Next Generation Multimedia on Mobile Devices

2013 ◽  
pp. 168-181 ◽  
Author(s):  
Mikel Zorrilla ◽  
María del Puy Carretero ◽  
Alejandro Ugarte ◽  
Juan Felipe Mogollón ◽  
David Oyarzun ◽  
...  

The multiplatform consumption of multimedia content has become a crucial factor in the way of watching multimedia. Current technologies such as mobile devices have made people desire access to information from anywhere and at anytime. The sources of the multimedia content are also very important in that consumption. They present the content from many sources distributed on the cloud and mix it with automatically generated virtual reality into any platform. This chapter analyzes the technologies to consume the next generation multimedia and proposes a new architecture to generate and present the content. The goal is to offer it as a service so the users can live the experience in any platform, without requiring any special abilities from the clients. This makes the architecture a very interesting aspect for mobile devices that normally do not have big capabilities of rendering but can benefit of this architecture.

Author(s):  
Keri K. Stephens

Mobile devices have diffused into work by transitioning from being organizational assets to personal communication tools. This chapter examines the perceptions and practices of diverse types of workers, located around the globe, and reveals the often-hidden complexities surrounding mobile use at work. People can use their mobiles to be productive and connected on the job, but they also face challenges. The shift in control over communication means that organizations have reacted by creating bring-your-own-device-to-work policies, banning their employees from using personal mobiles, and practically forcing workers to provide their own devices and be accessible 24/7. Along the way, workers have had to negotiate with co-workers, managers, clients, friends, strangers, and family concerning how and when they use their mobiles. As they try to build bridges between work and personal life, struggles with self-management and temporal mismatches in the form of reachability can emerge.


2021 ◽  
pp. 0887302X2199428
Author(s):  
Hyejune Park ◽  
Seeun Kim

The purpose of this study is to examine the effects of the “virtual try-on” technology (AR) and the “3D virtual store” (VR) incorporated in an apparel retail website on purchase intentions. This study highlights the mediating role of cognitive elaboration in the process through which these technologies influence purchase intentions, and examines the way consumers’ shopping goals (searching vs. browsing) interact with the website technology and influence their responses. The two experiments demonstrated that, for browsers, the website with VR was more effective in increasing purchase intentions than were the website with AR or a regular website with no technology, while for searchers, both the website with AR and the website with VR were more effective than was a regular website. In addition, cognitive elaboration mediated the interaction between a technology and a shopping goal on purchase intentions for browsers, while such a mediating effect was not found in searchers.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


Robotics ◽  
2013 ◽  
pp. 1644-1661
Author(s):  
Ibrahima Ngom ◽  
Hamadou Saliah-Hassane ◽  
Claude Lishou

Failure to integrate heterogeneous wireless systems generally makes it difficult, if not impossible, for the continuation of remote working or remote experiments when human operators and equipment coexist through networks in a collaborative environment. Mobile laboratories using ubiquitous mobile communication for next-generation heterogeneous wireless systems have prospects for increasing the operation of distributed communication and mobile ubiquitous systems. All “technology assessors” concur that tomorrow's society will have access to smart objects (mobile devices or apparatuses, mobile equipment, e.g. robots) that contain “programs” that will assist with communication in everyday life. However one of the tomorrow’s challenges will consist of programming those objects to cooperate with and control telecommunications technologies. For a Mobile Laboratory to ensure consistent mobility in an environment, it must combine various wireless networks as a single integrated system. In this chapter we propose a Mobile Laboratory Model with mobile devices that take advantage of multiple mobile gateways by using Internet Protocol (IP) as the interconnection protocol to achieve the objective stated above.


2020 ◽  
Vol 142 (03) ◽  
pp. 30-35
Author(s):  
Chitra Sethi

Abstract There are many influential women—educators, innovators, leaders—who are not only breaking the stereotype but are also role models and mentors for the next generation of female engineers. This article spotlights 10 women engineers who are transforming the fields of bioengineering, energy, robotics, and manufacturing and paving the way for other women to follow.


2020 ◽  
pp. 1-7
Author(s):  
Bharath Raju ◽  
Fareed Jumah ◽  
Vinayak Narayan ◽  
Anika Sonig ◽  
Hai Sun ◽  
...  

The earliest evidence of man’s attempts in communicating ideas and emotions can be seen on cave walls and ceilings from the prehistoric era. Ingenuity, as well as the development of tools, allowed clay tablets to become the preferred method of documentation, then papyrus and eventually the codex. As civilizations advanced to develop structured systems of writing, knowledge became a power available to only those who were literate. As the search to understand the intricacies of the human brain moved forward, so did the demand for teaching the next generation of physicians. The different methods of distributing information were forced to advance, lest the civilization falls behind. Here, the authors present a historical perspective on the evolution of the mediums of illustration and knowledge dissemination through the lens of neurosurgery. They highlight how the medium of choice transitioned from primitive clay pots to cutting-edge virtual reality technology, aiding in the propagation of medical literature from generation to generation across the centuries.


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