scholarly journals Mobile Virtual Reality to Develop a Virtual Laboratorium for the Subject of Digital Engineering

Author(s):  
Khairudin M ◽  
Triatmaja A.K ◽  
Istanto W.J ◽  
Azman M.N.A

This paper provides development of a virtual laboratorium for the subject of digital engineering. The virtual digital engineering laboratory based on mobile virtual reality is a finding that can be used for replacing a real laboratory. Using a virtual laboratory can be conducted a learning and teaching process at anytime and anywhere as long as it has an android device. This study applies a virtual laboratory to mobile virtual reality for a virtual digital engineering laboratory. The results of this study were fuctional application software to learn how to apply a virtual digital engineering laboratory through mobile virtual reality technology. A lot of components and circuits of logic gate can be simulated in this virtual laboratorium. This study presents a simple Android-based virtual tools for the visualization and investigation  in real time of circuits of logic gates without signal disturbances. The package can be used as an educational tool in various lectures or homework to aid teaching digital engineering theory or practically.

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Adhy Kurnia Triatmaja ◽  
Muchlas Muchlas ◽  
Yoga Wardana

ABSTRACT:Virtual laboratory of digital engineering based mobile virtual reality is a technology that will be change the conventional laboratory. The use of virtual labs can be used for as long as you have an Android computer, wherever and whenever. A technical breakthrough that makes virtual laboratories imitate actual laboratories is the use of virtual reality technology. This thesis applies mobile augmented reality technology to a virtual software engineering laboratory. Until it becomes a functional product, many considerations and processes are required in the application of a virtual laboratory. The results of this study are used as materials for studying the application of virtual digital engineering laboratories using mobile virtual reality technology.ABSTRAK:Virtual laboratorium teknik digital berbasis mobile virtual reality merupakan teknologi yang dapat dimanfaatkan sebagai pengganti laboratorium konvensional. Penggunaan virtual laboratorium dapat digunakan dimanapun dan kapanpun selama memiliki perangkat android. Penggunaan teknologi virtual reality merupakan suatu perkembangan teknologi sehingga membuat virtual laboratorium dapat menyerupai laboratorium yang sebenarnya. Penelitian ini mengaplikasikan virtual laboratorium teknik digital dengan teknologi mobile virtual reality. Dalam mengaplikasikan virtual laboratorium perlu beberapa pertimbangan dan proses yang harus dilakukan sebelum menjadi suatu produk yang dapat digunakan. Hasil dari penelitian ini adalah sebagai bahan untuk mempelajari dalam mengaplikasikan virtual laboratorium teknik digital dengan menggunakan teknologi mobile virtual reality.


2011 ◽  
Vol 243-249 ◽  
pp. 6138-6143
Author(s):  
You Xi Wang

Constructing a building electricity laboratory needs much fund because relevant equipment is developing fast. The virtual building electricity laboratory based on virtual reality technology and network technology seems to be a possible way to instruct students in electricity experiments when most colleges can not afford to expensive and constant-upgrade equipment. It studies the possibility of virtual building electricity laboratory in technology, constructs basic structure of virtual laboratory operational system, and researches electricity experiment system module functions.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


2014 ◽  
Vol 608-609 ◽  
pp. 621-625
Author(s):  
Fu Na Li ◽  
Lin Wei Yang ◽  
Chu Yun Chen

This paper proposes to realize interaction technology based on Flash, establish mechanical method with virtual scene, interactive virtual laboratory, open, combined with 3D and 2D. So it can effectively solve the problem of inadequate funding and limitations in time and space for students. The paper analyze the development of virtual experiment at home and abroad, by the various studies comparing and virtual reality technology theory and comparison, according to the characteristics of Flash mechanical science and technology, developed a set of virtual experiment teaching platform that student will self-observation, self-assembly of equipment, independent programming connection, 3D simulation and analysis of integrated technology. It has visual, interactive, extensible many development advantages.


2013 ◽  
Vol 846-847 ◽  
pp. 1797-1800
Author(s):  
Zhong Mei Zhang

Virtual reality technology can produce various lifelike 3-D senses, such as visual sense and senses of hearing and smell through computer, which can not only engage people in the experience and interaction in the virtual word with the aid of proper devices, but also create a sense of immersion. Virtual laboratory based on the design of 3D technology is displayed in the form of roaming from the perspective of viewers. During the viewing, the viewers seem to walk in the virtual experimental center personally, and thus, they will deeply sense the floors of the center, the structural layout between laboratories, and the interiors of the laboratories.


