Digital Museums in 3D Virtual Environment

Author(s):  
Kingkarn Sookhanaphibarn ◽  
Ruck Thawonmas

This chapter aims to present an overview of the field of digital museums and describes the current framework of content management systems feasibly integrated in the museums in 3D virtual environment for assisting visitors to deal with information overload and providing personalized recommendations, content, and services to them. Digital museums in 3D virtual environment are an intriguing alternative to let visitors experience them compared to thousands of existing digital museums that are similar to digital archiving places published in the Internet. Exemplary characteristics of digital museums in Web 1.0, Web 2.0, and Second Life are also reviewed and discussed. Moreover, prior classification of visiting styles essential to personalize the museum context and content is described in this chapter.

Author(s):  
Paolo Massa

This chapter discusses the concept of trust and how trust is used and modeled in online systems currently available on the Web or on the Internet. It starts by describing the concept of information overload and introducing trust as a possible and powerful way to deal with it. It then provides a classification of the systems that currently use trust and, for each category, presents the most representative examples. In these systems, trust is considered as the judgment expressed by one user about another user, often directly and explicitly, sometimes indirectly through an evaluation of the artifacts produced by that user or his/her activity on the system. We hence use the term “trust” to indicate different types of social relationships between two users, such as friendship, appreciation, and interest. These trust relationships are used by the systems in order to infer some measure of importance about the different users and influence their visibility on the system. We conclude with an overview of the open and interesting challenges for online systems that use and model trust information.


Author(s):  
Emil R. Kaburuan ◽  
Chien-Hsu Chen ◽  
Tay-Sheng Jeng

The growing numbers of online religion practice has increased significantly. This growing number is not only based on the website pattern, but also in the 3D online virtual environment. Over the last three years the practice of online churchgoing in the 3D virtual environment has grown rapidly through the arrival of a number of large, well-financed projects supported by well-known real-world Christian groups. This phenomenon has been allowing users not only just participate but also experiencing the online virtual environment. What are the users’ experiences in the virtual church? How does this experience relate to users’ spiritual life? These issues will be discussed in this chapter, starting with origin of online church. This is followed by the description of the one year study result based on participant observation and interview with the participants. The ability of Second Life as user generated virtual environment to act as medium of ritual practice and kinds of experience fostered will be interesting in the future development of the online church. The empirical based study may contribute greatly to a more nuanced and balanced understanding.


Author(s):  
William R. Hazlewood ◽  
Lorcan Coyle

The rise of the Internet, the ever increasing ubiquity of data, and its low signal-to-noise ratio have contributed to the problem of information overload, whereby individuals have access to more data than they can assimilate into meaningful and actionable information. Much of the success of Web 2.0 has been achieved after an effective tackling of this problem. Ambient Information Systems take the battle into the physical world by integrating information into the physical environment in a non-intimidating and non-overloading fashion. After two international workshops on Ambient Information Systems, we outline our vision for the field, consolidate a new definition, identify the key concerns of the research community, and issue a call to arms for future research.


2011 ◽  
pp. 51-83 ◽  
Author(s):  
Paolo Massa

This chapter discusses the concept of trust and how trust is used and modeled in online systems currently available on the Web or on the Internet. It starts by describing the concept of information overload and introducing trust as a possible and powerful way to deal with it. It then provides a classification of the systems that currently use trust and, for each category, presents the most representative examples. In these systems, trust is considered as the judgment expressed by one user about another user, often directly and explicitly, sometimes indirectly through an evaluation of the artifacts produced by that user or his/her activity on the system. We hence use the term “trust” to indicate different types of social relationships between two users, such as friendship, appreciation, and interest. These trust relationships are used by the systems in order to infer some measure of importance about the different users and influence their visibility on the system. We conclude with an overview of the open and interesting challenges for online systems that use and model trust information.


This paper is an introduction to wikis for health librarians. While using wikis in health is now well established, their gradual rise is similar to other Web 2.0 tools such as blogs and RSS feeds. The same principles of collaboration, knowledge-sharing, and socialization apply to wikis. Easy-to-use, interactive, and built on open platforms (though not all are free), wikis offer a number of marketing and teaching opportunities for health librarians. Ironically, owing to the prominence of Wikipedia, which paved the way for the broader acceptance of Web 2.0 technologies, wikis are moving beyond the collaborative writing of encyclopedia entries. Wikis are now used for all kinds of projects, from managing internal library content to revising important reference sources such as the International Classification of Diseases (ICD). That said, some physicians and librarians express grave concerns about using wikis to create reference works—particularly, how questionable authority and editorial controls may result in medical errors. We argue that wikis were not necessarily meant to replace trusted print and digital information. When used responsibly as part of an overall content management plan, wikis can enhance our traditional collections and services. The authors predict that wikis will continue their rise in medicine through 2008, which will lead to other creative uses and applications in health libraries.


