Analisis User Experiece Untuk Perancangan User Interface Indigos Menggunakan Metode Kansei Engineering

2018 ◽  
Vol 2 (2) ◽  
pp. 68-75
Author(s):  
Martanto Martanto ◽  
◽  
Ana Hadiana ◽  
2011 ◽  
Vol 141 ◽  
pp. 270-274
Author(s):  
Ran Tian ◽  
Qing Sen Xie ◽  
Li Wen Shi

In the background of the rapid popularization of Panel PC and touch-screen smart phone, the SNS interface is facing a transformation from Website User Interface (WUI) to Handset User Interface (HUI). However, this kind of transformation should be based on deeply digging into the various demands of handheld devices' users, rather than simply integrating the function or streamlining interface of SNS website. This thesis will quantitatively analysis and estimate the users' perceptual demand to express themselves through the method of Fuzzy Evaluation according to Kansei Engineering. The thesis has generalized the SNS design consideration in view of the transformation from WUI to HUI, showed how to optimize the functions in small-interface, in order to meet various perceptual demands of users.


2017 ◽  
Author(s):  
Martanto

Website E-Learning saat ini sudah banyak digunakan pada dunia pendidikan, baik sekolah tingkat atas hingga perguruan tinggi. STMIK IKMI Cirebon telah menggunakan website E-Learning yang diberi nama Indigoes namun pemanfaatannya masih belum maksimal karena tampilan Indigoes yang sangat sederhana. User experience pengguna Indigoes dapat digunakan untuk perancangan user interface Indigoes yang baru sesuai dengan keinginan pengguna. Kansei engineering adalah sebuah metode perancangan yang menggunakan perasaan pengguna dalam membuat desain produk baru dan penelitian ini menerapkan metode Kansei Engineering Type I untuk merancang user interface Indigoes yang baru.Penelitian ini menggunakan Kansei Word untuk mendeteksi emosi atau perasaan pengguna Indigoes. Jumlah Kansei word yang digunakan sebanyak 23 kata yang mewakili perasaan pengguna terkait dengan desain user interface Indigoes yang baru. Alternatif desain yang digunakan sebanyak 5 buah. Penelitian ini melibatkan 30 partisipan dengan perincian 15 orang adalah mahasiswa dan 15 orang mahasiswi dari jurusan Komputerisasi Akuntasi dan Manajemen Informatika. Hasil kuisioner dari partisipan kemudian diolah menggunakan analisis statistik multivarit yaitu Cronbach’s Alpha, Coefficient Correlation Analysis (CCA), Principal Component Analysis (PCA), Factor Analysis (FA) dan analisis Partial Least Square (PLS).


2016 ◽  
Vol 10 (7) ◽  
pp. 208 ◽  
Author(s):  
M.S.S Mohamed ◽  
B.M.T. Shamsul ◽  
R. Rahman ◽  
M.S. Aini ◽  
Nawal Aswan Abdul Jalil

Balancing user requirements as well as usability requirements can be an exacting task for designers. Automotive navigation user interfaces are of no exception. The aim of this study was to integrate the concept of usability in the design process for automotive navigation user interfaces. A modified Kansei Engineering approach was used in order to define the concept of usability for automotive navigation user interface. Both regular and professional Malaysian drivers participated in the Kansei evaluation experiment (n=118). Results were analyzed with Principal Components Analysis (PCA) as well as Partial Least Squares (PLS) method. A finalized list of design specifications was developed and the design specifications were then used to develop a new automotive navigation interface design.


SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 66-75
Author(s):  
Yudhi Raymond Ramadhan ◽  
Imam Maruf Nugroho ◽  
Imam Khaerul Anwar

The function and usability of a mobile application are the main reasons for making the application. In addition, the User Interface (UI) design factor is also an important consideration in making a mobile application. Good UI design is the main attraction for the application to use. There are many ways to make a good UI design. Kansei Engineering (KE) is one of the methods that can be used in the UI design process. Since the creation of the Mobile Disdukcapil application, there has never been a study on the application's design interface. This research aims to make recommendations on design elements desired by users. The KE method can detect the user's feelings towards an interface. So that the KE method will produce a UI design for the Disdukcapil mobile application that is liked by the user. The methodology used refers to the Kansei Engineering Type I methodology. This research uses Kansei Words to represent the emotional factors of the user when viewing a product specimen. Kansei Word used as many as 10 words related to the UI display on the mobile application. The mobile application specimens used were 5 specimens, which were taken from various similar applications. This study involved 80 participants to fill out the questionnaire. The results of the questionnaire were processed using multivariate statistical analysis, namely Cronbach's Alpha, Coefficient Correlation Analysis (CCA), Principal Component Analysis (PCA), Factor Analysis (FA), and Partial Least Square (PLS). The results of this study are in the form of recommendations for UI design elements based on the most dominant emotional factors. Based on the results of data processing, the dominant emotional factors are "Colorful" and "Simple".


