scholarly journals Sleep in Habitual Adult Video Gamers: A Systematic Review

2021 ◽  
Vol 15 ◽  
Author(s):  
Chadley Kemp ◽  
Paula R. Pienaar ◽  
Dominique T. Rosslee ◽  
Gosia Lipinska ◽  
Laura C. Roden ◽  
...  

Video gaming is a popular, globally recognized phenomenon, played recreationally or competitively as esports. Gaming is a typically sedentary nighttime activity; therefore, the potential to impact sleep and health is high. Furthermore, there are limited studies on adult gamers, who represent the majority demographic in esports. This review examines evidence describing sleep in habitual adult gamers to understand the associated risk for cardiometabolic disease or the benefits to gaming performance. Three electronic databases (PubMed, Scopus, ISI Web of Science) were searched for peer-reviewed articles published between January 2000 – April 2020. Twelve studies reporting on sleep in habitual adult gamers were included. A narrative synthesis was employed to report results, owing to high levels of heterogeneity across the included studies. Gamers with higher gaming addiction scores were more likely to have shorter, poorer quality sleep and greater daytime sleepiness and insomnia scores than gamers with lower gaming addiction scores and non-gamers. In addition, high-volume gamers were more likely to have worsened sleep quantity and quality, with delayed sleep timing and increased prevalence of insomnia. Despite limitations in the design of the included studies, excessive gaming is broadly associated with worsened sleep parameters. Noteworthy is the lack of studies investigating cardiometabolic health in gamers. Future work should explore the relative contribution and associated risk that various games, genres, and timing of gaming activities have on sleep, physical and mental health, particularly in vulnerable gaming cohorts engaged with contemporary forms of gaming and esports.

2020 ◽  
Vol 3 (4) ◽  
pp. 474-480 ◽  
Author(s):  
Carlo Andrea Bravi ◽  
Emily Vertosick ◽  
Amy Tin ◽  
Simone Scuderi ◽  
Giuseppe Fallara ◽  
...  

Author(s):  
Youssef Farchakh ◽  
Chadia Haddad ◽  
Hala Sacre ◽  
Sahar Obeid ◽  
Pascale Salameh ◽  
...  

Abstract Background Examining whether any association exists between addiction to video games and cognitive abilities in children could inform ongoing prevention and management of any possible harm. The objective of this study was to investigate the associations between addiction to video games, and memory, attention and learning abilities among a sample of Lebanese school children. Methods This cross-sectional study, conducted between January and May 2019, enrolled 566 school children aged between 9 and 13 years. Three private schools were chosen conveniently for this study. Students were randomly chosen from the list given by the school administration. The students’ parents are those who responded to the questionnaire. Results The results showed that higher addiction to video gaming salience was significantly associated with worse episodic memory, problem solving, basic reading skills, written expression skills and worse clinical attention. Higher addiction to video gaming tolerance were significantly associated with worse novel problem solving and worse attention. Higher addiction to video gaming withdrawal were significantly associated with worse attention, factual memory, attention, processing speed, visual spatial organization, sustained sequential processing, working memory, novel problem solving and worse written expression skills. Conclusion The results suggest a correlation between addiction to video games and worse memory, attention, as well as cognitive and academic abilities among school children. Those findings indicate the need for more extensive research, and serve to highlight vital next steps needed in future papers, such as identifying predicting factors that could aid in early detection of video gaming addiction in children.


Author(s):  
Varun M. Malhotra ◽  
Pratyush R. Kabra ◽  
Ritika Malhotra

Background: Present medicos belong to a generation called ‘Millennials’ or ‘Net Generation’. They spend less time reading, and are more comfortable in image-rich environments provided by New Media.  The objective of the study is to identify knowledge, attitudes and practices of medical students regarding video-games, with the aim of prompting community medicine teachers to consider serious games as a teaching-learning tool.Methods: The study was conducted among undergraduate medical students who self-administered a structured questionnaire eliciting their practices and attitudes regarding video-games, perceptions regarding impact of video-gaming on their academic performances and acceptability of serious games as a learning tool in community medicine.Results: A total of 255 medical students participated in the study, out of which 242 (94.9%) were current video-gamers. The students started playing video-games at a mean age of 11.72+3.63 years. Mobile phones were the commonest platform for video-gaming. The median duration of video-gaming was 150 minutes/week, with semi-inter-quartile range of 255 minutes.  57.4% of students reported that video-games helped them relax, while 26% felt that video-gaming increased their skills.  The study revealed that 43.6% students were aware of serious games and 22.7% had used them as a learning tool in last three months. Moreover, about 95% of medicos welcomed learning of community medicine through serious games.Conclusions: The study reveals that contemporary medical students are spending considerable time playing video-games. It also shows that the learner is willing to learn community medicine through serious games. The study prompts community medicine educationists to consider serious games as a teaching-learning tool.