2017 ◽  
Vol 3 (1) ◽  
pp. 374
Author(s):  
Heitor Costa Lima da Rocha ◽  
Ivo Henrique França de Andrade Dantas Cavalcanti

RESUMO A internet se apresenta como um espaço de trocas simbólicas em que a lógica da comunicação massiva passa por um processo de transformação para um modelo de auto-comunicação em massa. Analisar a evolução da rede e seus impactos nas formas de exercício do webjornalismo se faz fundamental para compreendermos a produção jornalística e sua relação com o ambiente online. Neste contexto, é evidente que a internet abre toda uma gama de novas possibilidades para a participação do leitor e disseminação da notícia. Além disso, o webjornalismo vive em constante evolução, se adaptando a novas realidades. Assim, as novas possibilidades advindas de ferramentas como gerenciadores de conteúdo, blogs e redes sociais estão modificando as formas do jornalismo exercido na Web 2.0.   PALAVRAS-CHAVE: Webjornalismo; História da Internet; Sociedade em Rede; Teorias do Jornalismo; Redes Sociais.     ABSTRACT The internet presents itself as a space of symbolic exchange in which the logic of mass communication goes through a process of transformation to a mass-self-communication model. To analyze the evolution of the network and its impact on the exercise of online journalism, becomes critical to understand the journalistic production and its relation to the online environment. In this context, it is clear that the internet opens up a whole range of new possibilities for reader participation and dissemination of news. In addition, Online journalism lives constantly evolving, adapting to new realities. Thus, the new possibilities arising from tools such as content management systems, blogs and social networks are changing the ways in wich journalism is exercised in Web 2.0.   KEYWORDS: Online Journalism; Internet History; Network Society; News Theories; Social Networks.     RESUMEN El Internet se presenta como un espacio de intercambio simbólico en el que la lógica de la comunicación de masas pasa por un proceso de transformación para un modelo de auto-comunicación de masas. Analizar la evolución de la red y su impacto en el ejercicio del periodismo en la web es clave para la comprensión de la producción periodística y su relación con el entorno. En este contexto, es evidente que el Internet abre nuevas posibilidades de participación del lector y difusión de noticias. Además, el periodismo en la red vive en constante evolución, adaptándose a las nuevas realidades. Por lo tanto, las nuevas posibilidades que surgen de herramientas tales como los sistemas de gestión de contenidos, blogs y redes sociales están cambiando las formas de periodismo ejercido en la Web 2.0.   PALAVRAS CLAVE Periodismo; Redes Sociales; Portales; Historia de Internet; La Sociedad en Red.


Author(s):  
William R. Hazlewood ◽  
Lorcan Coyle

The rise of the Internet, the ever increasing ubiquity of data, and its low signal-to-noise ratio have contributed to the problem of information overload, whereby individuals have access to more data than they can assimilate into meaningful and actionable information. Much of the success of Web 2.0 has been achieved after an effective tackling of this problem. Ambient Information Systems take the battle into the physical world by integrating information into the physical environment in a non-intimidating and non-overloading fashion. After two international workshops on Ambient Information Systems, we outline our vision for the field, consolidate a new definition, identify the key concerns of the research community, and issue a call to arms for future research.


Author(s):  
Stefan Bitzer ◽  
Lars Thoroe ◽  
Matthias Schumann

Modern Web 2.0 technologies facilitate the collaboration and sharing of information among users, thereby enabling cooperative processes of information search. One kind of user participation is collaborative tagging, where individuals assign keywords to resources and objects on the Internet. Through the allocation of keywords, objects are enhanced with user-created metadata which results in the so-called folksonomies. This chapter focuses on the classification of tags based on function and user motivation, examines advantages and disadvantages of folksonomies, and provides a review of current applications using collaborative tagging. Future trends and potential developments are identified as they relate to the implementation of collaborative tagging in corporate settings.


Sign in / Sign up

Export Citation Format

Share Document