1 On Containment, Screen Size, and the Lightness and the Dark

2021 ◽  
pp. 7-21
Keyword(s):  
2020 ◽  
Vol 23 (3) ◽  
pp. 353-367
Author(s):  
Yuanyuan Zhou ◽  
Bin Tian ◽  
Tingting Mo ◽  
Zhuoying Fei

Previous research has mainly focused on the determinants of consumers’ complaint channel choices. Little attention has been paid to the behavioral consequences of different complaint channels, particularly different complaint devices. Drawing on spatial crowding perception theory, this study finds that in an online complaint context, consumers’ complaint intensity is shaped by complaint devices that differ in screen size. Crowding perception produced by visually restrictive tension mediates the relationship between the screen size of the complaint device and the complaint intensity. The results of secondary data confirm that consumers’ complaint intensity is higher while complaining through a small-screen device (as opposed to a large-screen one). Three scenario-based experiments are conducted to examine the role of perceived spatial crowding in producing a more intense complaint behavior when complaints are submitted through smaller screen devices (as opposed to larger screen devices). The fourth experiment reveals that crowding perception can be lessened by adjusting certain design elements of the interface, ultimately mitigating the intensity of the complaint submitted through a small-screen device. Our research identifies the specific causality and underlying mechanism of the influence of device type on consumers’ postconsumption behavior, thus contributing to clarify some ambiguities in the literature.


2015 ◽  
Author(s):  
◽  
Rachel Lara Myers

[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] This study investigated how the use of interactive media, specifically infographics, on touch screen devices of varying size affects the user's cognition. Such research fills a gap in research on both interactive graphics and touch screen interfaces. Two experiments were executed. In the first, a 3 (screen size) by 2 (interactivity), and the second, a 2 (interface type) by 2 (interactivity) experimental design with screen size and interface type tested between subjects and interactivity tested within subjects. Guided by Lang's (2000, 2006) Limited Capacity Model of Motivated Mediated Message Processing, cognition was measured based on the participant's encoding and storage of the information presented in the graphic. Multiple choice and open-ended questions related to information presented in the information graphic were used to measure encoding and storage. Psychophysiological measures of heart rate and skin conductance were recorded to measure participant's levels of attention and arousal throughout exposure to the infographics. Additionally, self-report questions were used to determine the participant's perception of the graphic, its content, and the site hosting the graphic, as well as how "interactive" they judged the graphic was. The results of these studies provide valuable insight into how individuals react to interactive media displayed on mobile devices. With the drastic increase in use of touch-based tablets and phones seen since the introduction of these products, the results from this project are a valuable resource in considering how to go about designing media that incorporate capabilities inherent in the touch screen interfaces of these devices.


2018 ◽  
Vol 176 ◽  
pp. 04006 ◽  
Author(s):  
Pei Xuesheng ◽  
Wang Yang

Modern electronic products are changing with each passing day, and the most prominent one is the smart phone. Screen is the key part for people to extract and exchange information through mobile phones, and its development is very rapid. This article summarize the development laws of screen size, screen occupation ratio, resolution and shape from the perspective of user experience, and analyze the reasons for its development law. According to the research, the optimal size of the mobile phone screen suitable for the users is summed up and verified through the questionnaire, which provides a reliable basis for the developer of mobile phone to design smart phone screen and improve the satisfaction of the user experience.


2018 ◽  
Vol 197 ◽  
pp. 01006 ◽  
Author(s):  
Iyon Maryono ◽  
Wildan Budiawan Zulfikar ◽  
Rahayu Kariadinata

Learning media are widely circulated in the school environment, especially Madrasah Tsanawiyah is a native-shaped media for a particular type of smart phone. There is a problem if there are learners who use different types of smart phones of different types of OS, brand, type, and screen size. This work proposed a hybrid application technology to design the learning media so that it can be accessed by various types of smart phones. Rational Unified Process (RUP) implementing as the main framework. The Fisher Yates Shuffle algorithm applied to the training module and exam to display the sequence of questions and random answer options.


2021 ◽  
Vol 26 (4) ◽  
pp. 299-305
Author(s):  
Hyungoo Kang ◽  
Sunghee Kim ◽  
Hoseong Lee ◽  
Hyungki Hong
Keyword(s):  

2008 ◽  
pp. 996-1005
Author(s):  
Christopher J. Pavlovski ◽  
Stella Mitchell

In this article we discuss multimodal technologies that address the technical and usability constraints of the mobile phone or PDA. These environments pose several additional challenges over general mobility solutions. This includes computational strength of the device, bandwidth constraints, and screen size restrictions. We outline the requirements of mobile multimodal solutions involving cellular phones. Drawing upon several trial deployments, we summarize the key designs points from both a technology and usability standpoint, and identify the outstanding problems in these designs. We also outline several future trends in how this technology is being deployed in various application scenarios, ranging from simple voice-activated search engines through to comprehensive mobile office applications.


Author(s):  
Say Ying Lim ◽  
Siew Fan Wong

With the increased usage of mobile devices, society is seeing more and more users doing transactions wirelessly. Often, data from a single server may not be sufficient. Rather, data may need to be manipulated and to be gathered from multiple remote servers before useful information can be formed. Mobile transactions are constrained by small screen size of mobile devices, high communication cost, and high memory consumption. Existing techniques from traditional query processing in distributed environments cannot be directly applied to mobile environments. In this paper, the authors propose techniques for processing mobile queries that address the issue of high memory consumption. A set of walkthrough examples was provided and performances of various techniques were examined. The results show that the technique of first downloading primary keys only from one server and then sending a query to the second server using these primary keys before processing for qualified match in the second server gives the best performance.


Sensors ◽  
2020 ◽  
Vol 20 (16) ◽  
pp. 4605
Author(s):  
Chien-Hsiung Chen ◽  
Meng-Xi Chen

This study examined how users acquire spatial knowledge in an onscreen three-dimensional virtual environment when using overview maps. This experiment adopted a three (the size of overview maps) x two (the transparency of overview maps) between-subjects design. Three levels of the size of overview maps were evaluated, i.e., 1/2, 1/8, and 1/16 screen size. Comparisons between 20% transparent and 80% transparent were made. We asked 108 participants to complete spatial perception tasks and fill out questionnaires regarding their feelings. The results indicate the following: (1) The effects of the transparency of overview maps on users’ spatial perception vary with the size of overview maps. The 80% transparent overview map is significantly more efficient than the 20% transparent overview map in the condition of 1/2 screen size. However, the result is opposite in the condition of 1/8 screen size. (2) Users like the 80% transparent overview map significantly better than the 20% transparent overview map in the condition of 1/2 screen size. (3) Concerning subjective evaluations of satisfaction, preference, and system usability, overview maps in the condition of 1/8 screen size are significantly better than those in the condition of 1/2 screen size.


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