scholarly journals Peningkatan Hasil Belajar Biologi Siswa Melalui Penerapan Media Video Animasi Tiga Dimensi (3D)

2019 ◽  
Vol 3 (2) ◽  
pp. 1-11
Author(s):  
Dharma Ferry ◽  
Jepriadi ◽  
Dairabi Kamil

ABSTRACT: In addition to facilitating understanding the material that is difficult to understand, animation media can also improve student learning outcomes. The application of animation media in the research conducted aims to improve the learning outcomes of class VIII B students of 19 Kerinci State Middle School. The research method uses classroom action research with two actions in the cycle. The technique of collecting data through observation and test sheets. The results of the study indicate an increase in aspects and actions. Aspects in the first action of students' interest in learning, namely 48.38%, experienced an increase in the second action reaching an average of 80.31%. Then in the third action it increased to an average of 92.53%. This happens because the application of animation media is far more effective in attracting the attention and concentration of students in learning. If the learning interest of students is high and very enthusiastic in learning, learning will also be easy to understand, learning outcomes will be better, and learning goals can be achieved as desired.Keywords: 3D Animation Video, Biology Learning Outcomes, Learning Media ABSTRAK: Media video animasi tiga dimensi (3D) adalah salah satu media yang dapat diaplikasikan guru dalam proses pembelajaran. Penggunakan media ini menjadi alternatif bagi guru sebagai usaha untuk meningkatkan kualitas pembelajaran, khususnya pada mata pelajaran biologi. Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar biologi siswa melalui penerapan media animasi tiga dimensi (3D). Penelitian ini adalah penelitian tindakan kelas yang dilakukan dalam dua siklus. Subyek penelitian terdiri dari siswa SMP Negeri 19 Kerinci. Teknik pengumpulan data melalui lembar observasi dan tes. Berdasarkan hasil analisis data, diperoleh rata-rata nilai post-test pada siklus pertama adalah 74,94 dengan persentase siswa yang mencapai Kriteria Ketuntasan Minimum (KKM) sebesar 55,5% . Pada siklus kedua diperoleh rata-rata nilai post-test adalah 81,5 dengan persentase siswa yang mencapai Kriteria Ketuntasan Minimum (KKM) sebesar 88,8%. Hasil penelitian menunjukkan bahwa penerapan media video animasi tiga dimensi (3D) berpengaruh terhadap peningkatan hasil belajar biologi siswa.Kata Kunci: Video Animasi 3D, Hasil Belajar Biologi, Media Pembelajaran

Author(s):  
Septi Dwi Harmini

<p><em>The purpose of this study was to improve the learning outcomes of students in the Indonesian muple material of the intrinsic elements of stories in grade IV elementary schools through audio-visual media in the form of video media. The research conducted was a three-cycle Classroom Action Research (CAR). The stages of each cycle are planning, implementing, observing and reflecting. Each cycle a post test is held to determine the development of students. The initial condition before the action was carried out, the data obtained from the students who had completed was 36.8%. In the first cycle, students who completed after carrying out the post test were 52.6%. In the second cycle students who completed after carrying out the post test were 84.2%. In the third cycle students who completed after carrying out the post test were 94.7%. These results indicate that video media can improve student learning outcomes, especially Indonesian muple material, the intrinsic elements of stories at SD Negeri 1 Tirip</em></p>


Author(s):  
Ari Rumyani

<em>The purpose of this research was to improve student learning outcomes in science grade V elementary schools with a Google meet assisted Project Based Learning (PjBL) learning model. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 74%. In the second cycle students who completed after carrying out the post test were 87%. In the third cycle students who completed after carrying out the post test were 90%. These results indicate that the Project Based Learning (PjBL) learning model can improve student learning outcomes, especially grade V science at SDN 2 Cilongok.</em>


Author(s):  
Khaeruman Khaeruman

<p><em>The purpose of this research was to improve student learning outcomes in science grade V  elementary schools with a Google meet assisted Project Based Learning (Picture and Picture) learning model.  The research conducted was a Classroom Action Research (PTK) with three cycles, with each  cycle consisting of two meetings. The stages of each cycle are planning, implementing,  observing and reflecting. Each meeting is carried out a pre test and post test to determine the  progress of students. In the first cycle the students who completed after carrying out the post  test were 74%. In the second cycle students who completed after carrying out the post test were  87%. In the third cycle students who completed after carrying out the post test were 90%. These  results indicate that the Project Based Learning (Picture and Picture) learning model can improve student  learning outcomes, especially grade V science at SDN 2 Cilongok. </em></p>


2020 ◽  
Vol 2 (2) ◽  
pp. 65-80
Author(s):  
Nuraini Nuraini ◽  
Joni Helandri ◽  
Yesi Arikarani

