Product Life Cycle Energy Consumption Analysis Method Considering Remanufacturing

2011 ◽  
Vol 55-57 ◽  
pp. 729-736 ◽  
Author(s):  
Tao Liu ◽  
Hai Hong Huang ◽  
Zhi Feng Liu ◽  
Guang Fu Liu

The product life cycle energy consumption model was established considering the impact of remanufacturing on the product lifecycle, and the energy consumption quantitative method was given. In order to optimize the life of a product, a method to calculate its life cycle critical point was proposed. The energy consumption model was applied to two types of gearboxes, new and remanufactured, to compare their life cycle energy, and the energy-saving design scheme optimization was achieved.

2020 ◽  
Vol 9 (6) ◽  
pp. 15324-15334 ◽  
Author(s):  
Liming Wang ◽  
Xueju Ran ◽  
Yanle Li ◽  
Fangyi Li ◽  
Jing Liu ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Feiran Xue ◽  
Jingyuan Zhao

Buildings will generate considerable resource and energy consumption, environmental impact, and costs throughout their entire life cycle. Life cycle assessment and life cycle cost methods have become widely used building sustainability evaluation methods internationally due to their long-term comprehensive evaluation perspectives and scientific quantitative calculation methods. In response to energy consumption management issues in green buildings, a questionnaire survey was conducted to investigate the concepts of sustainable development, green environmental protection, and energy consumption management of construction enterprise personnel. Through the survey, it can be seen that corporate executives generally have a sense of sustainable development and pay more attention to sustainable competition and the green development of enterprises. Approximately 90% of executives understand energy consumption models. Only 10% of employees do not understand, but they are acquired by the company’s frontline employees. The result of the feedback is just the opposite. Frontline workers pay little attention to the long-term development of the company. Only about 5% of employees are proficient in the energy management system, but the proportion of completely unknown is as high as 20%, indicating that the overall energy management awareness of Chinese enterprises still needs to be strengthened. Secondly, through design experiments, the energy-saving management effect of the energy consumption model was observed and analyzed. From the power saving and load test, we found that the monitoring of the energy consumption model is helpful for companies to choose more energy-efficient building circuit designs, achieving an average annual energy-saving effect of about 8%, so as to achieve the purpose of energy saving.


2021 ◽  
Vol 03 (07) ◽  
pp. 314-328
Author(s):  
Ghazi Abdulazeez SULAIMAN BAG ◽  
Rafiq Faraj MAHMOOD

This research was - case study in Rstin company for the steel structures in Erbil- addressed the cost technique of product life cycle, as discussed the kinds, relevance and the stages of the life cycle of the product, also it referred to the corporate governance of discussing its inception the concept and importance of the principles, objectives, and mechanisms was addressed to the technical aspects of the overlap between the cost of the product life cycle corporate governance and show the appropriate techniques used in each stage of the life cycle of the product and how it achieved by a reduction of costs. The result of this study indicates that the integration between the product life cycle cost and corporate governance works on reduce costs through the various stages of product life cycle. It also concluded that this integration increases the company ability to compete in market which leads to rise in its market share and eventually lead to maximize the profit which has been achieved through the optimal use of a company available resources. It also found that the techniques of life cycle cost of the product cannot be applied without support of the company directors, throughout the technical requirements of the application. Corporate governance ensures directors of the company to utilize firm resources which makes the company to achieve several stakeholders' objectives.


1981 ◽  
Vol 45 (4) ◽  
pp. 109-115 ◽  
Author(s):  
David F. Midgley

Certain assumptions about the temporal patterns of consumer adoption and repeat buying behavior are derived from the literature. By means of a simulation model the impact of these assumptions on the shape of the product life cycle is assessed. Conclusions are derived in the form of propositions for future research.


2020 ◽  
Vol 12 (5) ◽  
pp. 1711
Author(s):  
Jizi Li ◽  
Yuping Zhou ◽  
Dengke Yu ◽  
Chunling Liu