2020 ◽  
Author(s):  
Ian Cook ◽  
Matlawa Mohlabe ◽  
Herbert Mabalane Makgopa

Abstract Objectives To investigate the relationship between objectively-measured, free-living sleep quantity and quality, and cardiometabolic health, in a rural African setting in 139 adults (≥40 years, female: n=99, male: n=40). Wrist-mounted, tri-axial accelerometry data was collected over nine days. Measures of sleep quantity and quality, and physical activity were extracted from valid minute-by-minute data. Self-reported data included behavioural, health and socio-demographic variables. Biological data included body composition, resting blood pressure and fasting blood glucose, insulin and lipids. Regression models were constructed with insulin resistance (IR), Cardiometabolic (CM) risk and a metabolic z-score, as dependent variables, adjusting for socio-demographic, behavioural and biological factors. Results Nocturnal sleep time was longer in females (p=0.054) and sleep quality was better in males (p≤0.017). Few participants slept >9 hours/night (4-5%), and 46-50% slept <7 hours/night. IR and CM risk was higher in females (p≤0.006). In adjusted models, sleep variables were independently associated with IR (p<0.05). Sleep quantity was linearly (p<0.05) and non-linearly (p≤0.0196) associated with IR, and non-linearly (p≤0.0398) associated with CM risk. Sleep quality was linearly related with IR (p<0.05). A number of non-sleep behavioural variables were independently associated with CM risk (alcohol and tobacco use, p≤0.034) and IR (physical activity, sugar-sweetened beverage consumption, p<0.05).


Author(s):  
Gerard Dunleavy ◽  
André Comiran Tonon ◽  
Ai Ping Chua ◽  
Yichi Zhang ◽  
Kei Long Cheung ◽  
...  

This study aims to explore if objectively and subjectively measured sleep parameters are associated with physical and mental health-related quality of life in a multiethnic working population in Singapore. We performed a cross-sectional analysis with data from 329 full-time employees enrolled in a workplace cohort study in Singapore. The Short-Form 36v2 (SF-36v2) survey was used to assess health-related quality of life, in terms of physical and mental health. Subjective and objective sleep parameters were measured using the Pittsburgh Sleep Quality Index and wrist actigraphy, respectively. Generalized linear modeling was performed to examine the association between sleep parameters and health-related quality of life. After adjusting for confounders, subjectively measured sleep disturbances were associated with a lower physical health-related quality of life, whereas higher, objectively measured sleep efficiency was associated with greater physical health-related quality of life. Subjectively measured daytime dysfunction was associated with impaired mental health-related quality of life. Using both objective and subjective measurements of sleep, the current study suggests that there is an association between sleep and health-related quality of life. Workplace health-promotion planners in Singapore should consider programmes that educate workers on better sleep hygiene practices in an effort to improve sleep and health-related quality of life.


2013 ◽  
Vol 41 (2) ◽  
pp. 157-164 ◽  
Author(s):  
MIKEL GURRUTXAGA ◽  
SANTIAGO SAURA

SUMMARYTransport infrastructures are a major driver of global landscape change. In many areas, highways were built before environmental impact assessments required the implementation of wildlife crossing structures. A fundamental task in the development of ecological networks is identifying areas where dispersal pathways of vulnerable populations may be blocked or affected by high volume roads. Financial considerations may limit investment, thus it is vital to establish the relative contribution of each road defragmentation location to upholding habitat connectivity and availability. In this paper, recent methodological developments in habitat network analysis, derived from the probability of connectivity index, were refined and used to evaluate the role of each highway defragmentation location in restoring landscape connectivity. The forest protected area network in the Basque country (northern Spain) was selected as an illustrative case study. The proposed approach was able to quantify and effectively account for a combination of factors determining the contribution of each highway defragmentation location to upholding connectivity, which are rarely jointly considered in analyses oriented to support restoration decisions in landscapes affected by the barrier effect of transport infrastructures. The contribution to connectivity of each defragmentation location depended on its topological position in the landscape, on the relative decrease in the effective distance among habitat areas that results from the permeability restoration at that location, on the distance from the defragmentation location to other alternative wildlife crossing structures already existing in the landscape, on the amount of habitat in the areas connected by the linkages that run through the defragmentation location and on the dispersal abilities of the focal species.


2020 ◽  
Vol 31 (11) ◽  
pp. 1028-1033
Author(s):  
Nicollate Okoko ◽  
Jayne L Kulzer ◽  
Kristen Ohe ◽  
Margaret Mburu ◽  
Hellen Muttai ◽  
...  

