Expanded Cultural Heritage Representation

Author(s):  
Alessandra Meschini ◽  
Daniele Rossi ◽  
Enrica Petrucci ◽  
Filippo Sicuranza

The purpose of this chapter is to investigate some of the opportunities offered by technological innovations, in particular referring the specific application areas of Augmented Reality and Augmented Virtuality. The contribution presents a series of applications based on effective tests of innovative communication, which are characterized by different levels of interactivity and immersion. The general subject of interest is the city of Ascoli Piceno considering both the city as a whole and particular places/buildings of value (case studies). The central aim is to construct an informational/educational approach to real objects in innovative terms, experimenting each time with the most useful ‘container' (communicational product) to enable the best knowledge of a determined heritage.

2018 ◽  
pp. 804-825
Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


Author(s):  
Eric G. Poitras ◽  
Jason M. Harley ◽  
Timothy Compeau ◽  
Kevin Kee ◽  
Susanne P. Lajoie

Cultural heritage sites and museums are faced with an important challenge – how best to balance the needs of engaging visitors in meaningful and entertaining experiences, while at the same time exploiting the affordances of exhibits for instructional purposes. In this chapter, we examine the use of augmented reality in the context of informal learning environments, and how this type of technology can be used as a means to enhance learning about history. The research case studies are reviewed in terms of the use of historical locations, experience mechanics, narrative/plot, and role-playing (the later two representing game-based elements) in the design guidelines of instructional activities and applications (Dunleavy & Dede, 2014). In doing so, we critique the theoretical, methodological, and instructional underpinnings of studies that evaluate augmented reality applications and draw several recommendations for future research in this field.


2020 ◽  
Vol 8 (4) ◽  
pp. 27-31
Author(s):  
A. Grinshkun

This article discusses the interim results of research under the RFBR project No. 19-29-14153 "Fundamentals of transformation of the content and methods of general education as a result of the use of the technology of augmented virtuality by students (on the example of teaching computer science)", which analyzed the technology of augmented reality in relation to other immersive technologies, real and virtual educational materials, as well as significant features of specialized school education. The article highlights various approaches to supplementing the virtual space with real objects, as well as the areas of their application in the framework of teaching schoolchildren at the profile level.


2021 ◽  
Vol 263 ◽  
pp. 05054
Author(s):  
Ali Belal ◽  
Elena Shcherbina

The purpose of the research is to present guidelines and recommendations that can contribute to the post-war recovery of urban cultural heritage by a proposed methodology, based on other experiences in the reconstruction and preservation field of historical areas after wars, with the possibility of applying them, as an attempt to regain the features of the old part of the city. We also suggest those suggestions and guidance on three different levels. These guidelines are applicable at three levels: the historic core of the city, neighbourhood level, and individual quarters level. Each level had a specific theme for reconstruction planning that can maintain the city’s particular character during the current circumstances. Many cities have been heavily damaged as a result of the armed conflict in Syria, destroying most of the city’s neighbourhoods, including the historic district. Hence, we present a study of the consequences of this destruction on the historic fabric of the city, and search for the best solutions to give it the needed protection. Finally, the results and recommendations of this research will lead to developing answers to deal with historic centres and historic buildings that have been damaged by the armed conflict and were neglected before the war. The goal of this research is to identify fundamental principles that can lead to a successful reconstruction process while also preserving the city’s cultural identity.


Author(s):  
Isidora Đurić ◽  
Ratko Obradović ◽  
Nebojša Ralević

This paper presents an overview of the use of Augmented Reality in the area of architecture and cultural heritage visualization. The subject of this research are objects that have significant cultural and historical values which, for different reasons, cannot be perceived in their real environment. Using two case-studies, the processes of 3D reconstruction, optimization and AR presentation of the reality models are described in detail. The 3D models are created by using photogrammetry and the AR visualization is performed by using an existing platform for the AR presentation. The aim of the paper is to emphasize the importance of incorporating photogrammetry and augmented reality for the visualization of different types of object features.