Author(s):  
Punitha Turumugon ◽  
Aslina Baharum

User interface design plays an important role in web design. Designing a user interface that satisfies the emotional needs of the users is essential as the user interface plays a crucial role in generating remarkable user experiences for websites. A poorly designed user interface leads to bad user interaction while raising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. A standard emotional based user interface web design would enhance user experience which will lead to success of a website. Kansei engineering which is a popular technique in transforming users’ feelings into product design is used in this research. This study tries to convert the feelings and emotions of users into design elements with the use of Kansei engineering technology in order to design an appropriate higher learning institution website by  identifying a standard web design that cultivates emotional engagement. A standard user interface web design guideline for the development of the higher learning institutions’ website has been proposed in this research.


2014 ◽  
Vol 563 ◽  
pp. 245-247 ◽  
Author(s):  
Kang Hui ◽  
Jing Li

This article aims to analyze the interaction and human-computer interaction interface, and relying on Kansei engineering theory, make the analysis for the design of man-machine interface and how to better. This paper puts forward three aspects to consider ergonomics to embody the role of user interface design, fully confirms the "people-oriented" is the source of product design and user experience, can be solved by the met in the design field, in order to improve and optimize the machine and user interface of human-computer interaction, the better and more efficient. In the course of development of the society, human and social relations more closely, technology is also more and more intense challenge for human. [1] For the design of user interface, the material is caused by mechanical industrial production in large quantities of. Industrial production continued to stimulate the generation and development of the industrial society, social mass production technology as the center gradually as a measure of social progress bar. The quantity and quality of material satisfaction as the industrialized society, fully reflect the people's standard of living and the pursuit of the standard, but the contrary is immaterial society "emotion and experience", the quality of this factor to measure a person's life, the designer must break the existing way of thinking and logic to solve design practice from different social and cultural background, so the ergonomics and perceptual study very good application in. [2] 1 Study of human-machine interface Good design products as local a holographic system, a product includes all the information of our goods in society. [3] A design of excellent products, is the inevitable product, environmental, economic, technological, cultural and other factors the ingenious fusion and balance. Human computer interaction is no exception, it is on the needle and the computer how to effectively link as a starting point. [4] The perfect computer technology humanization only maximum achieve human-computer interaction harmony. In the interface design, to achieve the most convenient and efficient user experience, we should make full use of people easy memory and understanding of graphics and accurate small amounts of text, with different color and picture effect, only in this way in the process of operating the computer and the computer feedback and people, in order to achieve the full interaction. [5]


Author(s):  
M.A. O’Keefe ◽  
J. Taylor ◽  
D. Owen ◽  
B. Crowley ◽  
K.H. Westmacott ◽  
...  

Remote on-line electron microscopy is rapidly becoming more available as improvements continue to be developed in the software and hardware of interfaces and networks. Scanning electron microscopes have been driven remotely across both wide and local area networks. Initial implementations with transmission electron microscopes have targeted unique facilities like an advanced analytical electron microscope, a biological 3-D IVEM and a HVEM capable of in situ materials science applications. As implementations of on-line transmission electron microscopy become more widespread, it is essential that suitable standards be developed and followed. Two such standards have been proposed for a high-level protocol language for on-line access, and we have proposed a rational graphical user interface. The user interface we present here is based on experience gained with a full-function materials science application providing users of the National Center for Electron Microscopy with remote on-line access to a 1.5MeV Kratos EM-1500 in situ high-voltage transmission electron microscope via existing wide area networks. We have developed and implemented, and are continuing to refine, a set of tools, protocols, and interfaces to run the Kratos EM-1500 on-line for collaborative research. Computer tools for capturing and manipulating real-time video signals are integrated into a standardized user interface that may be used for remote access to any transmission electron microscope equipped with a suitable control computer.


2004 ◽  
Author(s):  
Brian Dorn ◽  
Daniel Zelik ◽  
Harisudhakar Vepadharmalingam ◽  
Mayukh Ghosh ◽  
S. Keith Adams
Keyword(s):  

2010 ◽  
Author(s):  
Martin L. Fracker ◽  
Michal Heck ◽  
George Goeschel

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