A support system for the visually impaired to recognize three-dimensional objects

2000 ◽  
Vol 12 (1) ◽  
pp. 13-20 ◽  
Author(s):  
Yoshihiro Kawai ◽  
Fumiaki Tomita
2020 ◽  
Vol 23 (1) ◽  
pp. 1-21
Author(s):  
Croix J. Laconsay ◽  
◽  
Henry B. Wedler ◽  
Dean J. Tantillo ◽  
◽  
...  

This article examines the tools and techniques currently available that enable blind and visually impaired (BVI) individuals to visualize three-dimensional objects used in learning chemistry concepts. How BVI individuals engage with and visualize molecular structure is discussed and recent tactile (or haptic) and auditory methods for visualization of various chemistry concepts are summarized. Remaining challenges for chemistry education researchers are described with the aim of highlighting the potential value of educational research in further enabling BVI students to pursue careers in science, technology, engineering, and mathematics (STEM) fields.


2000 ◽  
Vol 120 (5) ◽  
pp. 648-655 ◽  
Author(s):  
Yoshihiro Kawai ◽  
Makoto Kobayashi ◽  
Hiroki Minagawa ◽  
Masayuki Miyakawa ◽  
Fumiaki Tomita

Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


1993 ◽  
Vol 94 (1) ◽  
Author(s):  
Y. Matsakis ◽  
M. Lipshits ◽  
V. Gurfinkel ◽  
A. Berthoz

2015 ◽  
Vol 23 (9) ◽  
pp. 1548-1568 ◽  
Author(s):  
Shao Renping ◽  
Purong Jia ◽  
Xiankun Qi

According to the actual working condition of the gear, the supporting gear shaft is treated as an elastic support. Its impact on the gear body vibration is considered and investigated and the dynamic response of elastic teeth and gear body is analyzed. On this basis, the gear body is considered as a three-dimensional elastic disc and the gear teeth are treated as an elastic cantilever beam. Under the conditions of the elastic boundary (support shaft), combining to the elastic disk and elastic teeth, the influence of three-dimensional elastic discs on the meshing tooth response under an elastic boundary condition is also included. A dynamic model of the gear support system and calculated model of the gear tooth response are then established. The inherent characteristics of the gear support system and dynamics response of the meshing tooth are presented and simulated. It was shown by the results that it is correct to use the elastic support condition to analyze the gear support system. Based on the above three-dimensional elastic dynamics analysis, this paper set up a dynamics coupling model of a cracked gear structure support system that considered the influence of a three-dimensional elastic disc on a cracked meshing tooth under elastic conditions. It discusses the dynamic characteristic of the cracked gear structure system and coupling dynamic response of the meshing tooth, offering a three-dimensional elastic body model of the tooth root crack and pitch circle crack with different sizes, conducting the three-dimensional elastic dynamic analysis to the faulty crack. ANSYS was employed to carry out dynamic responses, as well as to simulate the acoustic field radiation orientation of a three-dimensional elastic crack body at the tooth root crack and pitch circle with different sizes.


2007 ◽  
Vol 32 (10) ◽  
pp. 1229 ◽  
Author(s):  
Conor P. McElhinney ◽  
John B. McDonald ◽  
Albertina Castro ◽  
Yann Frauel ◽  
Bahram Javidi ◽  
...  

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