An Open Perspective for Educational Games

2022 ◽  
pp. 602-613
Author(s):  
Ismar Frango Silveira ◽  
Klinge Orlando Villalba-Condori

In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.

2018 ◽  
Vol 11 (1) ◽  
pp. 18-28 ◽  
Author(s):  
Ismar Frango Silveira ◽  
Klinge Orlando Villalba-Condori

In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.


2020 ◽  
Vol 30 (3) ◽  
pp. 257-270
Author(s):  
Jakub Lickiewicz ◽  
Patricia Paulsen Hughes ◽  
Marta Makara-Studzińska

The impact of computer games on human functioning has become the sub­ject of many studies and scientific reports. With the development of technol­ogy, games have transcended boards and become part of the video entertain­ment industry. However, technology did not end traditional games. It was only a matter of time before games were extended to other areas of life. Because games were so popular, educators found that students engage quickly with educational games. The article explains the aspects of serious games (SG), which are defined as digital games used for purposes other than entertain­ment. It describes the areas in which games can be used in the educational process, their effectiveness, and controversies regarding their use.


Author(s):  
Marta R. Ariza ◽  
Antonio Quesada ◽  
Ana María Abril ◽  
Pilar Rodríguez

2019 ◽  
Vol 9 (2) ◽  
pp. 103 ◽  
Author(s):  
Quazi K. Hassan ◽  
Khan R. Rahaman ◽  
Kazi Z. Sumon ◽  
Ashraf Dewan

Open educational resources (OER) have become increasingly popular in recent times. Here, the aim was to synthesise the lessons learned through the development of OER materials for a university-level course called “environmental modelling”. Consequently, the topics of discussion included: (i) how to choose an appropriate creative commons license; (ii) ways of incorporating materials from other sources, such as publicly available sources, other open access materials, and an author’s own published materials if not published under a creative commons license; (iii) the impact of the developed OER in the field of environmental modelling; and (iv) the challenges in developing OER material. Upon developing the materials, we observed the following: (i) students enrolled in the course did not purchase textbooks; (ii) our OER materials ranked as one of the most accessed (i.e., number 7) materials according to the usage data that summed the number of file downloads and item views from PRISM (i.e., the hosting platform maintained by the University of Calgary); (iii) the students learned relatively better as per the data acquired by the University of Calgary’s universal student ratings of instruction (USRI) instrument; and (iv) other universities expressed interest in adopting the materials.


Author(s):  
Huimei Delgado ◽  
Michael Delgado ◽  
John Hilton III

Open educational resources (OER), which are free and openly licensed educational materials, have been a widely discussed topic in response to high textbook costs, the need for more pedagogical flexibility, and inequality in access to educational materials. In this study we examine the efficacy of OER through a quantitative analysis of the impact of OER on student final exam performance in a large calculus course. Our dataset affords us a relatively large sample size, allows us to classify students in both treatment and control groups, and includes a variety of covariates that allow us to control for multiple correlated factors. We estimate causal treatment effects using several econometric approaches. Our study adds the following insights into the research on OER efficacy: (i) OER materials do not, in general, lead to any significant change in student final exam performance; and (ii) OER materials have a significantly positive impact on both international students and Pell Grant eligible students.


Author(s):  
Ken Cai ◽  
Yingying Jin ◽  
Hongwei Yue ◽  
Haoran Huang

Educational informatization and networking have become inevitable because of the major changes in the course content system and teaching modes. Examining the status of elaborate resource sharing course (ERSC) construction and analyzing the sharing and application of educational resources are vital. Through the comparative analysis of foreign open classes and domestic resource sharing courses, this paper puts forward recommendations for the sharing of resources and communication between teachers and students in the construction of an ERSC. Positive interactions between teachers and students can be promoted in network-based teaching using the WeChat public platform to build a virtual learning environment. Then, this paper analyzes the effect of the intellectual property right protection of network teaching on open educational resources and proposes countermeasures. Results show that the WeChat teaching technology and the cited standards for the public educational resources can improve learning efficiency. These conclusions can also serve as reference in promoting the sustainable development of ERSC.


