scholarly journals Precedent-Based Learning: An Approach for Studio Pedagogy in the Early Years

Author(s):  
Ömer Akin ◽  

Precedent-Based learning is related to a very old method of teaching, particularly in the studio setting. Usually it takes the form of precedent analysis. An empirical study was conducted in order to better understand how experienced designers use precedents in the course of a brief design session. Normative theories of learning suggest that success is most likely to be achieved when students learn (1) the principles governing events or phenomenon in a discipline, and (2) ways of applying these principles to specific situations to solve problems of various kinds. We call this the didactic method. In the didactic approach there is a systematic representation of the fundamental principles of knowledge that identify a specific domain upon which a corpus of applications or problem-solving skills can be constructed. In fields that deal with professional practice, for example design, instruction appears to deviate from this pattern in significant ways. Students are rarely given robust principles (ones that hold in different contexts), let alone immutable ones, upon which they can construct designs that can be judged unequivocally or without error. Instead they are given plenty of precedents from which to learn a variety of heuristics. This type of knowledge is fundamentally tacit, situated in a context of extra-domain information, and involving pedagogy that is principally experiential. In architectural curricula, the experiential approach to learning is omnipresent. Descriptions of design instruction, or for that matter, architectural curricula within which such instruction is found, are invariably of an indirect kind. They describe the stylistic or formal attributes of the architecture that is promoted by the particular pedagogy in order to explain its characteristics, principles and techniques [5,7,8,11,19].

Author(s):  
Wafa' Mohamad Liswi

The study aimed to identify the degree of practice of mathematics teachers for electronic games and their relationship in developing the problem-solving skills among students from the perspective of teachers – an empirical study on the public schools in the capital Amman. A descriptive correlative approach was used. The sample was taken randomly to represent the sample population, which consisted of teachers working in the public schools in the capital Amman totalling (252) teachers. The results of the study revealed that degree of the practice of mathematics teachers for electronic games in public schools in the capital Amman from the perspective of teachers was moderate. Furthermore, the level of problem-solving skills among students of public schools in the capital Amman from the perspective of teachers was also moderate. The study recommended that Educational departments must provide a solid infrastructure, including computer labs and the Internet, to promote the use of electronic games in the educational system.


2021 ◽  
Author(s):  
Francesca Granone ◽  
Elin Kirsti Lie Reikerås

In an evolving world, where both adults and children continuously have to adapt to different and unexpected situations, the need to develop strong problem-solving skills from early years is evident. In addition, recent events such as COVID-19 that have led schools to close have highlighted the parent’s role in supporting learning. Technology should be considered a useful tool for communication and learning, both in-home and in preschool. A possible approach to enhance problem-solving skills is to play with technological devices together. This chapter results from a series of considerations on playful programming-based home learning experiences with tactile elements for preschool children. The text presents a qualitative analysis of children’s learning of problem-solving skills enhanced by this activity as well as mathematics and language. The children use the device as part of their free play. In the state of this play, the children in our examples show happiness and a form of flow that can remind of what is found in mindfulness. The findings are discussed in light of related theories on play and problem-solving. Some practical advice for teachers and parents on how to set theory into practice is included.


Author(s):  
Franz-Josef Kahlen ◽  
Shannon Flumerfelt ◽  
Anna Bella Siribang-Manalang ◽  
Anabela Alves

Lean Engineering has matured into a credible and useful set of tools and philosophies to satisfy customer demand. Almost all applications of lean have been in commercial settings where increased value can easily be measured by increased sales, less defects and generally a higher output. The authors of this paper report on their experiences of teaching lean engineering to engineering students. The focus is on how these students were enabled to develop problem solving skills, to think in systems and to consider sustainability of their designs or engineering interventions. Further, the authors describe the metrics used to assess student learning, and what were the lessons learned for the course conveners in communicating Lean Principles. The authors will demonstrate that teaching Lean to engineering students enhance their understanding of engineering professional practice.


2016 ◽  
Vol 32 (1) ◽  
pp. 52-60 ◽  
Author(s):  
Katarina Krkovic ◽  
Sascha Wüstenberg ◽  
Samuel Greiff

Abstract. Skilful collaborative problem-solving is becoming increasingly important in various life areas. However, researchers are still seeking ways to assess and foster this skill in individuals. In this study, we developed a computer-assisted assessment for collaborative behavior (COLBAS) following the experiment-based assessment of behavior approach (objective personality tests; Cattell, 1958 ). The instrument captures participants’ collaborative behavior in problem-solving tasks using the MicroDYN approach while participants work collaboratively with a computer-agent. COLBAS can thereby assess problem-solving and collaborative behavior expressed through communication acts. To investigate its validity, we administered COLBAS to 483 German seventh graders along with MicroDYN as a measure of individual problem-solving skills and questions regarding the motivation to collaborate. A latent confirmatory factor analysis suggested a five-dimensional construct with two problem-solving dimensions (knowledge acquisition and knowledge application) and three collaboration dimensions (questioning, asserting, and requesting). The results showed that extending MicroDYN to include collaborative aspects did not considerably change the measurement of problem-solving. Finally, students who were more motivated to collaborate interacted more with the computer-agent but also obtained worse problem-solving results.


1999 ◽  
Vol 13 (1) ◽  
pp. 33-45 ◽  
Author(s):  
Sherryl H. Goodman ◽  
Bill Barfoot ◽  
Alice A. Frye ◽  
Andrea M. Belli

2013 ◽  
Author(s):  
William S. Shaw ◽  
Michael Feuerstein ◽  
Virginia I. Miller ◽  
Patricia M. Wood

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