software prototyping
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2021 ◽  
Author(s):  
Elizabeth Bjarnason ◽  
Franz Lang ◽  
Alexander Mjöberg

2021 ◽  
Vol 7 (6) ◽  
pp. 58194-58213
Author(s):  
Jefferson Junior Alves da Silva ◽  
Ítalo Flexa Di Paolo ◽  
Wanderson Alexandre da Silva Quinto ◽  
Adriano Cesar Calandrini Braga ◽  
Denilson Ricardo de Lucena Nunes ◽  
...  

 In Northern Brazil, many açaí producers have difficulties and are even unaware of methods that can be used to treat the waste from their production. There are many reports on how this waste is disposed of and several methods are not advisable due to poor compliance with Federal Law no. 12,305/2010, which established the National Solid Waste Policy. On the other hand, some industrial segments or links of large, medium, and small size are interested in this waste for use in different branches of activity; however, there is no computational tool that guarantees integration between such segments, which prevents waste from flowing. These processes are linked to reverse logistics and revaluation with waste recycling. In this regard, the main objective of our work is to promote an experiment platform to serve as “evolutionary prototyping” that meets the development of software in an agile, incremental, iterative approach and synergistically integrates the links of the production chain, increasing assertiveness in açaí solid waste management throughout Pará.


Author(s):  
Mika Saari ◽  
Jari Soini ◽  
Jere Grönman ◽  
Petri Rantanen ◽  
Timo Mäkinen ◽  
...  

The paper examines the Third Mission of universities from the point of view of company collaboration in the prototype development process. The paper presents an implementation of university-enterprise collaboration in prototype development described by means of process modeling notation. In this article, the focus is on modeling the software prototyping process in a research context. This research paper introduces prototype development in a university environment. The prototypes are made in collaboration with companies, which offered real-world use cases. The prototype development process is introduced by a modeling procedure with four example prototype cases. The research method used is an eight-step process modeling approach. The goal was to find instances of activity, artifact, resource, and role. The results of modeling are presented using textual and graphical notation. This paper describes the data elicitation, where the process knowledge is collected using stickers-on-the-wall technique, and the creation of the model is described. Finally, the shortcomings found in our existing practices and possibilities for improving our prototype development processes and practices are discussed.


2020 ◽  
Vol 12 (2) ◽  
pp. 159-182
Author(s):  
Michal Šipoš ◽  
Slavomír Šimoňák

Abstract The paper presents some of our recent results in the field of computer emulation for supporting and enhancing the educational processes. The ATmega 328P micro-controller emulator has been developed as a set of emuStudio emulation platform extension modules (plug-ins). The platform is used at the Department of Computers and Informatics as a studying and teaching support tool. Within the Assembler course, currently, the Intel 8080 architecture and language is briefly described as a preliminary preparation material for the study of Intel x86 architecture, and the Intel 8080 emuStudio emulator module is used here. The aim of this work is to explore the possibility to enrich the course by introducing a more up-to-date and relevant technology and the ATmega is the heart of Arduino – a popular hardware and software prototyping platform. We consider the options to make the process of studying the assembly language principles more attractive for students and using the ATmega AVR architecture, which is broadly deployed in embedded systems, seems to be one of them.


2020 ◽  
Vol 36 (19) ◽  
pp. 4951-4954
Author(s):  
Lina Yang ◽  
Shuang Jiang ◽  
Bibo Jiang ◽  
Dajiang J Liu ◽  
Xiaowei Zhan

Abstract Summary Here, we present a highly efficient R-package seqminer2 for querying and retrieving sequence variants from biobank scale datasets of millions of individuals and hundreds of millions of genetic variants. Seqminer2 implements a novel variant-based index for querying VCF/BCF files. It improves the speed of query and retrieval by several magnitudes compared to the state-of-the-art tools based upon tabix. It also reimplements support for BGEN and PLINK format, which improves speed over alternative implementations. The improved efficiency and comprehensive support for popular file formats will facilitate method development, software prototyping and data analysis of biobank scale sequence datasets in R. Availability and implementation The seqminer2 R package is available from https://github.com/zhanxw/seqminer. Scripts used for the benchmarks are available in https://github.com/yang-lina/seqminer/blob/master/seqminer2%20benchmark%20script.txt. Supplementary information Supplementary data are available at Bioinformatics online.


Author(s):  
Sakban Arifin ◽  
Jemakmun Jemakmun ◽  
Hutrianto Hutrianto

The software for submitting School Operational Assistance funds is an improvement in the quality of education by providing educational funding from School Operational Assistance National Budget funds. Ministry of Religion and schools still experience difficulties in carrying out bookkeeping usage and the results of spending from School Operational Assistance funds. So that this study aims to create a web-based application that makes it easy for admins to examine all School Operational Assistance funds and input submissions & reports that have collected report data. Submission is an activity aimed at providing information about the causes and consequences of a policy that is being implemented, while School Operational Assistance is a government program which is basically to provide funding for non-personnel operational costs. In this study data collection was carried out by observation, interview, and literature methods and the development of software prototyping systems as the basis of the concept of working models with the aim of developing the model into a final system


Author(s):  
Nane Kratzke ◽  
Robert Siegfried

Cloud computing can be a game-changer for computationally intensive tasks like simulations. The computational power of Amazon, Google, or Microsoft is even available to a single researcher. However, the pay-as-you-go cost model of cloud computing influences how cloud-native systems are being built. We transfer these insights to the simulation domain. The major contributions of this paper are twofold: (A) we propose a cloud-native simulation stack and (B) derive expectable software engineering trends for cloud-native simulation services. Our insights are based on systematic mapping studies on cloud-native applications, a review of cloud standards, action research activities with cloud engineering practitioners, and corresponding software prototyping activities. Two major trends have dominated cloud computing over the last 10 years. The size of deployment units has been minimized and corresponding architectural styles prefer more fine-grained service decompositions of independently deployable and horizontally scalable services. We forecast similar trends for cloud-native simulation architectures. These similar trends should make cloud-native simulation services more microservice-like, which are composable but just “simulate one thing well.” However, merely transferring existing simulation models to the cloud can result in significantly higher costs. One critical insight of our (and other) research is that cloud-native systems should follow cloud-native architecture principles to leverage the most out of the pay-as-you-go cost model.


Author(s):  
Shruti Gupta

In an age where everyone is carrying a smart phone, it is of utmost importance to make efficient use of the upcoming technologies. This indicates the rise in number of applications being created for mobile devices. As a result, mobile user interface designing has become a significant part of application designing. There has been an increasing number of devices today providing powerful graphics capabilities helping users to deal with huge amount of information. However, the prototyping tools currently being used in the industry are lacking features and are not addressing some of the prime issues like user friendliness, functionalities, representation, and enforcement. This chapter presents a tool based on an analysis of different popular prototyping tools in the industry which will overcome some or all of the major issues faced by application designers. The authors describe the prototyping tool's concept, design, features, as well as how it is suitable for making great user interfaces helping application designers to design exactly what they want.


2019 ◽  
Vol 132 ◽  
pp. 29-46 ◽  
Author(s):  
Tim Besard ◽  
Valentin Churavy ◽  
Alan Edelman ◽  
Bjorn De Sutter
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