Library 2.0 as a New Participatory Context

Author(s):  
Gunilla Widén-Wulff

The Library 2.0 is a continuation of the development of digital libraries and user oriented digital information services such as MyLibrary. The 2.0 is used to distinguish the present initiatives from the traditional library and information services denoted as Library 1.0 (Maness, 2006). Because of the technological development of electronic resources, the means of collecting, storing, managing, and using widely distributed knowledge resources stored in a variety of electronic forms has changed (Griffin, 1998). Digital libraries have been seen as libraries without walls being logical extensions to libraries (Fox & Urs, 2002) and they have shortened the distance between author and reader by giving a more direct involvement in the dissemination of information. The fundamental mission to facilitate and provide access to information and knowledge has remained, but the processes, tools, and techniques have undergone major development. The initiatives describing personalized Web services like MyLibrary (Cohen, Fereira, et al., 2000) are a further development of digital libraries, which define personalized library services to users who are Web users. This group of users expects customization and interactivity. After the initial MyLibrary initiative there have been several dozen implementations of similar projects worldwide. However, during the initial years, the adoption rates of these services reached only about 10% of the potential user community (Gibbons, 2003). It is important to look at the barriers to personalized service because this seems to be the future of the digital world and the next big challenge at hand; what challenge will the Web 2.0 services pose to the libraries where libraries share the technological and social space with the Web? New trends like personalization, self service, mobility, and technology have created a Web environment that is transforming how users are interacting with information (Bearman, 2007; Benson & Favini, 2006; Coombs, 2007).

2019 ◽  
Vol 9 (3) ◽  
pp. 23-47
Author(s):  
Sumita Gupta ◽  
Neelam Duhan ◽  
Poonam Bansal

With the rapid growth of digital information and user need, it becomes imperative to retrieve relevant and desired domain or topic specific documents as per the user query quickly. A focused crawler plays a vital role in digital libraries to crawl the web so that researchers can easily explore the domain specific search results list and find the desired content against the query. In this article, a focused crawler is being proposed for online digital library search engines, which considers meta-data of the query in order to retrieve the corresponding document or other relevant but missing information (e.g. paid publication from ACM, IEEE, etc.) against the user query. The different query strategies are made by using the meta-data and submitted to different search engines which aim to find more relevant information which is missing. The result comes out from these search engines are filtered and then used further for crawling the Web.


Author(s):  
Y. Theng ◽  
A. Khoo ◽  
M. Chan

Designers often design for themselves unless they are trained to realise that people are diverse, and that users are unlikely to be like them. The more errors that can be avoided “up front” by the right method, the less work both test-users and designers will have to put in to refine prototypes to improve their usability. Landauer (1995) points out that it is not good enough to design interactive systems without subjecting it to some form of evaluation, because it is impossible to design an optimal user interface in the first attempt. Dix Finlay, Abowd, and Beale (1998) argue that even if one has used the best methodology and model in the design of usable interactive systems, one still needs to assess the design and test the system to ensure that it behaves as expected and meets users’ requirements. Nielsen’s (1993) advice with respect to interface evaluation is that designers should simply conduct some form of testing. As digital libraries (DLs)—interactive systems with organised collections of information—become more complex, the number of facilities provided by them will increase and the difficulty of learning to use these facilities will also increase correspondingly. Like the Web, DLs also provide non-linear information spaces in which chunks of information are inter-connected via links. However, they are different in character from the Web in several important respects: a DL represents a collection for a specific purpose containing text-based and/or geospatial content and has search strategies that are clearly defined and more powerful. After a decade of DL research and development, DLs are moving from research to practice, from prototypes to operational systems (Borgman, 2002). In the digital world, real world cues such as face-to-face interactions with human librarians and thumbing through hardcopy books have been replaced by drop-down menus, search screens, and Web page browsing. In DLs, users must map their goals onto DLs’ capability without the assistance of a human librarian. As a result, wide acceptance of DLs will only be achieved if they are easy to learn and use relative to the perceived benefit (Borgman, 2000).


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Titilola Aminat Bayero Abdussalam ◽  
Janet Oluseyi Adewara ◽  
Jamiu Wankasi Abdulraheem ◽  
Tunde Toyese Oyedokun ◽  
Tawakalitu Raufu Balogun

Purpose Funding issues is observed to be the major stumbling block for the development of digital libraries in Nigeria. Hence, this paper aims to explore issues in obtaining and allocating funds for digital library development. Design/methodology/approach The review is an explorative report of the state of affairs of digital library development in Nigeria with the associated fundraising issues. Findings Digital library initiatives are coincidental development with transformational change in the technology-driven world of global information distribution. The desire of the information users to have better-unrestricted access to information becomes the hallmark of digital content development and web-based information services. The goal of making information accessible globally to large and diverse information users was achievable with the development of a digital library that provides enhanced information services, improves access and usability of digital information resources. Originality/value The library of the future has already materialized in form of digital library services, but the cost of developing a digital library is not foreseeable cheap, and if Nigerian libraries are to achieve digital library service goal, alternative sources of finance need to be sought after through fundraising scheme from friends of the library, rental services, consultation fees and collaboration effort on library consortia as well as advocacy for open access initiatives.


