize these textual design representations and the deep semantic relationships that words and sentences encode, to predict more desirable design metrics, including CAT metrics. We demonstrate the ability of machine learning models to predict design metrics from the design itself and SVS Survey information. We demonstrate that incorporating natural language processing (NLP) improves prediction results across all of our design metrics, and that clear distinctions in the predictability of certain metrics exist. Our code and additional information about our work are available at http://decode.mit.edu/projects/nlp-design-eval/.


Design Issues ◽  
2021 ◽  
Vol 37 (3) ◽  
pp. 18-32
Author(s):  
Inbal Ben-Asher Gitler ◽  
Einat Lachover

Abstract This research investigates postage stamps as a communication design medium that has a key role in the construction of national gendered commemoration. By examining the commemorative depiction of women on Israeli postage stamps, we analyze approaches to miniaturization and discuss graphic design's implications for the visual articulation of gender within national culture. We further discuss the impact of technological transformations and digitization processes on postage stamp design. We apply social semiotic methodologies, archival research, and interviews with the designers, presenting new findings pertaining to research for design. As such, the present research expands our understanding of small-scale communication design for smartphones, icons, and logos.


2020 ◽  
Vol 25 (6) ◽  
pp. 4427-4471
Author(s):  
Rodi Jolak ◽  
Maxime Savary-Leblanc ◽  
Manuela Dalibor ◽  
Andreas Wortmann ◽  
Regina Hebig ◽  
...  

Abstract Context Software engineering is a social and collaborative activity. Communicating and sharing knowledge between software developers requires much effort. Hence, the quality of communication plays an important role in influencing project success. To better understand the effect of communication on project success, more in-depth empirical studies investigating this phenomenon are needed. Objective We investigate the effect of using a graphical versus textual design description on co-located software design communication. Method Therefore, we conducted a family of experiments involving a mix of 240 software engineering students from four universities. We examined how different design representations (i.e., graphical vs. textual) affect the ability to Explain, Understand, Recall, and Actively Communicate knowledge. Results We found that the graphical design description is better than the textual in promoting Active Discussion between developers and improving the Recall of design details. Furthermore, compared to its unaltered version, a well-organized and motivated textual design description–that is used for the same amount of time–enhances the recall of design details and increases the amount of active discussions at the cost of reducing the perceived quality of explaining.


2020 ◽  
Vol 23 (2) ◽  
pp. 31-60 ◽  
Author(s):  
Gaetano Cascini ◽  
Lorenzo Fiorineschi ◽  
Federico Rotini

2020 ◽  
Vol 1 ◽  
pp. 1765-1774 ◽  
Author(s):  
J. Milovanovic ◽  
J. Gero

AbstractThis paper explores the notion of mentored reflective practice to describe design studio pedagogy. Students learn how to design by doing design in the studio. Design critiques are a key element in design studio pedagogy as they capture a moment where students get feedback from their tutors on their designs. The research questions addressed concern the roles of each participant during design studio reviews and their interactions with design representations. The protocol analysis methodology and the Function Behavior Structure ontology are utilized to convey our case study analysis.


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