scholarly journals POSTCARD FROM ISTANBUL: DIGITAL RECONSTRUCTION OF THE CITY AS MEMORY IN TASOS BOULMETIS’S POLÍTIKI KOUZÍNA / A TOUCH OF SPICE / BAHARATIN TADI

2018 ◽  
Vol 1 (1) ◽  
pp. 65-77
Author(s):  
Giorgos Dimitriadis

Reconstructing space with the use of computer generated imagery (CGI) is commonly used in moviemaking to enhance the depicted pro-filmic reality, creating virtual spaces in which layers of the narrative that are more difficult to represent via realistic mise-en-scene, such as emotional conditions, can become visually explicit. In the 2003 film Politiki Kouzina / A Touch of Spice / Baharatin Tadi, the Istanbul-born Greek filmmaker Tasos Boulmetis digitally combines heterogeneous elements to reconstruct a virtual experience of his own sense and memory of Istanbul: the urban landscape in the film is a hybrid of on-location scenes of the modern city, CGI and enhanced coloring, digitally fused into a mural of historical and personal memories. By deliberately conveying a strong emotional tone to the audience, the film equates the notion of place with the experience one has of it: as the memory of mid-Twentieth century Istanbul is digitally recomposed, the city dissolves under the pressure of its emotionally charged reflection, and the general concept of “location” is redefined through individual perception. Digital technology is used not simply to bring to life a past urban setting, but becomes a tool for affect, thus revealing invisible layers of the filmic narrative.

2020 ◽  
Vol 3 (4) ◽  
pp. 85
Author(s):  
Hassan Kharmich ◽  
Mouna Sedreddine

Embodying for a long time the image of an administrative capital where the functionary dominate, where the urban setting is aging and where quality of life is declining, the city of Rabat has recently embarked on a frantic race to reinvent a new image: a modern, innovative and qualitative image.In order to achieve this, several projects and programs of development, embellishment and construction, has been initiated with a common feature which is greatness (large theater, high towers, large stations, large arteries, new centralities, etc.). This greatness aspect is visible through the importance of the areas involved, the volumes and the shapes designed, the modes of transport developed, the means and resources deployed in add to the promotion of architectural signatures of the renowned architects, and the modes of governance and project management. Henceforth, Rabat shows its ambition as a city of culture, as a green city and as a “city of light”.  The time of Rabat, as administrative city, is over.However, the image displayed and publicized seems controversial compared to the reality of certain urban spaces, often with high heritage value, that develop on the margins of programs and projects initiated. Real deficits are observed in terms of basic equipment and services, in terms of transport network and in terms of urban coherence and social cohesion. Everything contributes to an urban image with two facets: one more qualitative, more modern and more elitist, while the other is more spontaneous, more vulnerable and more devalued.Faced with this identity transition and this double temporality, what image and identity do we want for Rabat? What vocations do we claim for this city which aspires to become a national and international metropolis? What developments should be advocated for a capital with such a rich and diversified history? What relationship can be established between the local identity and the global identity of the city? How does the citizen apprehend his living spaces in the face of such universal urban model, where social connections as well as the spatial relationship mutate towards new practices?These questions will be enlightened through the confrontation of major projects underway and urban realities, through the analysis of the new urban model which is universal, modern and generating a new image and a new urban identity, as well as through the impact of these major projects both on the urban landscape and quality of life. It’s with these considerations in mind that this paper is drawn up: « Rabat, a metropolitan city », between displayed image and reality of image and identity.


2010 ◽  
Vol 9 (2) ◽  
pp. 291-319 ◽  
Author(s):  
Christian Henriot

AbstractWar was a major aspect of Shanghai history in the first half of the twentieth century. Yet, because of the particular political and territorial divisions that segmented the city, war struck only in Chinese-administered areas. In this paper, I examine the fate of the Zhabei district, a booming industrious area that came under fire on three successive occasions. Whereas Zhabei could be construed as a success story—a rag-to-riches, swamp-to-urbanity trajectory—the three instances of military conflict had an increasingly devastating impact, from shaking, to stifling, to finally erase Zhabei from the urban landscape. This area of Shanghai experienced the first large-scale modern warfare in an urban setting. The 1927 skirmish established the pattern in which the civilian population came to be exposed to extreme forms of violence, was turned overnight into a refugee population, and lost all its goods and properties to bombing and fires.


2015 ◽  
Vol 19 (3) ◽  
pp. 234-248 ◽  
Author(s):  
Penelope Haralambidou

Recent advancements in digital technology, have not only deeply transformed the production of film and architecture but brought the two disciplines closer than ever before. The digital has allowed ground-breaking, if not hasty, changes in the way that architecture is not only produced, but also designed and conceived. In contrast, however, to the extensive use of computational design to interrogate the formal, material and structural possibilities of architecture, this article explores how new time-based media and computer generated imagery in film can unlock the story-telling, political and philosophical potential of architecture. I will focus on three projects – Agit-Prop (2014) by Liam Davis, Wates House (2014) by Daniel Cotton and my project Déjà vu (2009) – which combine techniques and tropes from both cinema and design as a means for reflection and commentary in architecture.Originally coined by the German artist Hans Richter in the 1940s, the term ‘essay film’ describes an intimate, allusive and idiosyncratic genre at the margins between fiction and documentary. Richter poignantly suggests that the essay film makes the invisible world of thoughts and ideas visible on the screen; it produces complex thought-reflections that are not necessarily bound to reality, but can also be contradictory, irrational, and fantastical. Dealing with political and philosophical issues, the essay film is cinema at its most engaged and liberated.Examining the three projects in comparison to examples of essay films that reflect on architecture or the city, such as Dziga Vertov’s, Man with a Movie Camera (1929), Wim Wender’s, If Buildings Could Talk (2010), and Alain Resnais’s, Toute la mémoire du monde (1956), my aim is to propose a new hybrid genre lying at the boundaries between architectural design, theory and film, what I call: the ‘architectural essay film’.


