Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game
2020 ◽
Vol 14
(4)
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pp. 421-436
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Keyword(s):
The article examines the overlaps between disability studies and digital game studies through an analysis of the science fiction digital game Deus Ex: Mankind Divided. Using an adaptation of Mitchell and Snyder’s work on disability and narrative prosthesis in literature, the power implied by erasure-by-metaphor is considered, as are issues of migration, appropriation, and the grotesque. By examining ability, disability, and tangibility in relation to the game’s rules, game-play, and narrative elements, this analysis demonstrates the relevance of disability theory to science fiction games.
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2019 ◽
Vol 83
(0)
◽
pp. 1A-011-1A-011
2020 ◽
Vol 14
(4)
◽
pp. 387-401
2013 ◽
Vol 3
(2)
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pp. 36-54
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Keyword(s):
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Keyword(s):
2020 ◽
pp. 707-724
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