Leveling up difficulty model based on user experience in education games mobile-based for student kindergartens

2020 ◽  
Vol 7 (1) ◽  
pp. 18-22
Author(s):  
Wirawan Istiono

The purpose of this study was to identify how to build an educational game model with numerical recognition, numerical ordering and simple counting for kindergarten students with an age range of 3-6 years, where the method used is leveling up difficulty automatically based on user experience, where the level of difficulty will increase based on the success of the user completing the game, the more often the user plays the game, the difficulty level will continue to increase, so hopefully with this model education games mobile-based can develop education games model that can help students recognize numbers and improve their ability to sort and count numbers with more easy and fun way.

2020 ◽  
Vol 3 (01) ◽  
pp. 23-28
Author(s):  
Armelia Yuniani ◽  
Mutia Rahmatika ◽  
Kastari Kastari ◽  
Muhammad Ichsan ◽  
Nurmasyitah Nurmasyitah

The research aims to determine the level of difficulty and differentiation of the exam on the middle semester of the subjects of the Physics class XI MIA 3 in MAN 2 Langsa. The research method used is a descriptive quantitative method. The results showed that for the difficulty level was obtained 13 questions (43.33%) Easy, 17 questions (56.66%) Medium and 0 problem (0%) Difficult. The results of the analysis of the differentiator power about 10 questions (33.33%) Received, 16 questions (53.33%) Discarded and 4 questions (13.33%) Fixed. Overall about the middle semester exam of physics subjects in class XI MIA 3 in MAN 2 Langsa year 2018/2019 is categorized as a good question, because it has the largest percentage of difficulty level in the category of moderate problems, namely as many as 17 questions (56.66%) And the largest percentage of the differentiator's power in the category of questions received 10 questions (33.33%).


Jurnal Varian ◽  
2018 ◽  
Vol 1 (2) ◽  
pp. 11-21
Author(s):  
Habib Ratu Perwira Negara ◽  
Kiki Riska Ayu Kurniawati

The purpose of this research was to know how characteristic items of Try Out National Exam Year 2010/2011 at Senior High School on Mathematics Subject in Mataram City that analyzed by using Iteman Program. The characteristic in question was whether the item can be used or not based on the difficulty level of the item, the difference in power, and the functioning of the answer option. The research method used was descriptive. Techniques of collecting data in the form of documents. Source of data in the form of answer sheet of computer package 61 of Try Out National Exam Year 2010/2011 at Senior High School on Mathematics Subject in Mataram City. Aspects analyzed by using this Iteman Program include the level of difficulty item, different power, and the function of whether or not the answer choice. Based on the results of Item of Analysis Try Out National Examination of School Year 2010/2011 Senior High School on Mathematics Subjects in Mataram City by using Iteman Program, it can be concluded that for the level of difficulty Package 61 was classified. Different power for package 61 has a good category. For the reliability of having a high category and a matter of Try Out Package 61 there are 23 problems received with the improvement of 4, 5, 8, 9, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 26, 28, 30, 31, 32, 34, 35, 36, and 40. Improvements need to be made on the less functioning effluent. There are 15 accepted questions: 1, 2, 3, 7, 10, 11, 12, 13, 15, 27, 29, 33, 37, 38, and 39. And there are 2 rejected questions 6 and 25.


2013 ◽  
Vol 33 (9) ◽  
pp. 2525-2528
Author(s):  
Rui WANG ◽  
Qiuxiang YANG ◽  
Gouxi CHEN ◽  
Qiaomei MA

2021 ◽  
Vol 1 ◽  
pp. 61-70
Author(s):  
Ilia Iuskevich ◽  
Andreas-Makoto Hein ◽  
Kahina Amokrane-Ferka ◽  
Abdelkrim Doufene ◽  
Marija Jankovic

AbstractUser experience (UX) focused business needs to survive and plan its new product development (NPD) activities in a highly turbulent environment. The latter is a function of volatile UX and technology trends, competition, unpredictable events, and user needs uncertainty. To address this problem, the concept of design roadmapping has been proposed in the literature. It was argued that tools built on the idea of design roadmapping have to be very flexible and data-driven (i.e., be able to receive feedback from users in an iterative manner). At the same time, a model-based approach to roadmapping has emerged, promising to achieve such flexibility. In this work, we propose to incorporate design roadmapping to model-based roadmapping and integrate it with various user testing approaches into a single tool to support a flexible data-driven NPD planning process.


2019 ◽  
Vol 74 ◽  
pp. 451-465 ◽  
Author(s):  
Hong-gang Peng ◽  
Xiao-kang Wang ◽  
Tie-li Wang ◽  
Jian-qiang Wang

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