scholarly journals Ten Possible States in the Age of 3D3C Art: The Contil Case

2013 ◽  
Vol 6 (2) ◽  
Author(s):  
Yesha Y. Sivan ◽  
Ilana Salama-Ortar ◽  
Gary M. Hardee ◽  
Omer Kaspi

Four factors take different meaning in the digital age: (a) 3D - moving from the real world into the screens, phones, and lately into our eyes with Google Glass, (b) Community - with Facebook/Twitter like digitally-enhanced communities, (c) Creation - with modern 3D printing, YouTube, Wikipedia and (d) Commerce - with virtual goods and virtual money from Linden Dollar to Bitcoin (aka 3D3C for short). We contend that 3D3C enable and push for a paradigm shift in how art could be shared, created, presented and sold, both through real and virtual means.In this paper, we describe ten states, or methods, of connecting real world art to the virtual wearing the 3D3C glasses.

Author(s):  
Hiroyuki Iida ◽  
◽  
Mohd Nor Akmal Khalid ◽  

The game refinement theory focuses on the game designer perspective, where its application in various types of games provides evidence of the occurring paradigm shift. Utilizing the logistical model of game outcome uncertainty, it provides a platform for incorporating gamified experience observed in games to be adopted in domains outside of game while retaining the context of the game. Making games as a testbed, the implications of the game refinement theory have been observed in the educational and business perspective, while further explored its utility in interpreting some states of the human mind. In addition, a holistic view of design in games and in the real-world environments was discussed, where the prospects ofthe game refinement theory were also highlighted


Author(s):  
Marcin Kowalczyk

The article shows the growing interest of science fiction cinema in the human brain and related concepts, such as mind or consciousness. Nowadays, when distant space travel seems unreachable, artists find the exploration potential of the brain very promising. Thus, the main thesis of this analysis says that the brain has become for science fiction cinema the new universe. An excellent example of this paradigm shift is Inception (dir. Christopher Nolan, 2010). In the movie, the mind is depicted as a physical and accessible place, where we can find a lot of mysteries to solve. The characters travel to the deepest parts of subconsciousness because the processes inside the brain are the key to understanding and changing the real world. The article also shows how the director uses the achievements of science fiction cinema and, at the same time, that he postulates a new way of considering the issues relevant to modern neuroscience.


Author(s):  
K. C. Koutsopoulos

For an appropriate way to deal with teaching and learning the Science Related Disciplines (SRD) there is an axiomatic need to accept an integrated-holistic approach both in terms of the way we regard them and of how we practice them. As a result of that need, this paper presents a multi-prong proposition to  substantiate that teaching and learning of the SRD have recently undergone a paradigm shift from a Relational Literacies approach, based on searching for knowledge, and  which in turn has replaced the traditional Independent Disciplines approach, based on transmitting knowledge, towards an integrated-holistic approach, bringing education into the new Integrated Competences paradigm, which is based on formulating knowledge and which should be understood as representing the confrontation of the Science Related Disciplines with the real world and its conditions.


2020 ◽  
Vol 50 (43) ◽  
pp. 182-196
Author(s):  
Hariz Halilovich ◽  
Iris Kučuk

Based on digital and conventional ethnography, this paper discusses how Bosnian refugees utilize digital technologies and new media to recreate, synchronize and sustain their identities and memories in the aftermath of ethnic cleansing and genocide and in the contexts of their new emplacements and home-making practices in the diaspora. In addition to discussing representations of displacement and emplacement in the “digital age”, the paper also aims to make a contribution to the understanding and application of digital ethnography as an emerging method of inquiry in anthropology and related social science and humanistic disciplines. While some researchers see digital ethnography as a form of research based exclusively online, it is also crucial to understand the online world in the context of the real world – made of real people, places and social relations.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

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