2020 ◽  
Vol 4 (3) ◽  
pp. 503
Author(s):  
Mochammad Machlul Alamin ◽  
Hendrawan Armanto ◽  
Indra Maryati

Logic Gate is one of the materials in the subject of Computer Systems at the level of SMK in class X. However, until now the learning media only uses textbooks, power point slides and manual simulations using blackboards. While the material about logic gates is very difficult if it is not directly simulated because it is directly related to the interaction of inputs and outputs at each logic gate. During the use of textbooks and manual simulation media students find it difficult to understand the material about this logic gate. The advantage of learning that utilizes augmented reality is an attractive display and displays 3D logic gate objects and input buttons that can be used to interact directly and the output is also in the form of 3D lamp objects, with this augmented reality technology will be very helpful and useful for simulating the gate logic is directly and easily understood by students. 3D logic gate animations are created using the 3D Blender application and the Augmented Reality process is created using the Unity and Vuforia SDK Library. This logic gate learning application has been applied to two classes, namely the control class and the experimental class. From the results of the Pre Test and Post Test that have been done, the control class has a 22.0% increase in percentage, while the experimental class has a 33.4% increase in percentage. Thus the learning application that utilizes Augmented Reality technology can be applied as a medium for learning logic gates at the vocational level of class X


Author(s):  
Tatiana Nikolaevna Berezina ◽  
Anastasiya Sergeevna Perepechina ◽  
Kirill Eduardovich Buzanov

The object of this research is the negative states experienced by the students during class time. The subject of this research is the correction of negative states by means of virtual reality technologies. The possibility of correcting negative mental states of extreme psychology students is explored from theoretical and empirical perspectives. The author reveals the basic techniques aimed at correction of mental states by means of virtual technologies. Analysis is conducted on implementation of virtual reality technologies in educational sphere. An empirical research is carried out. The author uses the diagnostic methods for assessing mental states, such as exhaustion, fatigue, tension, stress, monotony of satiation; and experimental methods, such as 10-20 minute preview of relaxing and dynamically-arousing scenes in virtual reality headset. It is demonstrated the during the academic day, the students majoring in extreme psychology accumulate negative emotional states, which include: exhaustion, tension, situational fatigue, and monotony. Application of virtual reality technology for submerging students into a virtual space allows restoring mental resources and delay the expansion of negative states. The development of mental resource requires appropriate choice of virtual realities. The conclusion is made that viewing virtual reality scenes of relaxing type decreases the level of exhaustion, while viewing the scenes of dynamically-arousing type with the effect of presence decrease the level of situational fatigue.


2021 ◽  
Vol 8 (1) ◽  
pp. 59
Author(s):  
Syahrir Syahrir

The existence of a laboratory in an engineering department is very important. The reality is that not all students can use existing laboratories in the engineering department due to limited laboratory space, tools and time constraints. The very rapid development of technology cannot be avoided. Active smartphone users in Indonesia reach over 100 million users. This proves that today's technological developments are very influential in everyday life. There are various kinds of technological developments that have occurred to date. One of these very rapid developments has led to digital technology which is increasingly favored by the community such as VR ( Virtual Reality ) technology which is able to provide the worldvirtual. Therefore, VR technology is used to solve student’s problems in accessing the laboratory. Where the VR technology takes a laboratory background. The utilization is in the form of virtual laboratory applications as digital educational media using VR technology which can later interact directly with practicum tools in the virtual laboratory application.


Author(s):  
V.V. Selivanov ◽  
P.V. Sorochinsky

The article presents the results of experimental researches of influence of educational virtual reality biological subjects in human thinking. The experimental data show significant positive shifts in the general level of thinking of the subject when answering questions on a specific academic subject, which requires a manifestation of mental activity, and also in characteristics of thinking in solving complicated subject tasks (the predicted level of the sought solution, the character of the analysis through synthesis, the character of the “acceptance-rejection” and other tips). The article also explains some of the mechanisms and regularities of influence of virtual reality on the human thinking. It is noted the complexity of the influence of three-dimensional images of virtual reality, a wide of animation and interactivity. Programs in virtual reality ensure the development of formal-logical thinking due to the establishment by the subject of a high degree of connection between the super-images of VR and the corresponding concepts presented in the text-sound accompaniment. As a result of experimental studies and substantiate the conclusion about the possibilities and prospects of application of virtual reality technology in education are presented in the article.


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