2021 ◽  
Vol 17 (1) ◽  
pp. 20-29
Author(s):  
Sarah Olivia Meily ◽  
I Ketut Gede Darma Putra ◽  
Putu Wira Buana

Augmented reality applications in tourism usually use images as markers, such as brochures or information boards. However, it is still ineffective because users cannot interact directly with real-objects. This study aims to create applications that more interesting and interactive way which can be used by interacting directly with real-object. This research is located in Taman Ayun Temple, one of the tourism objects that are world cultural heritage in Bali. The application is designed with the real-object tracking augmented reality method using the Wikitude Android SDK platform. The application is built in Indonesian and English. The test results show that the percentage of the recognition of 40 objects from various directions is more than 80%, from a distance of 10 to 40 meters is more than 70%, from a good and moderate lighting condition is more than 80%, and recognize similar objects as a different object.


2020 ◽  
Vol 22 (1) ◽  
Author(s):  
Munadjat Wardoyo

A city or region can not escape the rapid development from time to time. This development certainly begins with the planning that is well-prepared in all aspects that want to be developed in the city, where one of them is a cultural heritage. Planning or plans that are formed of course will directly or indirectly affect the entire related aspects, so it is very important to support historical buildings or other cultural heritage. Therefore, it suggests the concept of the open museum as a tool or a way to maintain and protect cultural heritage, which can then also help develop culture and heritage tourism in a particular city or region. In this discussion, it was also stated that the open museum is an effective tool to maintain urban heritage, maintain history and culture, and encourage sustainable tourism. There are two case studies that will be discussed in this paper, which are case studies from related journals, which are about the City of Mecca, which with the existence of urban development projects is feared to endanger the historical locations in the city. The planning solution which was then developed was by proposing to make the inner-city area a protected historical location and developing it as an open museum with the aim of giving consideration or recommendations for the maintenance and protection of the historical location of Mecca, and forming a sustainable tourism industry taking into account the existence of Hajj activities and Umrah business. The discussion of this paper will also be complemented by a reflection of the open museum concept in the Indonesian context, which focuses on the Prambanan Temple Complex as one of the applications of the open museum concept that can be used as a way to realize sustainable cultural heritage in urban areas.


Author(s):  
Autores Varios

Reseñas de libros:Jorge García Valldecabres. Universitat Politècnica de València - Cementerios patrimoniales y turismo: una visión multidisciplinar. V.V.A.A. Editorial Síntesis. Madrid. 2020. ISBN: 978-84-1357-016-7. 401 páginas.María Concepción López González. Universitat Politècnica de València - Representation challenges. Augmented reality and artificial intelligence in cultural heritage and innovative design domain. Andrea Giordano, Michele Russo, Roberta Spallone (Eds.). Franco Angeli. Milano. 2021. ISBN: 978-88-3511-687-5. eISBN: 978-88-3512-528-0. 432 pages.José Antonio Barrera Vera. Universidad de Sevilla - Redrawing the future of graphic expression applied to building / Redibujando el futuro de la expresión gráfica aplicada a la edificación. Ruth Pino Suárez, Norena Martín Dorta (Eds.) Tirant lo Blanch. Valencia. 2021. ISBN: 978-84-1865-693-4. 1340 pagesMarina Sender Contell. Universitat Politècnica de València - Modifica. Modificaciones del confort visual en centros residenciales para la mejora de la calidad de vida de las personas mayores. Ana Torres Barchino. Universitat Politècnica de València. Valencia. 2020. ISBN: 978-84-9048-866-9. 411 páginas.Mª Aurora Flórez de la Colina. Universidad Politécnica de Madrid. - Future of the city. Dorota Gawryluk, Dorota Anna Krawczyk (eds.) Publishing House of Bialystok. University of Technology. Białystok, Poland. 2021. ISBN: 978-83-66391-62-8 (eBook). 110 páginas.Pablo Jeremías Juan Gutiérrez. Universidad Politécnica de Madrid - De la utopía al desencanto. Un paseo por la ingeniería y la literatura. José Ramón Navarro Vera. Publishing House of Bialystok Publicaciones de la Universitat d’Alacant. Col·lecció d’Assaig/7. San Vicente del Raspeig (Alicante), España. 2021. ISBN: 978-84-9717-763-4. 214 páginas. Reseñas de tesis doctorales:Mercedes Valiente López. Universidad Politécnica de MadridPieza termoplástica modular impresa. Aplicación de la tecnología 3D a los procesos constructivos / Printed thermoplastic modular piece.  Author/Autor: Sandra Moyano Sanz. Thesis Supervisor/Director:Dr. Mercedes Valiente López. Date/Fecha de Lectura: 12 de Noviembre de 2021


