How Roman Are Roman Houses in the Eastern Mediterranean? The House of Leukaktios (Ptolemais, Cyrenaica) and the House of Orpheus (Nea Paphos, Cyprus) as Case Studies

2020 ◽  
pp. 107-121
Author(s):  
Monika Rekowska

Cyprus and Cyrenaica, two regions strongly influenced by the Alexandrian cultural heritage, which came under the Roman rule already in the 1st century BC, are simultaneously both typical and unusual examples of acculturation understood as a mixture of Hellenistic and Roman components. This is reflected in various spheres of life, including the architecture of the houses owned by members of the urban elite which are investigated in this article. Two residential units – the House of Leukaktios at Ptolemais in Cyrenaica and the House of Orpheus at Nea Paphos in Cyprus – will be presented to discuss different attitudes towards Romanisation from the perspective of an individual as reflected by particular dwellings.

2004 ◽  
Vol 5 (1) ◽  
pp. 101-111 ◽  
Author(s):  
Ana Bedate ◽  
Luis César Herrero ◽  
José Ángel Sanz

2019 ◽  
Vol 14 (3) ◽  
pp. 409-427
Author(s):  
Katherine Recinos ◽  
Lucy Blue

Abstract Maritime cultural heritage is under increasing threat around the world, facing damage, destruction, and disappearance. Despite attempts to mitigate these threats, maritime cultural heritage is often not addressed to the same extent or with equal resources. One approach that can be applied towards protecting and conserving threatened cultural heritage, and closing this gap, is capacity development. This paper addresses the question of how capacity development can be improved and adapted for the protection of maritime cultural heritage under threat. It asserts that capacity development for maritime cultural heritage can be improved by gaining a more comprehensive and structured understanding of capacity development initiatives through applying a consistent framework for evaluation and analysis. This allows for assessment and reflection on previous or ongoing initiatives, leading to the implementation of more effective initiatives in the future. In order to do this, a model for classifying initiatives by ten parameters is proposed. It is then applied to a number of case studies featuring initiatives in the Middle East and North Africa region. This is followed by a discussion of how conclusions and themes drawn from the examination and evaluation of the case study initiatives can provide a deeper understanding of capacity development efforts, and an analysis of how the parameter model as a framework can aid in improving capacity development for threatened maritime cultural heritage overall.


Author(s):  
Inmaculada Martín Portugués

Los arquitectos históricamente hemos estado vinculados a los procesos de conservación del Patrimonio Cultural. Con motivo de la realización de la Tesis Doctoral, sobre la Difusión del Patrimonio y debido al reconocido prestigio internacional del modelo de gestión Vila Museu en Mértola (Portugal), como ejemplo de buenas prácticas en la puesta en valor, fue seleccionado como uno de los casos de estudio. Este caso es el que se incluye en la presente publicación.El proyecto Vila Museu, surge en los años 80, fruto de una iniciativa del Campo Arqueológico de Mértola, en colaboración con su Asociación en Defensa del Patrimonio y apoyado por la Câmara Municipal. Un proyecto con origen en la investigación arqueológica, que pretendía desarrollar cultural y económicamente una de las regiones más deprimidas de Portugal. Nuestro objetivo era crear un sistema analítico y de evaluación de las acciones de difusión existentes, así como del modelo de gestión desarrollado. Se propusieron una serie de indicadores clasificados en tres fases, según aspectos relacionados con su gestión, con sus contenidos difundidos, y/o con parámetros relacionados con temporalidad y accesibilidad. Abstract:Historically, architects have been related to the processes of Cultural Heritage conservation. Because of the Doctoral Thesis execution about Heritage Dissemination, and due to the recognized international prestige of the management model Vila Museu in Mértola (Portugal), was selected as one of the case studies as an example of good practice in the enhancement. This case will be covered in this edition.The Vila Museu project arose in the 80s, as result of an initiative of the Campo Arqueológico de Mértola, in collaboration with the Asociación en defensa del Patrimonio and helped by Câmara Municipal. A project originating in archaeological research that was aimed to develop culturally and economically one of the most depressed regions of Portugal. The objective was to create an analytical and evaluative system for existing dissemination actions, as well as the management model developed. A series of indicators classified in three phases were proposed, according to aspects related to their management, their disseminated contents, and / or parameters related to temporality and accessibility.


2020 ◽  
Vol 37 (4) ◽  
pp. 33-54
Author(s):  
Leena Kolehmainen ◽  
Anna Sivula

The goal of this article is to introduce the notion of industrial linguistic heritage into the study of industrial heritage. By combining viewpoints of cultural heritage research and language studies, the article opens new insights into the identities and cultural resources of industrial communities. The linguistic heritage of industry is investigated in the light of two case studies from selected linguistic landscapes of Varkaus, a small industrial community in eastern Finland. The case studies illuminate both multilingualism of the industrial community as industrial linguistic heritage and language as a means to verbalize and commemorate the industrial past of the community. The examination of the linguistic landscape data shows that language is an important strategic means to verbalize the past, to restore shared histories and participatory experiences, and to carry out commemorative identity work in the industrial heritage community.


2018 ◽  
pp. 804-825
Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


Author(s):  
Florence Graezer Bideau

This chapter adopts an anthropological perspective to explore the role played by institutions in the social and historical construction of heritage. Since member states ratified the UNESCO Conventions, national inventories have been collated so that candidacies can be submitted to international lists for recognition and, in turn, return the benefits of this cultural showcase to the nation. Based on ethnographic fieldwork in China and Switzerland, this chapter focuses on the logic underlying processes of selection, which involves both political and administrative bodies. How cultural heritage is interpreted by various stakeholders will be outlined, along with an analysis of practices and narratives that almost inevitably produces friction. The case studies presented here highlight the complexity of cultural meanings and frictions among stakeholders at all levels who claim their ‘rights to cultural heritage’.


Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


Author(s):  
Alessandra Meschini ◽  
Daniele Rossi ◽  
Enrica Petrucci ◽  
Filippo Sicuranza

The purpose of this chapter is to investigate some of the opportunities offered by technological innovations, in particular referring the specific application areas of Augmented Reality and Augmented Virtuality. The contribution presents a series of applications based on effective tests of innovative communication, which are characterized by different levels of interactivity and immersion. The general subject of interest is the city of Ascoli Piceno considering both the city as a whole and particular places/buildings of value (case studies). The central aim is to construct an informational/educational approach to real objects in innovative terms, experimenting each time with the most useful ‘container' (communicational product) to enable the best knowledge of a determined heritage.


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