Author(s):  
Sonia Valladares Rodriguez ◽  
Roberto Rodriguez Perez ◽  
Manuel J. Fernandez Iglesias ◽  
Luis Anido Rifon ◽  
Martin Llamas Nistal ◽  
...  

2008 ◽  
Vol 12 (1) ◽  
Author(s):  
Richard Larson ◽  
M. Elizabeth Murray

In mid-October 2004, we had the privilege of visiting schools in the isolated and economically depressed villages of the Yuanzhou District in Ningxia Province, China. These schools were so poor that despite the frigid autumn temperatures, officials were unable to heat the buildings until late November. Teachers and students sat at their desks wrapped in heavy coats, hats and boots. All of the faces we met were red with cold, and it was difficult to see how any valuable teaching or learning could be accomplished in such an environment. Yet one scene left a lasting impression. As we entered yet another cold and crowded classroom, this time at the Touying Middle School, we observed each red face locked attentively upon a television screen at the front of the room. A lesson on the Human Body was being presented asynchronously via DVD by a professor from Tsinghua University in Beijing, and the students, despite their bleak environment, enthusiastically digested the information. Every once in while, the classroom teacher would pause the DVD while adding her own content. This lesson was provided by the Tsinghua University Education-Aiding-the-Poor Project (EAPP) which aims to provide people in underdeveloped areas with the opportunity to access high-quality educational resources by means of modern information technology. The project’s goal is to eliminate poverty by spreading knowledge.


2019 ◽  
Vol 37 (6) ◽  
pp. 1022-1039 ◽  
Author(s):  
Nur Ahammad

Purpose This paper aims to explain the implementation procedure of DSpace at the Library of Independent University, Bangladesh. This paper shows how DSpace is promoting open educational resources (OER) movement and demonstrates the ease of implementing DSpace in an institution. Moreover, the purpose of this paper is to encourage library professionals to participate in the OER movement by implementing DSpace in their libraries. Design/methodology/approach The requirements for implementing DSpace have been shown in this paper. It also describes the system model of an academic repository (DSpace)/digital library (DL). In addition, the paper describes the legal issues for submitting an item in DSpace and self-submission process of an item as well as shows impact of DSpace on OER. Findings Open source software and Open Access Institutional Repository software has a fundamental role in promoting OER. DSpace is perfect for building a DL or an institutional repository in libraries, especially for developing country libraries because this demands low cost and it is easy to implement in libraries as well as is user-friendly. Originality/value This paper will help to understand the role of the library community and librarians about OER. It will also show the impact of DL on OER. In addition, this paper encourages librarians to participate in OER movement.


2015 ◽  
Vol 18 (2) ◽  
pp. 49-73 ◽  
Author(s):  
Robert Farrow ◽  
Beatriz de los Arcos ◽  
Rebecca Pitt ◽  
Martin Weller

Abstract Open educational resources (OER) have been identified as having the potential to extend opportunities for learning to non-formal learners. However, little research has been conducted into the impact of OER on non-formal learners. This paper presents the results of a systematic survey of more than 3,000 users of open educational resources (OER). Data was collected between 2013 and 2014 on the demographics, attitudes and behaviours of users of three repositories. Questions included a particular focus on the behaviours of non-formal learners and the relationship between formal and non-formal study. Frequency analysis shows that there are marked differences in patterns of use, user profiles, attitudes towards OER, types of materials used and popularity of different subjects. The experience of using OER is fairly consistent across platforms in terms of satisfaction and impact on future behaviour. On the whole, non-formal learners surveyed were highly positive about their use of OER and believe they will continue to use them. With regards to this making formal study more likely some degree of polarization was observed: some believed formal study was now more likely, while others felt it made this less likely. On the whole, while non-formal learners are enthusiastic about using free and online resources, the language and concept of OER does not seem to be well understood in the groups surveyed. A range of findings relating to OER selection and use as well as differences between repositories are explored in the discussion.


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