Art + Science Knowledge Building

Author(s):  
Genevieve G. Tremblay ◽  
Jeff Brice

ASKXXI, Arts and Science Knowledge Building and Sharing in the XXI Century, was an inter-hemispheric, post-secondary diploma program pilot aimed at fostering collaboration in art, emerging digital/virtual technologies, and the ecological sciences. New approaches to narrative creation were introduced through innovative technology workshops in visualization, 3D imaging, 3D printing, virtual, mixed reality, and data visualization. The authors share their dimensional approach that delivered cross-cultural insights, technical training, professional development, mentorship, and network development opportunities. Expanding definitions of CBE and personalized learning support, the new career opportunities in a rapidly changing landscape, the relational, place-based, collaborative, and inquiry-driven learning developed through this pilot program is what the authors identify as a frontier ecosystem in education. They reflect on and share their findings and offer new perspectives on expanded models of competency-based education for academic and workplace credentials.

Author(s):  
Kristin A Jones ◽  
Steven G Olswang

A flurry of new instructional approaches has recently emerged in post-secondary education; one approach receiving the most attention is competency-based education (CBE). While many think CBE is relatively new, its roots are deeply seeded in decades-old pedagogical philosophies. The frequency with which CBE is now appearing in conversations about higher education instruction and reform gives the false impression that most practitioners actually know what CBE is, or how it contrasts with other instructional approaches. In fact, the modern dilemma faced by many in higher education is that few institutional leaders have a comprehensive understanding of what CBE is, how it differs from other instructional approaches, the historical significance behind it, and how it might be used to effect pedagogical change and instructional innovation. This chapter explores the historical basis of CBE, its benefits and detriments, and its operational elements.


2011 ◽  
Vol 57 (1) ◽  
pp. 1317-1333 ◽  
Author(s):  
Bo Cheng ◽  
Minhong Wang ◽  
Stephen J.H. Yang ◽  
Kinshuk ◽  
Jun Peng

2016 ◽  
Vol 15 (1) ◽  
pp. 39 ◽  
Author(s):  
Kirsten Pfeiffer ◽  
Anthony Cronin ◽  
Ciarán Mac an Bhaird

In this article we give a short description of the 10th Annual Workshop of the Irish Mathematics Learning Support Network (IMLSN) Workshop. The workshop theme was ‘The key role of tutors of mathematics and statistics in Post-Secondary Education’. We briefly describe the aim of this workshop, discuss the presentations, and we close with some brief conclusions on this very successful event.


2021 ◽  
Vol 33 (5) ◽  
pp. 205-218
Author(s):  
Vanessa Atenea Vargas-Pérez ◽  
Laura Silvia Vargas-Pérez ◽  
Agustín Francisco Gutiérrez-Tornés ◽  
Ana María Soto-Hernández ◽  
Edgardo Manuel Felipe-Riverón

Globalization urges the necessity of having world class leaders, and very frequently in its formation, is required to teach them computational tools to mainly improve their project management facilities. In order to give project management a greater quality, a very important point is to control and follow up all users’ diverse requirements, from the beginning to the end of each or any type of project: administrative, academic, engineering, software, video games, virtual and mixed reality, etc. This research shows a project requirements manager’s approach which allows knowing the specific requirements in each of its phases and give an advanced description of its various types and their traceability. This prototype promotes project requirement management best practices, and link them to the various areas of engineering, administration, planning and also with society, industry, commerce and academic sectors.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Michael Tscholl ◽  
Jason Morphew ◽  
Robb Lindgren

Purpose This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and researchers unique possibilities for assessing and identifying intuitive physical science knowledge. Aside from the ability to present rich and dynamic stimuli, these environments afford bodily enactment of people’s understanding, which draws less from declarative knowledge stores and more from everyday experiences with the physical world. Design/methodology/approach The authors ground their proposal in a critical review of the impact of stimulus and task characteristics of traditional physics inventories. Using a grounded theory approach, the authors present classifications and interpretations of observed bodily enactments of physics understandings in a study where participants enacted their understanding of force and motion of space in an immersive, interactive mixed reality (MR) environment. Findings The authors find that instances of these action categories can be interpreted as relating to underlying knowledge, often identified by other studies. The authors thus replicate a number of prior findings, which provide evidence to establish validation for using MR simulation as a tool for identifying people’s physical intuitions. Research limitations/implications This study targeted only a few specific physical science scenarios. Further, while a number of key insights about student knowledge came from the analysis, many of the observations are mere leads in need of further investigation and interpretation rather than core findings. Originality/value Immersive digital learning environments are primarily used for instruction. The authors propose to use and design them for assessment as well. This paper should prompt more research and development in this direction.


Author(s):  
Kay M Stanney ◽  
JoAnn Archer ◽  
Anna Skinner ◽  
Charis Horner ◽  
Claire Hughes ◽  
...  

While virtual, augmented, and mixed reality technologies are being used for military medical training and beyond, these component technologies are oftentimes utilized in isolation. eXtended Reality (XR) combines these immersive form factors to support a continuum of virtual training capabilities to include full immersion, augmented overlays that provide multimodal cues to personalize instruction, and physical models to support embodiment and practice of psychomotor skills. When combined, XR technologies provide a multi-faceted training paradigm in which the whole is greater than the sum of the constituent capabilities in isolation. When XR applications are adaptive, and thus vary operational stressors, complexity, learner assistance, and fidelity as a function of trainee proficiency, substantial gains in training efficacy are expected. This paper describes a continuum of XR technologies and how they can be coupled with numerous adaptation strategies and supportive artificial intelligence (AI) techniques to realize personalized, competency-based training solutions that accelerate time to proficiency. Application of this training continuum is demonstrated through a Tactical Combat Casualty Care training use case. Such AI-enabled XR training solutions have the potential to support the military in meeting their growing training demands across military domains and applications, and to provide the right training at the right time.


2008 ◽  
Vol 30 (7) ◽  
pp. e171-e177 ◽  
Author(s):  
S. Beth Bierer ◽  
Elaine F. Dannefer ◽  
Christine Taylor ◽  
Phillip Hall ◽  
Alan L. Hull

Author(s):  
Christopher Laing

In the news and ever present on the minds of people in the technology and manufacturing sector is Canada’s need to replace nearly four hundred thousand skilled employees who will be progressively retiring over the next several years. To compound this problem, there has been a steady decline in student enrollment in the secondary and post secondary institutions in the science and technology areas (one of the main human resource feeds). Part of the reason for this can be directly related to a lack of awareness, not only to the diverse and exciting career opportunities found in contemporary manufacturing, but also just how important this sector of the economy will be to Canada’s future. This paper explores the success of the CME (Canadian Manufacturers and Exporters) pilot discovery program initiated by Design Engineering from the University of Manitoba. The initiative was directly aimed at secondary students from science, math, business, art, and technology programs. The main objective was to inspire these students by allowing them to experience first hand the many exciting facets of modern-day manufacturing. This was achieved by a hands-on approach to designing, building, and testing a project using their ingenuity to problem solve and the latest type of technology to fabricate their design. The success of this program was at the very least to be aware of a career option they may not of otherwise considered, and at the very most an opportunity to take the first steps to an exciting and rewarding career with the many possibilities that manufacturing has to offer.


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