scholarly journals A Comprehensive Survey of Indoor Localization Methods Based on Computer Vision

Sensors ◽  
2020 ◽  
Vol 20 (9) ◽  
pp. 2641 ◽  
Author(s):  
Anca Morar ◽  
Alin Moldoveanu ◽  
Irina Mocanu ◽  
Florica Moldoveanu ◽  
Ion Emilian Radoi ◽  
...  

Computer vision based indoor localization methods use either an infrastructure of static cameras to track mobile entities (e.g., people, robots) or cameras attached to the mobile entities. Methods in the first category employ object tracking, while the others map images from mobile cameras with images acquired during a configuration stage or extracted from 3D reconstructed models of the space. This paper offers an overview of the computer vision based indoor localization domain, presenting application areas, commercial tools, existing benchmarks, and other reviews. It provides a survey of indoor localization research solutions, proposing a new classification based on the configuration stage (use of known environment data), sensing devices, type of detected elements, and localization method. It groups 70 of the most recent and relevant image based indoor localization methods according to the proposed classification and discusses their advantages and drawbacks. It highlights localization methods that also offer orientation information, as this is required by an increasing number of applications of indoor localization (e.g., augmented reality).

2016 ◽  
Vol 8 (2) ◽  
pp. 186-215
Author(s):  
Gergely Hollósi ◽  
Csaba Lukovszki ◽  
István Moldován ◽  
Sándor Plósz ◽  
Frigyes Harasztos

Abstract In the last decade huge research work has been put to the indoor visual localization of personal smartphones. Considering the available sensor capabilities monocular odometry provides promising solution, even reecting requirements of augmented reality applications. This paper is aimed to give an overview of state-of-the-art results regarding monocular visual localization. For this purpose essential basics of computer vision are presented and the most promising solutions are reviewed.


2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


2021 ◽  
Vol 13 (14) ◽  
pp. 7545
Author(s):  
Nikolai Bardarov ◽  
Vladislav Todorov ◽  
Nicole Christoff

The need to identify wood by its anatomical features requires a detailed analysis of all the elements that make it up. This is a significant problem of structural wood science, the most general and complete solution of which is yet to be sought. In recent years, increasing attention has been paid to the use of computer vision methods to automate processes such as the detection, identification, and classification of different tissues and different tree species. The more successful use of these methods in wood anatomy requires a more precise and comprehensive definition of the anatomical elements, according to their geometric and topological characteristics. In this article, we conduct a detailed analysis of the limits of variation of the location and grouping of vessels in the observed microscopic samples. The present development offers criteria and quantitative indicators for defining the terms shape, location, and group of wood tissues. It is proposed to differentiate the quantitative indicators of the vessels depending on their geometric and topological characteristics. Thus, with the help of computer vision technics, it will be possible to establish topological characteristics of wood vessels, the extraction of which would be used to develop an algorithm for the automatic classification of tree species.


2021 ◽  
Vol 187 ◽  
pp. 106287
Author(s):  
Henry O. Velesaca ◽  
Patricia L. Suárez ◽  
Raúl Mira ◽  
Angel D. Sappa

Author(s):  
Gilles Simon

It is generally accepted that Jan van Eyck was unaware of perspective. However, an a-contrario analysis of the vanishing points in five of his paintings, realized between 1432 and 1439, unveils a recurring fishbone-like pattern that could only emerge from the use of a polyscopic perspective machine with two degrees of freedom. A 3D reconstruction of Arnolfini Portrait compliant with this pattern suggests that van Eyck's device answered a both aesthetic and scientific questioning on how to represent space as closely as possible to human vision. This discovery makes van Eyck the father of today's immersive and nomadic creative media such as augmented reality and synthetic holography.


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