Author(s):  
Luis D. Rivero Moreno

PurposeIn the past years, the importance of the cultural economy has led urbanism to a new perspective. Simultaneously, the main international institutions have pointed out the need to shift the urban economy into a sustainable one, green and energy efficient. The confluence of both flows explains why the imaginaries of the urban future are related to the concept of creative cities. Hence, the new economic engine of the cities should be founded on art, creativity and culture, all of them understood as clean energies. This study aims to show the crucial role of cultural heritage as a propeller of a new kind of urban development, more flexible and democratic, based on the construction of the city as a communicational, collective and open effort. Therefore, the city is conceived as a cultural heritage platform where tangible and intangible, social and creative interactions happen. Within this context, urban narratives appear as a dynamic material drawn on the possibilities offered by the heritage received from the past as a resource to be used for re-thinking and re-shaping the future.Design/methodology/approachThe approach of this paper is based on a profound analysis of historical cities, mainly in the European context, supported by the work carried out within the H2020 ROCK project. The cities within the project are: Athens, Bologna, Cluj-Napoca, Eindhoven, Lisbon, Liverpool, Lyon, Torino, Skopje and Vilnius. A wide variety of case studies coming mainly from these cities have been considered to understand better the theoretical point of view on the role of heritage, urban development and city branding. The information about cultural heritage projects used as case studies has been collected and selected coming from the direct work made on the field and the communication open with institutions and cultural stakeholders in every city. Even more, parallel seminars on cultural heritage and city branding organized within the project have allowed the authors to gather very valuable, updated and fresh information on these issues in every particular case.FindingsThe study proves that cultural heritage has been traditionally underrated as a mechanism for developing the future of the city and its communicative strategy. Cultural heritage appears as a practical tool for constructing more cohesive urban communities based on the use of public space and shared memories as storytelling platforms. The capacity of resiliency and sustainability revealed by cultural heritage through the time is, as well, a clear reference to construct a potential sustainable city, socially, culturally and environmentally.Social implicationsCultural heritage projects are shown as a perfect way to build stronger communities. Through the engagement and participation of citizens, urban storytelling reinforces a more open, real and sustainable city able to face the challenges of contemporary life (gentrification, pollution, mobility, etc.). Like that, heritage appears as a feasible tool for including citizens coming from all ages and backgrounds in the construction of a collective narrative of the city, based on the past and looking at the foreseen.Originality/valueThis study tries to relate fields that traditionally have remained not well connected: urban development, city branding and cultural heritage. The study demonstrates that cultural heritage is crucial as an urban narrative tool and consequently, as a planning/branding mechanism. Moreover, cultural institutions and cultural projects are very relevant platforms for social interaction, inviting citizens to have a more active role in the construction of the city as a collective communicational effort based on a network of social and cultural relations. Storytelling turns up as a new key element for communicating the city from grassroots, in a sustainable, democratic and inclusive manner, far away from the traditional top-down official perspective. Crowdsourcing methods are very powerful for establishing a shared and cohesive city brand, now rooted in its cultural and social foundations and not the marketing campaign clichés. Finally, storytelling emerges as a creative resource that enhances the social, cultural and economic layout of the city, forcing urbanists to include a greener, fairer and more democratic perspective in the future of cities.


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