In Kenya, only half of children with a parent living with HIV have been tested for HIV. The effectiveness of family-centered index testing to identify children (0–14 years) living with HIV was examined. A retrospective record review was conducted among adult index patients newly enrolled in HIV care between May and July 2015; family testing, results, and linkage to treatment outcomes were followed through May 2016 at 60 high-volume clinics in Kenya. Chi square test compared yield (percentage of HIV tests positive) among children tested through family-centered index testing, outpatient and inpatient testing. Review of 1937 index client charts led to 3005 eligible children identified for testing. Of 2848 (94.8%) children tested through family-centered index testing, 127 (4.5%) had HIV diagnosed, 100 (78.7%) were linked to care, and 85 of those eligible (91.4%) initiated antiretroviral therapy (ART).Family testing resulted in higher yield compared to inpatient (1.8%, p < 0.001) or outpatient testing (1.6%, p < 0.001). The absolute number of children living with HIV identified was highest with outpatient testing. The relative contribution of testing approach to total children identified with HIV was outpatient testing (69%), family testing (26%), and inpatient testing (5%). The family testing approach demonstrated promise in achieving the first two “90s” (identification and ART initiation) of the 90–90–90 targets for children, with additional effort required to improve linkage from testing to treatment.


2017 ◽  
Vol 6 (1) ◽  
pp. 21-29 ◽  
Author(s):  
Jon Arcelus ◽  
Walter Pierre Bouman ◽  
Bethany Alice Jones ◽  
Christina Richards ◽  
Susana Jimenez-Murcia ◽  
...  

2020 ◽  
Author(s):  
Ian Cook ◽  
Matlawa Mohlabe ◽  
Herbert Mabalane Makgopa

Abstract Objectives To investigate the relationship between objectively-measured, free-living sleep quantity and quality, and cardiometabolic health, in a rural African setting in 139 adults (≥40 years, female: n=99, male: n=40). Wrist-mounted, tri-axial accelerometry data was collected over nine days. Measures of sleep quantity and quality, and physical activity were extracted from valid minute-by-minute data. Self-reported data included behavioural, health and socio-demographic variables. Biological data included body composition, resting blood pressure and fasting blood glucose, insulin and lipids. Logistic regression models were constructed with insulin resistance (IR) and Cardiometabolic (CM) risk, as dependent variables, adjusting for socio-demographic, behavioural and biological factors. Results Nocturnal sleep time was longer in females (p=0.054) and sleep quality was better in males (p≤0.017). Few participants slept >9 hours/night (4-5%), and 46-50% slept <7 hours/night. IR and CM risk was higher in females (p≤0.006). In adjusted models, sleep variables were independently associated with IR (p<0.05). Sleep quantity was non-linearly associated with CM risk (p≤0.0398), and linearly associated with IR (p≤0.0444). Sleep quality was linearly related with CM risk and IR (p≤0.0201). In several models, sleep quantity and sleep quality measures were concurrently and significantly associated with IR (p≤0.044).


2019 ◽  
Vol 14 (4) ◽  
pp. 122-137
Author(s):  
André J. Pietersen ◽  
Jan K. Coetzee ◽  
Dominika Byczkowska-Owczarek ◽  
Florian Elliker ◽  
Leane Ackermann

Individuals who partake in video games are often regarded with prejudice. It is an activity that is perceived to be mainly related to senseless leisure and teenage entertainment. However, many diverse people make video games such an important part of their lives that they become passionately engaged in it. Video games and online video gaming offer the player immersive experiences unlike any other forms of media. A phenomenological and interpretive exploration is undertaken in order to gain a deeper understanding of the narratives of online gamers and their experiences of a sense of belonging to the associated online communities. Through the use of in-depth interviews, the article explores various aspects of the life stories of a group of eight South African university students. It attempts to show how online gaming has become a part of their lifeworlds. The aim of this article is to present the narratives of online gamers as rich and descriptive accounts that maintain the voices of the participants. Various aspects of the lifeworlds of online gamers are explored. Firstly, an exploration is undertaken to gain an understanding of what it means to be a gamer. It focuses on how a person can become involved with gaming and how it can evolve into something that a person is engaged with on a daily basis. Secondly, it explores how video games influence the perception of reality of gamers. Immersion in video games can transfer a player into an alternative reality and can take the focus away from the real world. This can lead to feelings of joy and excitement, but can also lead to escapism. Lastly, the article shifts attention towards how online video gamers experience online communities. Players can have positive experiences with random strangers online, but because of the anonymous nature of the online environment, it can also lead to negative and isolating experiences.


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