Spur Gear Design and Analysis ATAPS Package

The subject of spur gear design problem in mechanical engineering (ME) deserves significant attention since the subject relies heavily on the combination of complex mathematics formulas, graphs, and tables. Many students are facing difficulty in understanding the subject of spur gear design in Universiti Tenaga Nasional (UNITEN). Hence, a study was conducted to enhance the learning experience of UNITEN's ME students in the subject matter. In this research, the deterministic, divide, and conquer algorithms were employed to improve the problem-solving technique. The combination of these algorithms provided room for students to make assumption based on their input rather than having the computer to do all the calculation and as well as to break down the complicated problems into sub problems. Additionally, it was designed to examine the effectiveness of using computer-aided software to improve the learning experience and comparing it to the conventional approach.

2020 ◽  
Vol 1 (1) ◽  
pp. 70-80
Author(s):  
Ekerin Oluseye Michael ◽  
Heidi Tan Yeen-Ju ◽  
Neo Tse Kian

Over the years educators have adopted a variety of technologies in a bid to improve student engagement, interest and understanding of abstract topics taught in the classroom. There has been an increasing interest in immersive technology such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). The ability of VR to bring ideas to life in three dimensional spaces in a way that is easy for students to understand the subject matter makes it one of the important tools available today for education. A key feature of VR is the ability to provide multi-sensory visuals and virtual interaction to students wearing a Head Mounted Display thus providing students better learning experience and connection to the subject matter. Virtual Reality has been used for training purposes in the health sector, military, workplace training, gamification and exploration of sites and countless others. With the potential benefits of virtual technology in visualizing abstract concepts in a realistic virtual world, this paper presents a plan to study the use of situated cognition theory as a learning framework to develop an immersive VR application that would be used to train and prepare students studying Telecommunications Engineering for the workplace. This paper presents a review of literature in the area of Virtual Reality in education, offers insight into the motivation behind this research and the planned methodology in carrying out the research.


1969 ◽  
Author(s):  
D. Dana White ◽  
James L. Henderson
Keyword(s):  

2020 ◽  
Vol 5 ◽  
Author(s):  
Michael J. Figuccio

E-service-learning is a pedagogical technique in which instruction and/or service occur online. Students in a distance learning section of Atypical Development created a Google Site with resources for individuals with developmental disabilities. Additionally, students met with youths with developmental disabilities biweekly via Blackboard Collaborate Ultra sessions. At the end of the semester, students completed a questionnaire assessing their e-service-learning experience and wrote reflection papers. Students reported that the e-service-learning experience was related to course content, increased their understanding of individuals with disabilities, increased student engagement, helped them relate the subject matter to everyday life, positively impacted their future academic and career choices, and overall had a positive experience. Students in a traditional face-to-face section of Atypical Development who completed an in-person service-learning project did not significantly differ on any of the aforementioned questionnaire measures. Interestingly, students in the distance learning section reported in their reflection papers that the e-service-learning experience reduced their levels of anxiety. Course evaluations were also examined for both sections. Students in the e-service-learning section reported greater satisfaction than the in-person service-learning course. Specifically, e-service-learning students reported: the instructor attempted to make the course relevant to students; the assignments helped me learn the subject matter; I enjoyed the class greater than students in the in-person service-learning course. These results indicate that e-service-learning is an efficacious pedagogical practice in distance learning courses.


2017 ◽  
pp. 48-72
Author(s):  
David Starr-Glass

The flipped learning experience provides learners with pre-class activities that allow them to understand subject matter. This understanding is subsequently use during the class to develop higher-level appreciations of the subject through problem-based and collaborative learning activities. The reoriented roles and dynamics of learning afforded by flipping provide opportunities for active learner-centered learning; however, these opportunities are sometimes not considered or underappreciated. This chapter rethinks the structure and dynamics of flipped courses and explores the instructional possibilities offered. In particular, it considers the opportunities and challenges of flipped instruction and examines the author's experience in flipping an Introduction to Accounting course. The chapter provides suggestions on how instructors and learners can best take advantage of the opportunities created when the learning experience is flipped.


2017 ◽  
Vol 46 (3) ◽  
pp. 274-286 ◽  
Author(s):  
Jacek Uziak ◽  
Ning Fang

Freehand sketching is a fundamental skill in mechanical engineering and many other engineering disciplines. It not only serves as a communication tool among engineers, but plays a critical role in engineering design and problem solving. However, as computer-aided drafting has replaced traditional drawing classes nowadays, the training of students’ freehand sketching skills has been almost completely eliminated in modern engineering curricula. This paper describes the attributes of freehand sketching and its roles in several essential aspects of engineering; in particular, in its roles in problem solving, of which current literature has ignored. Representative examples are provided to show students’ freehand sketching skills in problem solving in a foundational undergraduate mechanical engineering course. Pedagogical suggestions are made on how to teach freehand sketching to engineering students.


