Research for Reusable Component Technology Base on Virtual Simulation System

2014 ◽  
Vol 543-547 ◽  
pp. 3330-3334
Author(s):  
Xiang Wei ◽  
Hui Nv Chen ◽  
Jin Shu Wang

Componentbased development has reusability,maintainability and scalability characteristics. This paper presents a design application components which in the virtual device emulation software development, the definition of virtual device emulation component, betweenclass structural design and component interaction mechanisms of the program in the application of the proposed training system and achieved good results.

2013 ◽  
Vol 339 ◽  
pp. 69-73 ◽  
Author(s):  
Ying Jian Wang

The high-voltage live working robot is a special-type robot developed recently and has a huge potential for development due to the complexity and diversity of tasks as well as the demanding and dangerous operating environment. The application of virtual reality technology in the robot field enables the complex movements to be reproduced in the virtual simulation system, which could either test the rationality of robots structural design, or train the operators. To solve this problem, the 3D simulation system of high-voltage live working robot is designed and developed to provide a virtual research platform for the R & D personnel to study robot manipulator motion as well as the virtual training platform for robot operators.


2009 ◽  
Vol 419-420 ◽  
pp. 697-700
Author(s):  
Yan Yan Chang ◽  
Qing Xin Meng ◽  
He Chun Wang

Underwater interfacing technique is the key technique of the underwater vehicle. Now the technique is mainly used in the submarine rescue. Based on the structural characteristics of the model of BSAV-Ⅰand the interfacing apparatus with the manipulators which are made by Harbin Engineering University, a group of equations were defined and solved based on the six freedom motion of the model. The software Creator and Vega were used to build virtual ocean geographic environment and the deep submergence rescue vehicle(DSRV), the virtual simulation system is created,with which the virtual simulation of the docking process of DSRV and the disable marine is done. Except this, the research on simulation system of the interfacing apparatus of the underwater vehicle based on VR can test the docking strategy, find the problems in docking and improve the structure of the interfacing apparatus.


2021 ◽  
Vol 2083 (3) ◽  
pp. 032057
Author(s):  
Shicong Lin ◽  
Xin Tang ◽  
Wanlin Lu ◽  
Zehui Liu

Abstract UAV-borne missile is effective weapon to attack enemy ground targets. It is expensive, costly and difficult to live-fire drill. Using virtual training instead of actual training can greatly improve the training efficiency and the combat effectiveness. The article regards the operation training of a certain type of UAV-borne missile shooting training as the research object, based on the development of a visual simulation system for UAV-borne missile, uses the object-oriented design method to design a virtual training system based on LabVIEW. The system can realize the shooting operation training of trainees in a virtual environment, and achieve the goals of reduce training costs; improve training efficiency and shorten training period.


2014 ◽  
Vol 543-547 ◽  
pp. 3402-3405
Author(s):  
Ling Lu

The design and realization of virtual simulation environment for non-lethal weapon system is presented. Besides the system architecture and design conception, several key problems and our solutions when developing a virtual simulation system, such as OpenGL based on dynamic geometry modeling, scene organization, and interaction are discussed.


2020 ◽  
Author(s):  
Yan-Kai Zhang ◽  
En-Yi Yu ◽  
Di Zheng ◽  
Jia-Xiang Zhang ◽  
Wen-Jin Sun ◽  
...  

Author(s):  
Camila Nunes ◽  
Uirá Kulesza ◽  
Roberta Coelho ◽  
Carlos Lucena ◽  
Flávia Delicato ◽  
...  

Aspect-Oriented Software Development (AOSD) has evolved as a software development paradigm over the last decade. Recent research work has explored the use of Aspect-Oriented Programming (AOP) to modularize variations in product lines. This chapter presents a strategy for modeling and documenting aspect-oriented variations by integrating two existing approaches: (1) use cases are used to express the crosscutting nature of the variations of a mobile product line; and (2) crosscutting interfaces help the definition of the relevant variation join points that are raised by the mobile product line core and are extended by its respective variations. The synergy and benefits of the integration between these approaches are demonstrated by modeling and documenting MobileMedia, a software product line that provides support to manage different media (photo, music, and video) on mobile devices. Evolution scenarios of the MobileMedia are used to illustrate the benefits of the integrated usage of use cases and crosscutting interfaces in order to identify and analyze the change impact on the mobile product line.


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