scholarly journals Sistem Informasi Tunjangan Kinerja Untuk Menentukan Tambahan Penghasilan Pegawai Negeri Sipil Menggunakan Metode Design Science Research

2020 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Reza Andrian

Providing Additional Employee Income (TPP) is a refinement of existing benefits and will bea specific allowance to boost performance and at the same time guarantee fairness in theprovision of benefits. Lately, there has been a decline in the percentage of service quality levelsto the community and staffing administration services. This is due to the slow acceptance ofTPP to the employees, causing disciplinary and demotivation to the employees. Not only that,there are many other factors that influence this delay, especially concerning the incompletesupporting documents, errors in calculations and the absence of regulations regarding theimplementation of performance allowances in each agency. Therefore, to help solve existingproblems, an information system design is needed that can help to make it easier to determineTPP by using the Design Science Research method. From the results of testing the TechnologyAcceptance Model (TAM) hypothesis states that the system that has been made is acceptableand the influence of user convenience, usability and attitude variables has an influence of92.5% and from the results of testing the success of the system using the DeLone and McLeanmodel 9 hypotheses submitted 7 hypotheses proven significantly, the test results prove thatService Quality does not have a positive effect on User Satisfaction and User Satisfaction doesnot have a positive effect on the System Benefit (Net Benefit) while other variables are testedsignificant in measuring the success of users system, so the model is stated to be appropriatein representing the results of the study

2019 ◽  
Vol 3 (2) ◽  
pp. 337
Author(s):  
Ismail Ismail ◽  
Fauzan Putraga AlBahri

The development of questionnaires that can capture usability problems in each case is expected to be more effective and efficient. At present, the use of e-questionnaires has evolved with the use of technologies such as the emergence of monkey surveys, type forms, google forms, Zoho surveys, and gizmo surveys that can be used to facilitate the work of creating, distributing and retrieving survey feedback online. This research tries to build an e-questionnaire model using Codeigniter and react-js which can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but having features by being able to add questions in the form of multimedia and also being able to disseminate information on survey results with the concept of sharing datasets to various digital online sources. The methodology used in the research to be carried out is the DSRM (Design Science Research Method) method and at the research, the stage consists of; problem identification, defining objects and solutions, design and development, implementation, evaluation, and conclusion. This research resulted in an e-questionnaire application that can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but has features that can add questions in the form of multimedia and can also disseminate survey results with the concept of sharing datasets to various digital sources. online with the use of the Codelnigter and React-Js framework can improve effective appearance while maintaining system security. It is hoped that the e-questionnaire can increase the distribution of research data in the form of electronic datasets and can be fully used as a reference for researchers in Indonesia, especially AMIK Indonesia.


Author(s):  
Muhammad Sobri ◽  
Mohamad Taha Ijab ◽  
Norshita Mat Nayan ◽  
Alexander Edo Tondas ◽  
Paisal Paisal

In the era of the Fourth Industrial Revolution (4IR), many mobile heart disease applications are available on Apple App Store and Google Play and these applications enable heart patients to carry out self-monitoring of their heart conditions practically easily. However, when the user feels dissatisfied with the usability and affordances of the mobile heart disease application, it impacts the user satisfaction level to the extent that the users do not use it anymore. The user satisfaction level is a very important factor in the usability of any mobile application including mobile heart disease application which is comfortable and pleasant for continuous use. This paper uses the User-Centered Design (UCD) method towards understanding users’ perspective as the problem of lack of user satisfaction affects the usability and affordances of mobile heart disease applications. This study recruits twenty heart patients and four cardiologists in a hospital in Palembang, Indonesia for designing a mobile heart disease prototype called HeartM. The prototype has several features including measuring the patient’s heart rate, recording heart rate, chatting, sending reminders, and configuring system settings. The focus of this paper is on the design of the mobile heart disease application on its usability, affordances, and user satisfaction aspects based on the user's perspective. The overall study adopts the Design Science Research (DSR) approach. DSR approach involves several iterations to ensure the final prototype produces a better design compared to its previous iterations. This paper contributes to design knowledge and offers recommendations particularly for the design of mobile heart disease applications.


