Using Design Patterns to Incorporate Usability in Notifications from MOOCs

Author(s):  
Ricardo Mendoza-González

Feedback provided by interactive systems is crucial to ensure a good user experience. In this vein, notifications represent the most common kind of feedback from interactive systems, such as MOOCs. In this scenario, notifications from system to users require a special look from designers since three basic types of interaction/communication converge in MOOCs: User-User; User-Platform (content); User-group. Every kind of interaction may require a specific mode of notifications, nevertheless it is possible to extract the basic types of notifications from MOOCs and then specify them into a pattern-based structure which could be easily incorporated into the systems life cycle. This strategy may contribute both to facilitate designers to create well designed notifications for MOOCs and to enhance user experience through its final application.

Author(s):  
Raja Ramanathan

Software Architecture has evolved from simple monolithic system designs to complex, multi-tiered, distributed, and componentized abstractions. Service-driven architectural approaches have been a major driver for enabling agile, cost-effective, flexible, and extensible software applications and integration solutions that support the business dynamics of today’s fast-paced enterprises. SOA and the SCA model have been the typical Service-driven architectural approaches used in enterprises today, to tackle the challenges of developing and implementing agile and loosely coupled software and enterprise integration solutions. Recent trends involve the use of Web APIs and RESTful architecture in the enterprise for agile service development and application integration. The goal of this chapter is to explore, discuss, and recommend methodologies for Service-driven Computing in the enterprise. Service versioning is detailed as a primary architectural approach for accommodating modifications to services during their life cycle. Service Mediation, Enterprise Service Bus, and Composition mechanisms including Enterprise Mashups are explored. The chapter also presents the business value of APIs in the enterprise and investigates the value-add to Social Media and Cloud enterprise initiatives. The typical phases of a Service-driven development life cycle are explained and service design patterns to facilitate the engineering of flexible service-based applications are described. The chapter concludes with thoughts on future opportunities and challenges in the area of Service-driven computing.


Author(s):  
José Luis González Sánchez ◽  
Rosa Maria Gil Iranzo ◽  
Francisco L. Gutierrez Vela

Video games are the most economically profitable entertainment industry. The nature of their design means that user experience is enriched by emotional, cultural, and other subjective factors that make design and / or evaluation difficult using traditional methods commonly used in interactive systems. It is therefore necessary to know how to apply Playability in order to design, analyze, optimize, and adapt it to a player’s preferences. In this chapter, the authors present a way to perform UX based on Playability techniques by adding hedonic factors that enrich the development of video games. The aim is to easily and cost-effectively analyze the different degrees of Playability within a game and determine how player experience is affected by different game elements. These results can be applied in the educational field where the experience of the pupils with educational video games is a crucial factor for the success of the learning process.


2020 ◽  
Vol 28 (3) ◽  
pp. 175-188
Author(s):  
Yongfeng Li ◽  
Liping Zhu

User experience is a key quality of mobile application design. It involves all aspects of human–computer interactions, and thus the optimisation of user experience is a multi-objective optimisation problem. User experience is subjective and uncertain; however, very little attention has been directed toward this issue when optimising user experience. In this article, a grey-fuzzy-based Taguchi approach is proposed to optimise user experience in mobile application design. Design analysis is first conducted to determine mobile design patterns and user experience characteristics. Next, a Taguchi experiment is executed, and then the signal-to-noise ratios are computed. After that, the signal-to-noise ratios are transformed into a multi-response performance index via a grey-fuzzy-based analysis. Finally, based on the multi-response performance index, the optimal design is achieved by using statistical analysis. A mobile health application design was employed to illustrate the proposed approach. The results indicate that this approach can effectively manage the subjectivity and uncertainty concerning user experience characteristics, and can be used as a general robust design approach for optimising user experience of mobile application design.


Author(s):  
Devesh Bathla ◽  
Shraddha Awasthi ◽  
Kuber Singh

In every field, during a particular era, there is someone who stands up to a cause. There is a “North Star” in the sky to guide the “navigator” who might erringly go astray to reach the destination. The star gives direction through sheer stability. Consumer analytics as such is widely accepted throughout the world. It especially has a firm footing in enriching user experience thanks to the gigantic data collection exercise. The popularity seems to have stemmed from the fact that analytics is the real “navigator” based on data facts and the panacea for the business problems and leads the way forward whenever required. Customer journey analytics is a key instrument in the profitability framework. It also aims to provide a view of customers that is essentially dynamic in nature and other key data points observed during the life cycle of a customer. It further covers ahead of the prevailing product ownership and user data for inculcating the information such as digital channel interactions, social media, voice-of-the-consumer interactions, sentiment analysis, and more.


2014 ◽  
Vol 989-994 ◽  
pp. 5528-5531
Author(s):  
Xiao Meng Mao

Discusses the realization of the path of the mobile terminal application software emotional interaction design. Analyzed design features of mobile terminal application software with combined hardware and software features. Analysis of the current features of emotional interaction design software applications. People's basic functional requirements of the mobile terminal application software for rising to the emotional and reflective user experience. Realize the emotional user experience needs improvements of interactive mode; interface design patterns; human-computer interaction applications feedback and deep-rooted experience of the target software features.


2018 ◽  
Vol 148 (suppl_2) ◽  
pp. 1422S-1427S ◽  
Author(s):  
Leila G Saldanha ◽  
Johanna T Dwyer ◽  
Richard A Bailen ◽  
Karen W Andrews ◽  
Joseph W Betz ◽  
...  

Abstract Launched in 2008, the Dietary Supplement Label Database (DSLD) permits the search of any term that appears anywhere on product labels. Since then, the database's search and download features have been periodically improved to enhance use for researchers and consumers. In this review, we describe how to customize searches and identify products and ingredients of interest to users in the DSLD, and provide the limitations of working with information derived from dietary supplement product labels. This article describes how data derived from information printed on product labels are entered and organized in the DSLD. Among the challenges are determining the chemical forms, types of extract, and amounts of dietary ingredients, especially when these are components of proprietary blends. The FDA announced new dietary supplement labeling regulations in May 2016. The 2017 DSLD has been updated to reflect them. These new regulations and examples cited in this article refer to this redesigned version of the DSLD. Search selection characteristics such as for product type and intended user group are as described in FDA guidance and regulations for dietary supplements. For this reason, some age groups (such as teens and seniors) and marketing recommendations for use (e.g., weight loss, performance, and other disease- or condition-specific claims) are not included in the search selections. The DSLD user interface features will be revised periodically to reflect regulatory and technologic developments to enhance user experience. A comprehensive database derived from analytically verified data on composition would be preferable to label data, but is not feasible for technical, logistic, and financial reasons. Therefore, a database derived from information printed on product labels is the only practical option at present for researchers, clinicians, and consumers interested in the composition of these products.


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