A teacher's dilemma in implementing education is how to create learning innovations that aim to increase conceptual understanding. The multiple intelligences strategy can improve student learning outcomes and understanding and can also find some student intelligence to be more active and interactive. Experimental quantitative research approaches, One-group pre-test and post-test designs. The population is 81 students and the sample is class VIII.3 with 27 students. Data collection techniques are test techniques. t test analysis results with a level of confidence α = 0.05, obtained tcount (8.696)> ttable = 1.703 then Ha is accepted and Ho is rejected. So that it can be concluded that multiple intelligences strategy influences student learning outcomes in Islamic Religious Education subject matter of Fiqh (sunnah rawatib prayer) class VIII.3 SMPN Sumber Rejo Musi Rawas Regency.


Author(s):  
Wahyu Agung Nugroho

<p><em>The purpose of this research was to improve student learning outcomes in science grade V elementary schools with a Google meet assisted Project Based Learning (PjBL) learning model. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 74%. In the second cycle students who completed after carrying out the post test were 87%. In the third cycle students who completed after carrying out the post test were 90%. These results indicate that the Project Based Learning (PjBL) learning model can improve student learning outcomes, especially grade V science at SDN 2 Cilongok.</em></p>


Author(s):  
Anny Rahayu

<em>The purpose of this study was to improve student learning outcomes in science muple class VI elementary schools with the Blended Learning learning model with online PPT media with Zoom Meet. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 79%. In the second cycle students who completed after carrying out the post test were 88%. In the third cycle students who completed after carrying out the post test were 91%. These results indicate that the Blended Learning learning model can improve student learning outcomes, especially Class VI science muple at SDN 1 Magelung.</em>


Aksioma ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 72-83
Author(s):  
Hernita Rancendo ◽  
Abd. Hamid ◽  
Marinus B. Tandiayuk

Abstrak:Tujuan penelitan ini adalah untuk mendeskripsikan penerapan model Pembelajaran Van Hiele untuk meningkatkan hasil belajar siswa pada materi Luas Permukaan serta Volume Balok dan Kubus di kelas VIII  SMP N 18 Palu. Rancangan penelitian mengacu pada model Kemmis dan Mc.Taggart, yang terdiri dari 4 komponen yaitu: 1) perencanaan, 2) tindakan, 3) pengamatan, dan 4) refleksi. Subjek penelitian ini ialah siswa kelas VIII  SMP N 18  Palu yang berjumlah 20 siswa. Teknik pengumpulan data dalam penelitian ini yaitu observasi, tes, wawancara, dan catatan lapangan. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Van Hiele dapat meningkatkan hasil belajar siswa dengan mengikuti fase-fase: 1) informasi, 2) orientasi terarah, 3) uraian, 4) orientasi bebas, dan 5) integrasi. Kata Kunci: model Pembelajaran Van Hiele, Hasil Belajar, Luas Permukaan serta Volume Balok dan Kubus. Abstract: The purpose of this research is to describe the application of Van Hiele Learning model to improve student learning outcomes on Surface Surface and Block and Cube in Grade VIII SMP N 18 Palu. The study design refers to the Kemmis and Mc.Taggart model, which consists of 4 components: 1) planning, 2) action, 3) observation, and 4) reflection. The subject of this research is the students of class VIII SMP N 18 Palu, amounting to 20 students. Data collection techniques in this study are observation, tests, interviews, and field notes. The results showed that the application of Van Hiele learning model can improve student learning outcomes by following the phases: 1) information, 2) orientation directed, 3) description, 4) free orientation, and 5) integration. Keywords: Van Hiele Learning model, Learning Outcomes, Surface Area and Volume of Beams and Cubes.


2020 ◽  
Vol 3 (1) ◽  
pp. 33-38
Author(s):  
Irmawaty Natsir ◽  
Abdul Rachman Taufik

This research discusses several problems found in the field, studying the learning process that is still dominated by the teacher, avoiding student participation in active learning activities, increasing student motivation in learning, and increasing collaboration between students. This research was conducted in one of the State Junior High Schools located in Makassar City, Indonesia in the academic year 2017/2018 which aims to improve student learning outcomes through the application of investigative group learning models. The research subjects were students of class VIII with 31 students. This class action research consists of 2 cycles, where each cycle consists of 3 meetings and 1 cycle test. Information related to student activities is collected using observation sheets and information related to student abilities is collected using tests given at the end of the cycle. Obtaining a score for cycle 1 is 70.48 with a completeness level of 70.79% and a score for cycle 2 is 76.32 with a completeness level of 87.1%. After applying learning with the investigation stage the group showed an increase in activity and the ability of students in the second cycle that was supported had reached classical completeness by 75%


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


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