Smart Items in Real Time Enterprises

Author(s):  
Zoltán Nochta

This chapter deals with the idea of how—as we call them—“smart items” can contribute to the overall vision of the real time enterprise by utilizing ubiquitous computing (UC) technologies. First, an overview of functionality is given that smart items can offer to improve enterprise business processes. The discussed capabilities making everyday objects or goods “smart” are grouped into categories called Information Storage, Information Collection, Communication, Information Processing and Performance of Actions. This is followed by an overview of ways in which enterprise businesses processes can profit from these capabilities. The consistent and reliable integration of smart items into traditional enterprise software systems requires the implementation of a middleware layer. An important goal of the middleware is to hide technology specifics of ubiquitous computing systems from the applications that rely on them. The approach described is service orientation which allows the consistent encapsulation and standardized usage of the required functionality in a given business process.

Author(s):  
J. A. Quilici-Gonzalez ◽  
G. Kobayashi ◽  
M. C. Broens ◽  
M. E. Q. Gonzalez

In this article, the authors investigate, from an interdisciplinary perspective, possible ethical implications of the presence of ubiquitous computing systems in human perception/action. The term ubiquitous computing is used to characterize information-processing capacity from computers that are available everywhere and all the time, integrated into everyday objects and activities. The contrast in approach to aspects of ubiquitous computing between traditional considerations of ethical issues and the Ecological Philosophy view concerning its possible consequences in the context of perception/action are the underlying themes of this paper. The focus is on an analysis of how the generalized dissemination of microprocessors in embedded systems, commanded by a ubiquitous computing system, can affect the behaviour of people considered as embodied embedded agents.


Author(s):  
KIYOSHI ITOH ◽  
YASUHISA TAMURA ◽  
SHINICHI HONIDEN

A software prototyping environment called TransObj (TRANSaction and OBJect) is used for designing real-time Transaction-based Concurrent Software Systems (TCSS). In a TCSS design process, a software designer should perform both functional design and performance design. The designer should change his design view from a transaction-based paradigm to an object-based paradigm during the TCSS design process. Recognition of re-entrant functional objects and serially reusable functional objects in the TCSS should be required. TransObj includes the Stepwise Prototyping Method (SPM), and two SPM-based tools: Prolog-based TransObj (P-TransObj) and GPSS-based TransObj (G-TransObj). SPM enables the designer to advance both functional design and performance design for the TCSS prototype as controling the change of design view paradigms. P-TransObj mainly checks the prototype in a microscopic view on a personal computer. G-TransObj mainly checks the same prototype with a longer time span on a large-scale computer.


2010 ◽  
Vol 1 (3) ◽  
pp. 11-23 ◽  
Author(s):  
J. A. Quilici-Gonzalez ◽  
G. Kobayashi ◽  
M. C. Broens ◽  
M. E. Q. Gonzalez

In this article, the authors investigate, from an interdisciplinary perspective, possible ethical implications of the presence of ubiquitous computing systems in human perception/action. The term ubiquitous computing is used to characterize information-processing capacity from computers that are available everywhere and all the time, integrated into everyday objects and activities. The contrast in approach to aspects of ubiquitous computing between traditional considerations of ethical issues and the Ecological Philosophy view concerning its possible consequences in the context of perception/action are the underlying themes of this paper. The focus is on an analysis of how the generalized dissemination of microprocessors in embedded systems, commanded by a ubiquitous computing system, can affect the behaviour of people considered as embodied embedded agents.


2012 ◽  
Vol 263-266 ◽  
pp. 1438-1441
Author(s):  
Xia Peng ◽  
Ping Zhu

The storage management system manages and controls for storage in-out stock activities, and has an important significance for coordinating production and operation of enterprise, improving economic efficiency. Requirement analysis is the basis of software development, mainly is functional requirement analysis and performance requirement analysis. First, do the functional requirement analysis, through analysis the business processes, analysis the main functions and processes of system with data flow diagram, and list the buyer, purchase commodity information, sales production, commodity stock table and data dictionary item. Then, do performance requirement analysis; describe the main content of the three aspects of accuracy, time characteristics and flexibility, especially analysis the C/S structure model to build software systems. In this paper, describes the overall concept of software function and performance as the specific software requirement specification, lays a foundation for the development of storage management system.


Author(s):  
Chung-Yeung Pang

To meet business demands, enterprise software systems are required to be more dynamic, flexible and adaptive. Business processes must often be context-aware. Things get complicated when enterprise software systems, after a decade of evolution, comprise heterogeneous platforms and different technological stacks. This chapter presents the design and implementation of a cross-platform architecture with intelligent agents for dynamic business rules, process flows and services composition. The architecture includes an Enterprise Service Bus for service integration. Service agents are used to handle services. A Central Intelligent Agent that contains a Prolog-style rule-based engine is designed to execute business rules and processes. These agents are implemented in both Java and COBOL. Business process flows are completely rule- and context-driven. The services and components for the business processes are dynamically constructed. The proposed architecture and programming model enables fast prototyping and rapid development in an agile development process across different platforms.


2021 ◽  
Vol 13 (1) ◽  
pp. 7-20
Author(s):  
Jerzy Kisielnicki ◽  
Marek Michal Markowski

Abstract The current, fast market changes require enterprises to dynamically adapt the way they conduct their business. This poses many challenges for information technology. Market requirements for immediate response to business changes became the basis of the idea of a real-time information processing (RTE) company. RTE provides real-time information to employees and business partners. Integrated IT systems supporting management constitute a common platform – the foundation of a real-time enterprise. The aim of the article is to present the basic problems of building an IT system that is the basis of a real-time information processing (RTE) company. It is a summary of our work on this type of system. The article justifies the thesis about the need to build a system for the RTE’s requirements and the conditions of its implementation. Such a system is designed to provide employees and business partners with the information they need in real time. The use of integrated systems such as ERP, CRM, SCM, and so on provides the ability to implement the main business processes of a real-time enterprise. The article presents both literature analysis and the characteristics of own work on designing IT systems for RTE. Particular attention was paid to the analysis of success factors (determinants) in system design and the use of MUST methodology (MUST is a Danish acronym for theories of and methods for design activities). The final part of the article presents a proposal for further work on IT systems for RTE in the context of existing trends such as DARQ technology (Distributed Ledger, Artificial Intelligence, Extended Reality, Quantum computing).


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