2014 ◽  
Vol 9 (1) ◽  
pp. 185-192 ◽  
Author(s):  
Celia Emmelhainz

This article seeks to outline the use of controlled vocabulary standards for qualitative datasets in cultural anthropology, which are increasingly held in researcher-accessible government repositories and online digital libraries. As a humanistic science that can address almost any aspect of life with meaning to humans, cultural anthropology has proven difficult for librarians and archivists to effectively organize. Yet as anthropology moves onto the web, the challenge of organizing and curating information within the field only grows. In considering the subject classification of digital information in anthropology, I ask how we might best use controlled vocabularies for indexing digital anthropological data. After a brief discussion of likely concerns, I outline thesauri which may potentially be used for vocabulary control in metadata fields for language, location, culture, researcher, and subject. The article concludes with recommendations for those existing thesauri most suitable to provide a controlled vocabulary for describing digital objects in the anthropological world.


2019 ◽  
Vol 15 (01) ◽  
pp. 1-8
Author(s):  
Ashish C Patel ◽  
C G Joshi

Current data storage technologies cannot keep pace longer with exponentially growing amounts of data through the extensive use of social networking photos and media, etc. The "digital world” with 4.4 zettabytes in 2013 has predicted it to reach 44 zettabytes by 2020. From the past 30 years, scientists and researchers have been trying to develop a robust way of storing data on a medium which is dense and ever-lasting and found DNA as the most promising storage medium. Unlike existing storage devices, DNA requires no maintenance, except the need to store at a cool and dark place. DNA has a small size with high density; just 1 gram of dry DNA can store about 455 exabytes of data. DNA stores the informations using four bases, viz., A, T, G, and C, while CDs, hard disks and other devices stores the information using 0’s and 1’s on the spiral tracks. In the DNA based storage, after binarization of digital file into the binary codes, encoding and decoding are important steps in DNA based storage system. Once the digital file is encoded, the next step is to synthesize arbitrary single-strand DNA sequences and that can be stored in the deep freeze until use.When there is a need for information to be recovered, it can be done using DNA sequencing. New generation sequencing (NGS) capable of producing sequences with very high throughput at a much lower cost about less than 0.1 USD for one MB of data than the first sequencing technologies. Post-sequencing processing includes alignment of all reads using multiple sequence alignment (MSA) algorithms to obtain different consensus sequences. The consensus sequence is decoded as the reversal of the encoding process. Most prior DNA data storage efforts sequenced and decoded the entire amount of stored digital information with no random access, but nowadays it has become possible to extract selective files (e.g., retrieving only required image from a collection) from a DNA pool using PCR-based random access. Various scientists successfully stored up to 110 zettabytes data in one gram of DNA. In the future, with an efficient encoding, error corrections, cheaper DNA synthesis,and sequencing, DNA based storage will become a practical solution for storage of exponentially growing digital data.


Author(s):  
F. J. CABRERIZO ◽  
J. LÓPEZ-GIJÓN ◽  
A. A. RUÍZ ◽  
E. HERRERA-VIEDMA

The Web is changing the information access processes and it is one of the most important information media. Thus, the developments on the Web are having a great influence over the developments on others information access instruments as digital libraries. As the development of digital libraries is to satisfy user need, user satisfaction is essential for the success of a digital library. The aim of this paper is to present a model based on fuzzy linguistic information to evaluate the quality of digital libraries. The quality evaluation of digital libraries is defined using users' perceptions on the quality of digital services provided through their Websites. We assume a fuzzy linguistic modeling to represent the users' perception and apply automatic tools of fuzzy computing with words based on the LOWA and LWA operators to compute global quality evaluations of digital libraries. Additionally, we show an example of application of this model where three Spanish academic digital libraries are evaluated by fifty users.


2021 ◽  
pp. 231971452110220
Author(s):  
Badra Sandamali Galdolage

The value co-creation scholarly work has been criticized for neglecting the possible failures in the collaborative value creation process, which is termed as ‘value co-destruction’. Additionally, both the value co-creation and available limited research work in value co-destruction have overly attended on actor-to-actor interactions taking place in traditional service encounters, disregarding the practical movement towards the provision of services via technological platforms. Though there are ample studies that recognize factors influencing customer acceptance or rejections of technologies, a very limited number of studies have focused on exploring how and why customer collaboration with self-service technologies (SSTs) goes wrong due to the failures in the co-creation process. Therefore, this study attempts to understand how ‘value co-destruction’ takes place in the SSTs. Following a qualitative inquiry, using semi-structured interviews with 25 individuals, 15 reasons for co-destruction that vary among different customer demographics were found and classified into four integrative themes as ‘inabilities in co-learning’, ‘poor co-operation’, ‘problems with connecting’ and ‘poor corrective actions’. The findings fill the gap in the literature by addressing value co-destruction in technological interfaces, particularly in the SST context. Further, it will help practitioners to design and deliver value-enhancing self-service technological interfaces, resulting in none or minimum difficulties for customers.


2019 ◽  
Vol 9 (2) ◽  
pp. 1-4
Author(s):  
Sukumar Mandal

Digital library is a collection of electronic objects. Information retrieval is a part of digital library system. Digital library can be developed through open source software and tools. Institutional digital repository is also an important field in present and next generation automated and digital library system. Now, this paper is present how to import metadata formats from different database by EPrints for the development of institutional digital repository. There are different types of metadata formats available in open source environment but this paper is shows some high and matured level software for development and designing this integrated framework. However, in this section has a show how to data import from Koha, Emerald, D-Space, and Vu-Find for the better management of digital information services among the users as well as library professionals.


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