An Android-Based Interactive Museum Exhibit System Using Wireless Sensing and Augmented Reality Technologies

2013 ◽  
Vol 684 ◽  
pp. 509-512
Author(s):  
Cheng Min Lin ◽  
Ching Yuan Huang ◽  
Dun Yu Yang ◽  
Tzu Chi Lin ◽  
Chiu Chiao Chung ◽  
...  

In recent years, making use of smart mobile devices to the tour is more important due to these devices are popular and people pay much attention to tourism. The purpose of this work is to integrate technologies, including Android, wireless sensor networks and augmented reality to design an interactive museum exhibit system. The main contributions of this paper are twofold: the integration framework of interactive museum exhibit system is provided and the integration of museum exhibit system and wireless sensor networks. Implementation of this work includes Android, wireless sensor networks and augmented reality to design an interactive museum exhibit system.

Author(s):  
Débora Claros ◽  
Mario De Haro ◽  
Miguel Domínguez ◽  
Carmen de Trazegnies ◽  
Cristina Urdiales ◽  
...  

2017 ◽  
Vol 66 (3) ◽  
pp. 2714-2726 ◽  
Author(s):  
Kan Zheng ◽  
Huijian Wang ◽  
Hang Li ◽  
Wei Xiang ◽  
Lei Lei ◽  
...  

Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 458
Author(s):  
Sangdae Kim  ◽  
Cheonyong Kim  ◽  
Hyunchong Cho  ◽  
Kwansoo Jung 

As many industrial applications require real-time and reliability communication, a variety of routing graph construction schemes were proposed to satisfy the requirements in Industrial Wireless Sensor Networks (IWSNs). Each device transmits packet through a route which is designated based on the graph. However, as existing studies consider a network consists of static devices only, they cannot cope with the network changes by movement of mobile devices considered important in the recent industrial environment. Thus, the communication requirements cannot be guaranteed because the existing path is broken by the varying network topology. The communication failure could cause critical problems such as malfunctioning equipment. The problem is caused repeatedly by continuous movement of mobile devices, even if a new graph is reconstructed for responding the changed topology. To support mobile devices exploited in various industrial environments, we propose a Hierarchical Routing Graph Construction (HRGC). The HRGC is consisted of two phases for hierarchical graph construction: In first phase, a robust graph called skeleton graph consisting only of static devices is constructed. The skeleton graph is not affected by network topology changes and does not suffer from packet loss. In second phase, the mobile devices are grafted into the skeleton graph for seamless communication. Through the grafting process, the routes are established in advance for mobile device to communicate with nearby static devices in anywhere. The simulation results show that the packet delivery ratio is improved when the graph is constructed through the HRGC.


Author(s):  
Kalliopi Kanaki ◽  
Nikolaos D. Katsali

In this paper, we present augmented reality applications implemented by students and teachers of the 5th Vocational High School of Heraklion in Crete, within the context of informatics courses. The applications aim to enhance the traveling experience of the visitors of Heraklion city, exploiting the global spread of smart mobile devices in contemporary societies and the facilities they provide. The whole project was accomplished in a collaborative manner and focused on the provision of information about museums and monuments of Heraklion city. The applications have to be installed on the smart mobile device of the user.


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