2021 ◽  
Vol 28 (2) ◽  
pp. 491
Author(s):  
Helbe Heliamara Herarth ◽  
Luana Priscila Wunsch ◽  
João Batista Bottentuit Junior

Ao pautar-se na perspectiva da inserção das tecnologias em nossos dos processos formativos, o presente estudo, de cunho qualitativo, tem como objetivo geral mapear quais são as características necessárias para concepção de Podcast destinado à formação contextualizada no cenário atual. Sua estrutura metodológica é norteada pelo método de pesquisa Design Science Research. Os resultados obtidos emergiram 4 etapas para concepção de Podcast, cujos episódios consideram a seleção de 10 temas essenciais, fato este que fez originar um produto de aplicabilidade pedagógica, aqui denominado “Framework para concepção de Podcast”. Assim, é possível considerar que a pesquisa apresentou a relevância em revisitar as bases da tecnologia educacional, formulando novas propostas para diferentes práticas formativas. Destaca-se que em cenário pós-pandêmico, no qual a otimização do tempo de formadores e formandos será tão necessário, o recurso apresentado pode servir de referência para além da finalidade proposta, podendo ser fonte para futuras pesquisas voltadas à concepção e validação de tecnologias similares, que permitam dar suporte para o projetar e/ou o desenvolver algo novo, não esquecendo o rigor e as especificidades pessoais e profissionais reais dos envolvidos.Palavras-chave: podcast como suporte formativo; framework; design science research.FRAMEWORK FOR PODCAST DESIGN BASED ON DESIGN SCIENCE RESEARCHAbstract Based on the perspective of the insertion of technologies in our formative processes, the present study, of a qualitative nature, has the following general objective to map which are the necessary characteristics for the conception of Podcast destined to the contextualized formation in the current scenario. Its methodological structure is guided by the Design Science Research research method. The results obtained emerged 4 stages for the design of Podcast, whose episodes consider the selection of 10 essential themes, a fact that led to a product of pedagogical applicability, here called “Framework for the design of Podcast”. Thus, it is possible to consider that the research showed relevance in revisiting the bases of educational technology, formulating new proposals for different training practices. It is noteworthy that in a post-pandemic scenario, in which the optimization of the time of trainers and trainees will be so necessary, the resource presented can serve as a reference beyond the proposed purpose and can be a source for future research aimed at the design and validation of technologies similar, that allow to support to design and / or to develop something new, not forgetting the rigor and the real personal and professional specificities of those involved.Keywords: podcast as formative support; framework; design science research.FRAMEWORK PARA PODCAST BASADO EN DESIGN SCIENCE RESEARCHResumenPartiendo de la perspectiva de la inserción de tecnologías en nuestros procesos formativos, el presente estudio, de carácter cualitativo, tiene como objetivo general mapear cuáles son las características necesarias para la concepción del Podcast destinado a la formación contextualizada en el escenario actual. Su estructura metodológica está guiada por el método de investigación Design Science Research. De los resultados obtenidos surgieron 4 etapas para el diseño de Podcast, cuyos episodios consideran la selección de 10 temas esenciales, hecho que dio lugar a un producto de aplicabilidad pedagógica, aquí denominado “Marco para el diseño de Podcast”. Así, es posible considerar que la investigación mostró relevancia en la revisión de las bases de la tecnología educativa, formulando nuevas propuestas para diferentes prácticas formativas. Cabe destacar que en un escenario pospandémico, en el que la optimización del tiempo de formadores y aprendices será tan necesaria, el recurso presentado puede servir como referencia más allá del propósito propuesto, y puede ser una fuente para futuras investigaciones dirigidas a el diseño y validación de tecnologías similares, que permitan apoyar a diseñar y / o desarrollar algo nuevo, sin olvidar el rigor y las verdaderas especificidades personales y profesionales de los involucrados.Palabras clave: podcast como soporte formativo; framework; design science research.


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