Study on User Participation-Centered Design Paradigm -Focusing on a Participatory Design, Co-Creation, Living Lab, and Open Design-

2019 ◽  
Vol 25 (2) ◽  
pp. 459-468
Author(s):  
Sun Mi Lee ◽  
Eun Ryung Hyun
2021 ◽  
Author(s):  
Elton Lobo ◽  
Mohamed Abdelrazek ◽  
Anne Frølich ◽  
Lene Juel Rasmussen ◽  
Patricia M. Livingston ◽  
...  

BACKGROUND Stroke caregivers often experience negative impacts when caring for a person living with a stroke. Technologically based interventions such as mHealth apps have demonstrated potential in supporting the caregivers during the recovery trajectory. Hence, there is an increase in apps in popular app stores, with a few apps addressing the healthcare needs of stroke caregivers. Since most of these apps were published without explanation of their design and evaluation processes, it is necessary to identify the usability and user experience issues to help app developers and researchers to understand the factors that affect long-term adherence and usage in stroke caregiving technology. OBJECTIVE The purpose of this study was to determine the usability and user experience issues in commercially available mHealth apps from the user reviews published within the app store to help researchers and developers understand the factors that may affect long-term adherence and usage. METHODS User reviews were extracted from the previously identified 47 apps that support stroke caregiving needs using a python-scraper for both app stores (i.e. Google Play Store and Apple App Store). The reviews were pre-processed to (i) clean the dataset and ensure unicode normalization, (ii) remove stop words and (iii) group words together with similar meanings. The pre-processed reviews were filtered using sentiment analysis to exclude positive and non-English reviews. The final corpus was classified based on usability and user experience dimensions to highlight issues within the app. RESULTS Of 1,385,337 user reviews, only 162,095 were extracted due to the limitations in the app store. After filtration based on the sentiment analysis, 15,818 reviews were included in the study and were filtered based on the usability and user experience dimensions. Findings from the usability and user experience dimensions highlight critical errors/effectiveness, efficiency and support that contribute to decreased satisfaction, affect and emotion and frustration in using the app. CONCLUSIONS Commercially available mHealth apps consist of several usability and user experience issues due to their inability to understand the methods to address the healthcare needs of the caregivers. App developers need to consider participatory design approaches to promote user participation in design. This might ensure better understanding of the user needs and methods to support these needs; therefore, limiting any issues and ensuring continued use.


Author(s):  
Pelle Ehn

In Scandinavia we have for two decades been concerned with participation and skill in the design and use of computer-based systems. Collaboration between researchers and trade unions on this theme, starting with the pioneering work of Kristen Nygaard and the Norwegian Metal Workers’ Union, and including leading projects like DEMOS and UTOPIA, has been based on a strong commitment to the idea of industrial democracy. This kind of politically significant, interdisciplinary, and action-oriented research on resources and control in the processes of design and use has contributed to what is often viewed abroad as a distinctively Scandinavian approach to systems design. This Scandinavian approach might be called a work-oriented design approach. Democratic participation and skill enhancement, and not only productivity and product quality, are themselves considered objective of design. [Based on the two research projects, DEMOS and UTOPIA, I have elaborated this approach in detail in Work-Oriented Design of Computer Artifacts (1989). This paper is based on that work.] Two important features of participatory design shape its trajectory as a design strategy. The political one is obvious. Participatory design raises questions of democracy, power, and control in the workplace. In this sense it is a deeply controversial issue, especially from a management point of view. The other major feature is technical—its promise that the participation of skilled users in the design process can contribute importantly to successful design and high-quality products. Some experiences, perhaps most developed in Scandinavia, support this prediction and contribute to the growing interest in participatory design in the United States and other countries; by contrast, “expert” design strategies have too often turned out to be failures in terms of the usability of the resulting systems. These two features together suggest that there should be a strong link between the skill and product quality aspect of user participation and the democracy and control aspect, or else participatory design will be a deeply controversial issue from the point of view of the employees and trade unions. The trade-union-oriented democracy aspect of skill and participation in design is discussed in the first part of the chapter.


2020 ◽  
Vol 19 (s) ◽  
pp. 1-1
Author(s):  
M. Pino ◽  
S. Benveniste ◽  
S. Damnee ◽  
B. Charlieux ◽  
E. Berger ◽  
...  

2021 ◽  
Author(s):  
Jane Clemensen ◽  
Kristina Garne Holm ◽  
Pernille Ravn Jakobsen ◽  
Charlotte Myhre Jensen ◽  
Charlotte Nielsen ◽  
...  

