Broca living lab: Lessons from 10 years of co-design and participatory design with older adults in the field of Gerontechnology

2020 ◽  
Vol 19 (s) ◽  
pp. 1-1
Author(s):  
M. Pino ◽  
S. Benveniste ◽  
S. Damnee ◽  
B. Charlieux ◽  
E. Berger ◽  
...  
Author(s):  
Isabel Schwaninger ◽  
Florian Güldenpfennig ◽  
Astrid Weiss ◽  
Geraldine Fitzpatrick

AbstractThe topic of trust has attracted increasing interest within HRI research, and is particularly relevant in the context of social robots and their assistance of older people at home. To make this abstract concept of trust more tangible for developers of robotic technologies and to connect it with older people’s living spaces and their daily practices, we propose a light-weight method drawing on elicitation cards to be used at early stages of participatory design. The cards were designed to serve as a guide for qualitative interviews at ideation phases. This was accomplished by using the cards connected to the living spaces of the participants, their daily practices, and ‘provocative’ questions to structure conversations. We developed the method with 10 inexperienced interviewers who conducted 10 qualitative interviews on the topic of trust without cards, and who tested the cards with 10 older adults. Our findings indicate that the method served as a powerful facilitator of conversations around the topic of trust and enabled interviewers to engage with everyday practices of older adults; it also facilitated a more active role for older adults during the conversations. As indicators of findings that can come from the cards, salient trust-related themes that emerged from the analysis of card usage were the desire for control, companionship, privacy, understandability, and location-specific requirements with regards to trust.


2015 ◽  
Vol 7 (3) ◽  
pp. 78-92 ◽  
Author(s):  
Lilit Hakobyan ◽  
Jo Lumsden ◽  
Dympna O'Sullivan

Ongoing advances in mobile technologies have the potential to improve independence and quality of life of older adults by supporting the delivery of personalised and ubiquitous healthcare solutions. The authors are actively engaged in participatory, user-focused research to create a mobile assistive healthcare-related intervention for persons with age-related macular degeneration (AMD): the authors report here on our participatory research in which participatory design (PD) has been positively adopted and adapted for the design of our mobile assistive technology. The authors discuss their work as a case study in order to outline the practicalities and highlight the benefits of participatory research for the design of technology for (and importantly with) older adults. The authors argue it is largely impossible to achieve informed and effective design and development of healthcare-related technologies without employing participatory approaches, and outline recommendations for engaging in participatory design with older adults (with impairments) based on practical experience.


Author(s):  
Camille Jean ◽  
François Cluzel ◽  
Flore Vallet ◽  
Bernard Yannou

AbstractSocieties are challenged worldwide to maintain or improve the life of an ageing population. In the meantime, it is an opportunity for businesses to develop products and services for the elderly. Participatory design - or co-design - promotes not only to design for, but also with and by older adults. Current studies tend to emphasize more field investigations and co-ideation than evaluation of co- designed outcomes with seniors. We are interested in two 24 hours-innovation contests in 2017 and 2018, yearly involving 10 teams of 3 students, elderly persons as potential beneficiaries and innovation experts. The aim of this paper is to analyse the variability of evaluation of generated projects between the elderly people and the innovation experts. The comparative analysis relies on the grades and ranking of projects against five criteria. Results show that elderly people provide consistent evaluations, but with a positioning slightly shifted compared to the experts. We conclude on recommendations for the evaluation process with a jury including seniors.


