scholarly journals Gaming Disorder among Medical College Students during COVID-19 Pandemic Lockdown

2020 ◽  
Vol 18 (2) ◽  
pp. 48-52
Author(s):  
M.V. Shrestha ◽  
N. Manandhar ◽  
S.C. Sharma ◽  
S.K. Joshi

Background The frequent lockdown in Nepal during COVID-19 pandemic had brought various kinds of complexities such as stress among college students. This situation had created uncertainty of future academic career of undergraduate students in medical colleges. Some previously published literature showed gaming as a coping mechanism against stress. Objective To assess the gaming behavior of Medical college students during lockdown in COVID 19 pandemic. Method A cross-sectional study was conducted during lockdown period of July to August 2020. A total of 412 college students were enrolled. Online Google forms were shared to all the eligible students through email, viber and messenger with the help of class representative. Collected data were analyzed in SPSS version 20.0. Result The prevalence of gaming disorder was 8.5% among 260 internet gaming users. About 69.2% of the participants reported that their gaming behavior had increased due to stress of COVID-19 pandemic. Gender and spending more time online per day showed significant associations with greater scores on the internet gaming disorder. Conclusion During lockdown period of COVID-19 pandemic, the gaming behavior of medical college students has increased.

Author(s):  
Karthikeyan E. ◽  
Prasan Norman ◽  
Thirunaaukarasu D. ◽  
Geetha M. ◽  
Hareesh Kumar

Background: Excessive online gaming poses a big problem among the growing generation. It leads to poor quality of sleep among students.Methods: It is a cross-sectional study done among medical college students of a tertiary care hospital, Kanchipuram district, Tamil Nadu for a period of 6 months (May to October 2019). 376 students participated in this study. Data was collected using self-administered questionnaire containing IGDS9-SF and ISI scales. Data was analysed using SPSS version 21.Results: Of the 376 participants, 220 (58.51%) were males and 156 (41.49%) were females. Prevalence of internet gaming disorder (IGD) was 4.25%. Among the 376 participants, 73(19.4%) had moderate severity insomnia. Correlation was significant between internet gaming and insomnia severity.Conclusions: The result of the study shows that prevalence of IGD was low among medical college students in the Kanchipuram district and there was medium correlation between IGD and insomnia. 


2021 ◽  
Author(s):  
Kristiana Siste ◽  
Enjeline Hanafi ◽  
Lee Thung Sen ◽  
Petra Octavian Perdana Wahjoepramono ◽  
Andree Kurniawan ◽  
...  

UNSTRUCTURED REMOVE


Author(s):  
Vamsi Krishna Undavalli ◽  
Gobburi Sudha Rani ◽  
Jonnalagadda Ravi Kumar

Background: Internet gaming disorder (IGD) refers to the problematic use of on-line or off-line video games.  Presently the prevalence of IGD among the adolescent group was between 1.3%  to 19.9% and males reported more prevalence than females. Aims of this study was to know the prevalence and the various factors associated with the development IGD among adolescents.Methods: Settings and Design was to a cross sectional study was conducted among students of High schools for a period of 3 months from July 2018 - September 2018. Four hundred adolescent students were included in the study. English version of the DSM–5 short (9-item) dichotomous scale with cut-off point of five or more criteria was used for diagnosing the IGD.Statistical analysis used descriptive statistics were represented with frequencies and percentages. Chi-square and Fisher Exact tests were applied to find significance difference. P<0.05 was considered as statistically significant.Results: An overall prevalence estimate of IGD was 3.50% among the school children and it is higher among male students (8.8%) than female students (0.8%) and it was found statistically significant with a p value of <0.001.Conclusions: The prevalence differences between Age groups, gender, class of the student and availability of smart phone with internet facility act as an important risk factors for the occurrence of IGD among adolescents.


2021 ◽  
Vol 12 ◽  
Author(s):  
Alqassem Y. Hakami ◽  
Rami Ghazi Ahmad ◽  
Abdullah Alsharif ◽  
Alaa Ashqar ◽  
Fahad A. AlHarbi ◽  
...  

Behavioral addiction is identified as any compulsive, repeated, and persistent behavior that leads to significant and functionally impairing harm or distress. The aim of this study is to determine the prevalence of internet, video-gaming, and pornography addictions among medical students in Western region. In addition, we intend to investigate the relationship between these behavioral addictions with stress and anxiety. Our study was a cross-sectional study with a sample size of 225. The study participants were medical students in their 3rd, 4th, and 5th academic years from five different medical colleges in Western region. The questionnaire included demographics and adapted five different pre-validated scales: Young's Internet Addiction Test – Short Version (IAT-SV), Internet Gaming Disorder Scale 9 – Short Form (IGDS9-SF), (PPC scale), Perceived Stress Scale (PSS), and Generalized Anxiety Disorder 7-item scale (GAD-7). The IAT-SV scale showed: 71 (31.6%) of the participants had normal internet usage, 51 (22.7%) participants showed problematic usage, and 103 (45.8%) used the internet pathologically. The IGDS9-SF scale had observed the following values: 220 participants (97.8%) were non-disordered, and 5 participants (2.2%) were found to be disordered. Statistical analysis showed a highly significant association between stress and problematic pornography consumption (P &lt; 0.01), and internet addiction (P &lt;0.001). Moreover, there was a significant association between anxiety and internet gaming disorder (P &lt; 0.01). This study showed high prevalence of internet addiction and low prevalence of internet gaming disorder. Also, it gave more understanding to a possible association between these behavioral addictions with stress and anxiety.


2020 ◽  
Vol 9 (1) ◽  
pp. 116-128 ◽  
Author(s):  
Zhaojun Teng ◽  
Mark D Griffiths ◽  
Qian Nie ◽  
Guangcan Xiang ◽  
Cheng Guo

Abstract Background and aims Given that Internet Gaming Disorder (IGD) has tentatively been included in DSM-5 as a psychiatric disorder, it is important that the effect of parental and peer attachment in the development of IGD is further explored. Methods Utilizing a longitudinal design, this study investigated the bidirectional association between perceived parent–adolescent attachment, peer attachment, and IGD among 1,054 first-year undergraduate students (58.8% female). The students provided demographic information (e.g., age, gender) and were assessed using the nine-item Internet Gaming Disorder Scale and the Inventory of Parent and Peer Attachment. Assessments occurred three times, six months apart (October 2017; April 2018; October 2018). Results Cross-lagged panel models suggested that IGD weakly predicted subsequent mother attachment but significantly negatively predicted father attachment. However, father and mother attachment did not predict subsequent IGD. Moreover, peer attachment had a bidirectional association with IGD. Furthermore, the model also demonstrated stable cross-sectional negative correlations between attachment and IGD across all three assessments. Discussion and conclusions The findings of the present study did not show a bidirectional association between parental attachment and IGD, but they did show a negative bidirectional association between peer attachment and IGD. The results suggested previous cross-sectional associations between IGD and attachment, with larger links among males than females at the first measurement point. We found that peer attachment negatively predicted subsequent IGD, which indicates that peer attachment plays an important role in preventing addictive gaming behaviors for university students.


Sign in / Sign up

Export Citation Format

Share Document