BACKGROUND Participatory Design (PD) is a methodology that focuses on user participation in the design of new technologies to leverage organizational changes. PD emerged within the computer field in the 1970s and 1980s when new programs and technologies were developed to empower workers by involving them in matters that concerned them. The concept of ‘users’ emerged during the design and development of personal computers. Consequently, users became central and key decision-makers in the generation of new technology. PD in health research has been proven to change clinical practice. Genuine user involvement that includes all stakeholders, and robust collaborations across sciences, sectors, and disciplines are basic elements of successful research to change clinical practice and to implement novel technical and organizational approaches. OBJECTIVE The aim of this paper is to share knowledge, experiences, and reflections regarding the results and impact of 7 studies completed by our group by: • Describing how PD can be applied in health science. • Illustrating how PD facilitates organizational changes, new perspectives and new communication methods. • Explaining the relevance and suitability of PD as a research design in health science. • Providing recommendations for conducting PD studies in health research. METHODS We reviewed 7 PD-based health science research studies which our group completed over a 19-year span. The paper presents examples from the 3 phases of PD and finally offers recommendations for future PD researchers. RESULTS This paper presents examples from 7 PD studies and finally offers recommendations for future PD researchers. All of the described studies promoted organizational changes supported by health technology and have been implemented at either international, national, regional, or local levels. In all the studies the researcher supported and facilitated creative processes in which users were heard and could participate when aiming to change clinical practice supported by new health technologies or novel applications of extant technology developed in close collaboration. An important component of all the PD studies was the field study as an ideal method to observe needs and interventions in real-life settings. CONCLUSIONS The use of PD in clinical health research facilitates new ways of offering patient pathways supported by tailored technology. In PD mutual learning and co-creation is facilitated. Thus, learning from users, rather than studying them, corroborates extant information and reveals new knowledge.


1995 ◽  
Author(s):  
Robert Fowles ◽  

The requirement for citizen participation in sustainable development through Agenda 2 1 demands a redefinition of the familiar hierarchic and oligarchic geography of power. However, for the past twenty five years or so, in some areas of architecture and planning, user participation has been acknowledged as essential to a socially just design and development process, and there are many architects well placed to play a significant role in this realignment of power by utilising their knowledge of participatory design procedures and their skill of holistic comprehension of complex systems. The paper illustrates, Erom the direct experience of the author in three action networks at the local, national and European levels, how architects are synthesising social and ecological criteria when engaging in sustainable development programs. Schools of architecture must also engage with this process so that architects of the future can continue the contributions already made by a few in the discipline and adjust to the changing local and global demands on the profession.


1994 ◽  
Vol 13 (479) ◽  
Author(s):  
Susanne Bødker

<p>User participation in design is a well recognized way of gaining more knowledge about work, and of improving the quality of the computer application to be designed. Yet many experiences with user participation were gained under circumstances quite different from those of corporations in the 1990's - in the Scandinavian collective resource projects. This paper will argue that a lot can still be learned from these projects, in particular when it comes to the creation of conditions for participation.</p><p>The paper will present a recent project, the AT project, in order to discuss the concerns and conditions of participatory design projects today. This discussion seeks inspiration also in philosophical concerns regarding human development. The main message is that we shouldn't throw out the baby with the bath water, though certainly many aspects need to be rethought. The paper goes on to suggest that new alliances between groups in organizations, with due concern for their diversity of resources, and with constructive use of the conflicts inherent in the organization despite their fundamentally conflicting interests, may be a way forward in empowering organizations, making room for groups and individuals within them to act. The paper discusses experiences with ways of setting up design activities in such an environment.</p>


2019 ◽  
Vol 10 (1) ◽  
pp. 1
Author(s):  
Rodrigo Bonacin ◽  
Julio Cesar Dos Reis ◽  
Maria Cecília Calani Baranauskas

According to the principles of participatory design, a genuine democratic process requires effective participation of all affected people in the design process; this must include affected disabled users. However, user participation entails complex problems, which are aggravated by conditions of illiteracy and/or aging. This article presents the concept of Universal Participatory Design, a design philosophy and practice that aims to be inclusive during the design process, and which has a positive result for all. We first conducted a review of the literature to understand the limits of the relationships between participatory design and universal design. This paper then addresses some of the challenges to achieve Universal Participatory Design (UPD) by juxtaposing deficits observed in the literature with issues we experienced during two research projects. We discuss the key components of Participatory Design and its relationship to UPD, and establish a research agenda that aims to conceptualize and investigate participatory design with universal access. Our findings indicate the need for flexible design methods, adaptable artifacts, and positive designers’ attitudes when encountering unexpected situations.


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