Designing Game-Based Learning Activities in Virtual Worlds
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In view of the current interest taking place in the area of education and virtual worlds, such as Second Life®, many educationalists have began to explore the benefits of applying game-based learning in these environments. In this chapter, the authors attempt to explore the elements associated with game-based learning in virtual worlds, focusing on the design process and how effective game-based learning activities can be achieved following pedagogic frameworks. The authors view learning in games as a form of driving learners’ motivations and this is reflected in the design and development of the virtual respiratory ward at Imperial College virtual hospital explained in this chapter.
2010 ◽
pp. 556-572
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2016 ◽
Vol 19
(1)
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pp. 101-114
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2014 ◽
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2012 ◽
Vol 263-266
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pp. 1853-1857
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