2021 ◽  
Vol 18 (1) ◽  
pp. 55-62
Author(s):  
Darinka Žižek

This research presents one of many possibilities of how to check and repeat knowledge at the end of the school year and at the same time provide an answer to questions often asked by students who are disinterested in learning mathematics: "Where will we need it?" or "Why do we learn this?" To provide them with an answer and motivate them at the same time, this research focused on actively encouraging students to find the answers themselves and thus find the importance of learning mathematics. With a changed way of repeating and consolidating the material at the end of the school year, the aim of this research is to reduce the fear of mathematics and increase the motivation of students in the following year. Students, divided into groups, choose the topic or examples of the use of mathematical knowledge of the first year of secondary technical and professional education in everyday life, and thus shape the learning situation (LS). The goal of preparing the LS is for students to make sense of the subject matter with examples from everyday life. For the selected LS, they prepare a short story with tasks that they solve by calculation, prepare presentations and also, present the LS to the classmates. During the formation of the LS and the preparation of presentations, students are active (active learning methods: task search, knowledge of the subject matter, interviews, problem solving, use of mathematical applications, teamwork, problem solving…) and cooperate with each other. They are constantly developing more 21st century competencies (self-regulation, collaboration, problem solving) and digital competencies. With the formation of the LS, the world of mathematical knowledge gets a little closer to students, they lose their fear of mathematics and become more motivated. Keywords: learning situations, collaborative work, active learning methods, mathematics in everyday life, deviation from the established


Author(s):  
David Starr-Glass

The flipped learning experience provides learners with pre-class activities that allow them to understand subject matter. This understanding is subsequently use during the class to develop higher-level appreciations of the subject through problem-based and collaborative learning activities. The reoriented roles and dynamics of learning afforded by flipping provide opportunities for active learner-centered learning; however, these opportunities are sometimes not considered or underappreciated. This chapter rethinks the structure and dynamics of flipped courses and explores the instructional possibilities offered. In particular, it considers the opportunities and challenges of flipped instruction and examines the author's experience in flipping an Introduction to Accounting course. The chapter provides suggestions on how instructors and learners can best take advantage of the opportunities created when the learning experience is flipped.


2015 ◽  
Vol 3 (5) ◽  
pp. 9
Author(s):  
Angela Kleiman ◽  
Sylvia Terzi

Abstract: This work presents a reading methodology which has proved successful in the teaching os ESP to Portuguese speaking students. The work relies heavily on the development of reading strategies which tax cognitive capacities (inferential thinking, problem solving) and which provide a self-monitoring, self-correcting component which both motivates and builds confidence. The method involves three parts and goes from the general to the specific back to the general. First the student forms an overall view of the text through the maximum use of text cues and his previous knowledge of the subject matter, fostering his development of perception and segmentation strategies. Then he analyses the text in order to develop inferetial strategies and skills for extracting detailed information. Finally he synthesizes the scattered information to get a more accurate view of the text than in the initial stages. Advantages of the method are explored.


Author(s):  
Zbigniew M. Bzymek ◽  
Steven S. Hinkle ◽  
Zoila E. Jurado Quiroga

The Design of Machine Elements course is one of the most difficult and complicated courses in the Mechanical Engineering program. It requires inventive concept generation, the knowledge of geometrical design, and basic knowledge of stress and deformation analyses. On those three elements, the machine elements design philosophy is established and further developed. The course material has to be chosen carefully since the time constrains will allow to cover design of only few essential machine elements. The material is covered by lectures, textbook readings, homework problems, and design projects. In addition to the textbook content the course contains five special elements: Idea Generation, Safety Considerations, Design of the Day (DoD), a Designer’s Liability study, and three projects including Final Project – Shaft Design. In the Idea Generation project, students generate an idea of machine or mechanical device. The Safety Consideration project is done by inspection and documentation of unsafe elements on campus. The Shaft Design Project had students design a shaft system under given constrains. In DoD students present existing advanced machines chosen using different sources or their own industrial internship experience. The Liability assignment addresses the designer’s legal responsibility in case of a defective product that caused an injury or accident. The material taught in the course is larger than conventional machine element design course. The elements added that are beyond the structural analysis bring better understanding of engineering problems during the Senior Design course and later during engineering practice. They allow the students to connect the theory with the real world of engineering challenges. This gives students more satisfaction during the learning process and cognitive benefits during engineering practice. The unconventional inventive design approach of the teaching team (course instructor and GTA) to problem solving is based on many years of instructor’s experience in teaching of engineering problem solving and design. The learning pattern in which students work in teams, both in problem solving and in design exercises, also helps to conduct the course. Thanks to all these elements the learning experience of the course is unique and engaging despite the high level of difficulty associated with it.


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