Author(s):  
Wendy A. Rogers ◽  
Travis Kadylak ◽  
Megan A. Bayles

Objective We reviewed human–robot interaction (HRI) participatory design (PD) research with older adults. The goal was to identify methods used, determine their value for design of robots with older adults, and provide guidance for best practices. Background Assistive robots may promote aging-in-place and quality of life for older adults. However, the robots must be designed to meet older adults’ specific needs and preferences. PD and other user-centered methods may be used to engage older adults in the robot development process to accommodate their needs and preferences and to assure usability of emergent assistive robots. Method This targeted review of HRI PD studies with older adults draws on a detailed review of 26 articles. Our assessment focused on the HRI methods and their utility for use with older adults who have a range of needs and capabilities. Results Our review highlighted the importance of using mixed methods and including multiple stakeholders throughout the design process. These approaches can encourage mutual learning (to improve design by developers and to increase acceptance by users). We identified key phases used in HRI PD workshops (e.g., initial interview phase, series of focus groups phase, and presentation phase). These approaches can provide inspiration for future efforts. Conclusion HRI PD strategies can support designers in developing assistive robots that meet older adults’ needs, capabilities, and preferences to promote acceptance. More HRI research is needed to understand potential implications for aging-in-place. PD methods provide a promising approach.


2022 ◽  
Vol 6 (GROUP) ◽  
pp. 1-25
Author(s):  
Katerina Cerna ◽  
Claudia Müller ◽  
Dave Randall ◽  
Martin Hunker

An extensive literature on participatory design with older adults has, thus far, little to say about the support older adults need when involved in online activities. Our research suggests that to empower older adults in participatory design, scaffolding work has to be done. Scaffolding interactions - creating temporary instructional support to help the learning of participants - is a common approach in participatory design. Yet, when applied in online participatory design with older adults, the traditional understanding of the concept does not match the way older adults' learn. Hence, we argue for a new understanding of this term, which we call situated scaffolding. We illustrate our argument with a case where older adults collaborate online as part of a participatory design project. We unpack the different dimensions of situated scaffolding and discuss how this novel understanding can be used to further inform sustainable participatory design for and with older adults.


i-com ◽  
2018 ◽  
Vol 17 (2) ◽  
pp. 119-135 ◽  
Author(s):  
Susanne Maaß ◽  
Sandra Buchmüller

AbstractSoftware systems meant to support older adults often are not well accepted as they do not meet the expectations and requirements of the target group. An involvement of older adults in system design seems imperative. The project ParTec investigated and evaluated techniques for participatory software development with regard to their suitability for communication and equal cooperation with older adults. With a group of 15 retirees we developed concepts for an online neighbourhood platform. Using various participatory techniques researchers and participants developed a deep common understanding of everyday life in early retirement, determined requirements and co-created design ideas and concepts. We will show that the use of cultural probes with subsequent qualitative interviews forms an ideal starting point and a strong fundament for a participatory design process with older adults.


2014 ◽  
Vol 05 (04) ◽  
pp. 943-957 ◽  
Author(s):  
B. Sheehan ◽  
P. Yen ◽  
O. Velez ◽  
D. Nobile-Hernandez ◽  
V. Tiase ◽  
...  

SummaryObjectives: We describe an innovative community-centered participatory design approach, Consumer-centered Participatory Design (C2PD), and the results of applying C2PD to design and develop a web-based fall prevention system.Methods: We conducted focus groups and design sessions with English- and Spanish-speaking community-dwelling older adults. Focus group data were summarized and used to inform the context of the design sessions. Descriptive content analysis methods were used to develop categorical descriptions of design session informant’s needs related to information technology.Results: The C2PD approach enabled the assessment and identification of informant’s needs of health information technology (HIT) that informed the development of a falls prevention system. We learned that our informants needed a system that provides variation in functions/content; differentiates between actionable/non-actionable information/structures; and contains sensory cues that support wide-ranging and complex tasks in a varied, simple, and clear interface to facilitate self-management.Conclusions: The C2PD approach provides community-based organizations, academic researchers, and commercial entities with a systematic theoretically informed approach to develop HIT innovations. Our community-centered participatory design approach focuses on consumer’s technology needs while taking into account core public health functions.Citation: Lucero RJ, Sheehan B, Yen P-Y, Velez O, Nobile-Hernandez DL, Tiase VL. Identifying consumer’s needs of health hnformation technology through an innovative participatory design approach among English-and Spanish-speaking urban older adults. Appl Clin Inf 2014; 5: 943–957http://dx.doi.org/10.4338/ACI-2014-07-RA-0058


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