New energy vehicles have been recognized as a sustainable alternative to lower gasoline consumption and emissions in the transportation sector. To alleviate environmental pressure, a spectrum of government policies has been introduced to inspire the production and penetration of new energy vehicles (NEVs). Meanwhile, some of the incentive policies are facing renewals and modifications to meet consumers’ demand of purchase and the present growth of the NEV industry. This means that the understanding of what the current and upcoming policies are, how to formulate policy portfolios, and consumers’ purchasing NEV behavior in a response to these policies and its adjustment are of practical and academic importance for the NEV sector. Different from prior research which analyzed the role of government policy as a whole, we here separately examined the impact of policy portfolios (i.e., production policy, purchase/usage policy and recycle policy) on NEV adoption from the product life cycle perspective. The hypotheses were empirically tested by analyzing data collected from 299 respondents in China. The results showed that production policy has a significantly positive impact on financial benefits, esteem needs and infrastructure, whereas it insignificantly influences NEV performance; similarly, purchase/usage policy positively affects esteem needs and infrastructure, yet its effect on financial benefits is found to be insignificant; meanwhile, recycle policy has a significantly positive effect on financial benefits, and esteem needs as well as NEV performance. Furthermore, financial benefits, esteem needs, NEV performance and infrastructure are found to significantly and positively impact on consumers’ purchase intention. Parallel to this, we observed perceived usefulness and perceived ease of use play partially mediating relations between policy portfolios and consumers’ adoption intent. Hints for decision-makers and avenues for future study are discussed in this research.


1985 ◽  
Vol 16 (2) ◽  
pp. 76-86
Author(s):  
C. G. Robinson

In this, the first in a series of three articles which summarize the Boston Consulting Group's approach to setting strategy, problems of funding growth and allocating resources around a portfolio of products or strategic business units are highlighted. The relationships between the stage of the product life cycle, the funding requirements of a business, and the alternatives for generating funds are explored. Growth and risk issues are highlighted and the maximum sustainable rate of growth from internally generated sources is derived. The impact of the experience curve on capital structure, production costs, and competitive position emphasizes the interaction between life cycle position, cost position, profitability, and cash flow. This logically leads to the Boston Consulting Group's Growth Share Matrix as a basis for resource allocation around a portfolio of businesses. Optimum cash flow and investment criteria are arrived at.


2019 ◽  
Vol 10 (3) ◽  
pp. 382-407
Author(s):  
Shiyang Gong ◽  
Wanqin Wang ◽  
Qian Li

Purpose This study aims to explore the interdependent impacts of online word-of-mouth (WOM) and online ads on digital product adoptions, as well as their dynamic changes throughout the product life cycle. Design/methodology/approach This study adopted an empirical approach by using a unique data set of five mobile games launched between 2012 and 2014 provided by Renren Games Ltd. in China. Findings The results indicated that advertising generally has a positive impact on WOM. During the product life cycle, the influence on volume and variance gradually decreases, whereas the impact on valence increases over time. WOM (including WOM volume and WOM valence) and advertising both have positive impacts on game adoptions. They complement each other to shape adoptions throughout the product life cycle: advertising is more effective in encouraging adoptions in the early and later stages of the demand evolution process, whereas WOM has a greater impact on adoptions in the mid-stage. Practical implications This study provided detailed managerial recommendations on how to effectively integrate different types of marketing communication and optimize the investment strategy of online ads and online WOM in different stages of the product life cycle. Originality/value First, the study enriched the theory of digital marketing communication by studying the relationship between mass media (online ads), interpersonal media (online WOM) and product adoptions in the network context. Second, it provided an empirical basis for the inference of the dynamic development of media effect in the new product diffusion theory. Third, the results will be helpful to end the debate in current theoretical literature on whether there is a complementary or alternative relationship between the two effects. Last but not least, it enriched research on the antecedents and dynamic effects of online WOM.


Author(s):  
Cristina Mihale-Wilson ◽  
Patrick Felka ◽  
Oliver Hinz ◽  
Martin Spann

AbstractThe mobile games business is an ever-increasing sub-sector of the entertainment industry. Due to its high profitability but also high risk and competitive atmosphere, game publishers need to develop strategies that allow them to release new products at a high rate, but without compromising the already short lifespan of the firms' existing games. Successful game publishers must enlarge their user base by continually releasing new and entertaining games, while simultaneously motivating the current user base of existing games to remain active for more extended periods. Since the core-component reuse strategy has proven successful in other software products, this study investigates the advantages and drawbacks of this strategy in mobile games. Drawing on the widely accepted Product Life Cycle concept, the study investigates whether the introduction of a new mobile game built with core-components of an existing mobile game curtails the incumbent's product life cycle. Based on real and granular data on the gaming activity of a popular mobile game, the authors find that by promoting multi-homing (i.e., by smartly interlinking the incumbent and new product with each other so that users start consuming both games in parallel), the core-component reuse strategy can prolong the lifespan of the incumbent game.


Sign in / Sign up

Export Citation Format

Share Document