2018 ◽  
Vol 12 (1) ◽  
pp. 26-36 ◽  
Author(s):  
Richard B. Apgar

As destination of choice for many short-term study abroad programs, Berlin offers students of German language, culture and history a number of sites richly layered with significance. The complexities of these sites and the competing narratives that surround them are difficult for students to grasp in a condensed period of time. Using approaches from the spatial humanities, this article offers a case study for enhancing student learning through the creation of digital maps and itineraries in a campus-based course for subsequent use during a three-week program in Berlin. In particular, the concept of deep mapping is discussed as a means of augmenting understanding of the city and its history from a narrative across time to a narrative across the physical space of the city. As itineraries, these course-based projects were replicated on site. In moving from the digital environment to the urban landscape, this article concludes by noting meanings uncovered and narratives formed as we moved through the physical space of the city.


2019 ◽  
Vol 58 (2) ◽  
pp. 170-182
Author(s):  
Karen F. Quandt

Baudelaire refers in his first essay on Théophile Gautier (1859) to the ‘fraîcheurs enchanteresses’ and ‘profondeurs fuyantes’ yielded by the medium of watercolour, which invites a reading of his unearthing of a romantic Gautier as a prescription for the ‘watercolouring’ of his own lyric. If Paris's environment was tinted black as a spiking population and industrial zeal made their marks on the metropolis, Baudelaire's washing over of the urban landscape allowed vivid colours to bleed through the ‘fange’. In his early urban poems from Albertus (1832), Gautier's overall tint of an ethereal atmosphere as well as absorption of chaos and din into a lulling, muted harmony establish the balmy ‘mise en scène’ that Baudelaire produces at the outset of the ‘Tableaux parisiens’ (Les Fleurs du mal, 1861). With a reading of Baudelaire's ‘Tableaux parisiens’ as at once a response and departure from Gautier, or a meeting point where nostalgia ironically informs an avant-garde poetics, I show in this paper how Baudelaire's luminescent and fluid traces of color in his urban poems, no matter how washed or pale, vividly resist the inky plumes of the Second Empire.


2015 ◽  
Vol 5 (1) ◽  
pp. 17-35
Author(s):  
Julian Wolfreys

Writers of the early nineteenth century sought to find new ways of writing about the urban landscape when first confronted with the phenomena of London. The very nature of London's rapid growth, its unprecedented scale, and its mere difference from any other urban centre throughout the world marked it out as demanding a different register in prose and poetry. The condition of writing the city, of inventing a new writing for a new experience is explored by familiar texts of urban representation such as by Thomas De Quincey and William Wordsworth, as well as through less widely read authors such as Sarah Green, Pierce Egan, and Robert Southey, particularly his fictional Letters from England.


2009 ◽  
Vol 4 (1) ◽  
Author(s):  
Jonathan W. Loiacono ◽  
Chu-Fei H. Ho ◽  
Natalie V. Sierra ◽  
Domènec Jolis ◽  
Carolyn Chiu ◽  
...  

The City and County of San Francisco (“City”) embarked upon a 30-year master planning process in part prompted by public concerns related to the neighbourhood impacts of the Southeast Water Pollution Control Plant (SEP). The Sewer System Master Plan, as it is called, developed a long term Integrated Urban Watershed Management Plan for the City's treatment plants and collection system. This paper focuses on the planning framework and public input to the process, particularly as it relates to proposed changes to the SEP. The resulting improvements address issues of replacing aging infrastructure, eliminating odor emissions, and visually screening the treatment plants that are situated within an urban setting. The recommended project addresses the needed repair of the existing infrastructure; and proposes that the City move towards an integrated urban watershed approach, initially through localized rainwater harvesting and opportunistic water reclamation.


Author(s):  
Guangchao Zhang ◽  
Xinyue Kou

In recent years, with the rapid development of VR technology, its application range gradually involves the field of urban landscape design. VR technology can simulate complex environments, breaking through the limitations of traditional environmental design on large amounts of information processing and rendering of renderings. It can display complex and abstract urban environmental design through visualization. With the support of high-speed information transmission in the 5G era, VR technology can simulate the overall urban landscape design by generating VR panoramas, and it can also bring the experiencer into an immersive and interactive virtual reality world through VR video Experience. Based on this, this article uses the 5G virtual reality method in the new media urban landscape design to conduct research, aiming to provide an urban landscape design method with strong authenticity, good user experience and vividness. This paper studies the urban landscape design method in the new media environment; in addition, how to realize the VR panorama in the 5G environment, and also explores the image design of each node in the city in detail; and uses the park design in the city As an example, the realization process of the entire virtual reality is described in detail. The research in this article shows that the new media urban landscape design method based on 5G virtual reality, specifically to the design of urban roads, water divisions, street landscapes, and people’s living environment, makes the realization of smart cities possible.


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