The Application and Implementation of Real-Time Three-Dimensional Video Scene in Virtual Target Aiming Training
The traditional virtral target aiming training uses indoor large screen projection more. Recently, the system also uses the virtual reality scene as background. According to the situation, using real-time video frame as the virtual target aiming training background for the authenticity of the virtual target aiming training scene is presented in this paper. This method fully shows the maturity of modern video acquisition technology and the innovation of virtual reality scene. This paper prensents using DirectShow tools for video frame acquisition and taking the advantages of OpenFight API for the model built by military simulation modeling software MultiGen Creator development based on OpenGL development platform and completes the building of virtual target aiming training scene based on real-time three-dimensional video scene and the consistency of virtual target and scene.