Designing Discussion for the Online Classroom

Author(s):  
Lin Y. Muilenburg ◽  
Zane L. Berge

The purpose of this chapter of the section is to provide some background information on “discussion teaching” as it relates to online discussion. Suggestions are made for a systematic design model that can be used in planning a course, or an individual lesson, that is based primarily on asynchronous, online discussion. The model, with some slight modifications, may also be used to design other types of technology-enhanced learning materials.

2020 ◽  
Vol 4 (1) ◽  
pp. 118
Author(s):  
Taufik Ikhsan Slamet ◽  
Agung Alfiansyah ◽  
Wikky F Al Maki ◽  
Fathoni A Musyafa ◽  
Alfa Satyaputra ◽  
...  

ABSTRAK Pemanfaatan dan pengembangan konten digital adalah persyaratan yang harus terpenuhi untuk menjadi guru profesional Abad 21. Hal ini yang kemudian membuat adanya kebutuhan mendesak dikalangan guru yang sudah lama berkecimpung dalam profesi pendidikan. Berdasarkan survey yang dilakukan melalui kuesioner online (Google Form), responden (n=83) dari beberapa sekolah dan beberapa mata pelajaran mengayatakan bahwa kebutuhan keterampilan pembuatan konten digital pembelajaran merupakan prioritas utama (n=42) dan diikuti kebutuhan pembuatan online classroom and mobile learning (n=38). Artikel ini bertujuan untuk menyampaikan identifikasi masalah, analisa kurikulum, implementasi solusi, dan evaluasi hasi dari kegiatan pengabdian pada masyarakat dalam bentuk pelatihan pengembangan konten digital pembelajaran untuk guru di Kota Tangerang. Kata Kunci: konten digital; pembelajaran informatika; sumber terbuka.ABSTRACT Digital content development and utilization are considered as high requirements that must be mastered by qualified teachers in this 21st century learning. The needs eventually create gaps between prior teachers’ competencies and the requirements for further qualifications. An online survey delivered through Google form was conducted to validate this hypothesis. The survey found that respondents (n=83) who were school teachers from different learning subjects expressed that they demanded new skills on digital content development and utilization. It was considered as the highest priority (n=42) among any others skills related technology enhanced learning, such as online classroom or mobile learning (n=38). This article is aimed to describe the process of problem identification, curriculum analysis, the implementation of solution, and program evaluation of a community service activities entitled ‘Training of Digital Content Development for School Teachers’. Keywords: computer science education; digital content; open sources. 


2011 ◽  
Vol 4 (2) ◽  
pp. 291-311 ◽  
Author(s):  
Patrick Carmichael

Interdisciplinary working is often understood as involving individuals or teams from different disciplines to engage with common problems, but this has proved to be an enduring challenge. An alternative framing of interdisciplinary working is Hall's ‘culture of inquiry’, in which it is conceptualised as narrative creation in an environment of formative critique. This paper explores the relevance and applicability of this idea to educational research and development, specifically in the context of purportedly interdisciplinary TEL projects. It draws on the author's experience in projects in which multiple narratives — pedagogical, technological and social — have the potential to contribute to both to individual and collective understanding and the development of new practice.


2011 ◽  
Vol 15 (1) ◽  
Author(s):  
Michael L. Fetters ◽  
Tova Garcia Duby

Faculty development programs are critical to the implementation and support of curriculum innovation. In this case study, the authors present lessons learned from ten years of experience in faculty development programs created to support innovation in technology enhanced learning. Stages of curriculum innovation are matched to stages of faculty development, and important lessons for success as well as current challenges are delineated and discussed.


2017 ◽  
Vol 9 (2/3) ◽  
pp. 126 ◽  
Author(s):  
María Jesús Rodríguez Triana ◽  
Luis P. Prieto ◽  
Andrii Vozniuk ◽  
Mina Shirvani Boroujeni ◽  
Beat A. Schwendimann ◽  
...  

Author(s):  
Amedeo Cesta ◽  
Gabriella Cortellessa ◽  
Riccardo De Benedictis ◽  
Carlo De Medio ◽  
Carla Limongelli ◽  
...  

Author(s):  
Feliciana Licciardello ◽  
Simona Consoli ◽  
Giuseppe Cirelli ◽  
Carlos Castillo ◽  
Elvira Fernández-Ahumada ◽  
...  

AbstractThis paper explains and analyses a virtual gamification experience developed by a teaching group from the University of Catania (Italy) and the University of Cordoba (Spain). A competition based on professional tasks about hydrological planning was implemented in two subjects on Hydrological Sciences. The teaching experience was designed to improve the acquisition of technical knowledge and skills needed for hydrological studies, promote the management of ICT and increase international cooperation between different universities; all aimed at making students more employable. The experience is transferable to different academic levels. Following the philosophy of soccer leagues, the students solved and presented the exercise by teams of two students. Through videoconference, the presentation and the explanation were done so the fans in each country supported their teams. The students found it a very challenging experience but at the same time, some of them were aware of their needs of improving technical knowledge, particularly Geographical Information Systems, and English language skills. Updating of tools and the schedule within the different academic calendar were their main organization handicaps. The main outcome of the presented experience is that social energy and enthusiasm associated to popular activities such as soccer led to improve the interest and the motivation of the students in challenging technical contents as well as teamwork and language transversal competences.


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