scholarly journals Application of Blended Learning (Discovery Learning, Role Play & Simulation, Cooperative Learning, and Collaborative Learning) to Increase Activity and Achievement in Public Speaking Course

Author(s):  
Yesi Puspita
Relay Journal ◽  
2018 ◽  
pp. 360-381
Author(s):  
Gordon Myskow ◽  
Phillip A. Bennett ◽  
Hisako Yoshimura ◽  
Kyoko Gruendel ◽  
Takuto Marutani ◽  
...  

The distinction between Cooperative and Collaborative Learning approaches is not a clear one. Some use the terms interchangeably while others consider Cooperative Learning to be a type of Collaborative Learning. Still others clearly differentiate between them, characterizing Cooperative Learning as more highly structured in its procedures, involving a great deal of intervention by the teacher to plan and orchestrate group interactions. Collaborative Learning, on the other hand, presupposes some degree of learner autonomy-that groups can work effectively toward shared goals and monitor their own progress. This paper takes the view that the distinction between Cooperative and Collaborative Learning is a useful one and that both approaches can play valuable roles in fostering autonomous interaction. It argues that while Collaborative Learning formations may be the ultimate goal for teachers wishing to develop learner autonomy, Cooperative Learning is a valuable means for modeling the skills and abilities to help students get there. The discussion begins with an overview of the two approaches, focusing on their implementation in the Japanese educational context. It then presents seven highly structured Cooperative Learning activities and shows how they can be modified and extended over time to encourage more autonomous interaction.


2013 ◽  
Vol 8 (1) ◽  
pp. 6-40 ◽  
Author(s):  
Kati Vapalahti ◽  
Miika Marttunen ◽  
Leena Laurinen

This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasi- experimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) on the effect of substance abuse and preventive work, and after the role-play simulation they wrote another essay (post-test). Nine controls wrote an essay without participating in the role-play simulation. Lastly, the students filled out feedback questionnaires.


2019 ◽  
Author(s):  
Amrianto Amrianto ◽  
Lufri

The 2013 Curriculum emphasizes on active learning pattern. However, based on the questionnaire spread in junior high school 18 Padang, it was gotten the result that teachers still have difficulty in implementing it, especially in affective competence of confidence. The affective competence of confidence will encourage students to be active in learning process, both in asking questions and expressing opinion. In cooperative learning, students are provided a vehicle to increase their confidence through presenting their discussion result in front of the class. By considering this issue, there is an alternative solution that can be used by teacher, which is example non example method. This method is one of cooperative learning method. Besides that, it can support the implementation of scientific approach and discovery learning model in learning process. The scientific approach and discovery learning model are the approach and model recommended in the 2013 Curriculum. Purpose of the research was to know effect of example non example method in scientific approach and discovery learning model on students' affective competence. It was a quasi-experimental research. It was done in junior high school 18 Padang to grade VII students. The instrument used was written test in form of multiple-choice and essay. Technique of data analysis used Mann Whitney U test. It was done by using SPSS software. The finding shows that example non example method in scientific approach and discovery learning model has significant effect on students' affective competence, with sig. value (0.036) < 0.05.


2021 ◽  
Vol 8 (3) ◽  
pp. 21-27
Author(s):  
Lasmi Lasmi ◽  
Masri Masri

AbstrakTujuan penelitian ini adalah mengetahui perbedaan kemampuan penalaran matematis siswa antara model discovery learning dan jigsaw. Jenis penelitian adalah eksperimen semu. Tempat penelitian diaksanakan di SMP Negeri 18 Kota Bengkulu. Populasi pada penelitian seluruh siswa kelas VII. Sampel penelitian dipilih secara acak sederhana yaitu kelas VII.1 sebagai kelas eksperimen 1, pembelajaran dengan menggunakan model discovery learning, kelas VII.5 sebagai kelas eksperimen 2, pembelajaran dengan menggunakan model kooperatif tipe jigsaw, dan kelas VII.3 sebagai kelas kontrol, pembelajaran dengan menggunakan model pembelajaran konvensional. Hasil penelitian ini menunjukan bahwa kelas eksperimen 1 memperoleh nilai rata-rata tes akhir (post-test) kemampuan penalaran matematis siswa yaitu 12,13, nilai rata-rata eksperimen 2 yaitu 11,45, dan nilai rata-rata kelas kontrol yaitu 9,26. Berdasarkan hasil analisis uji anava satu jalur, dengan signifikan 0,05 diperoleh 𝐹ℎ𝑖𝑡𝑢𝑛𝑔 = 𝐹𝑡𝑎𝑏𝑒𝑙 = 0,34, maka H0 ditolak. Artinya ada perbedaan signifikan rata-rata kemampuan penalaran matematis siswa pada kelas eksperimen 1, kelas eksperimen 2, dan kelas kontrol. Berdasarkan uji beda nyata (BNT) menunjukan bahwa pembelajaran yang memberikan hasil penalaran matematis yang berbeda adalah model pembelajaran discovery learning dengan konvensional, dan model kooperatif tipe jigsaw dengan konvensional. Sedangkan pembelajaran dengan model discovery learning dan model kooperatif tipe jigsaw tidak memberikan hasil kemampuan penalaran matematis siswa yang berbeda. Model discovery learning dan model kooperatif tipe jigsaw memberikan hasil lebih baik bila dibandingkan dengan model konvensional.Kata kunci: kemampuan penalaran matematis, model discovery learning, model Jigsaw AbstractThe purpose of this study was to determine students' mathematical reasoning abilities with discovery learning models and jigsaw type cooperative learning models. This type of research is quasi-experimental research. The population in this study were all students of class VII SMP Negeri 18 Bengkulu City in the   academic year 2019/2020. The sample of this study was selected by simple random sampling, namely class VII.1 as experimental class 1 using the discovery learning models, class VII.5 as experimental class 2 using the jigsaw type cooperative learning models, and class VII.3 as control class using conventional learning models. Data were collected by means of tests of students' mathematical reasoning abilities. Based on the results of the one-way ANOVA test, there are significant differences in students' mathematical reasoning abilities in the experimental class 1, experiment class 2 and the control class. The results          of the real difference test (BNT) show that learning that gives different results is the discovery learning models with conventional learning models, and the jigsaw type cooperative learning model with conventional learning models. Meanwhile, learning with discovery learning models and jigsaw type cooperative learning models does not give different results for students' mathematical reasoning abilities. Discovery learning models and jigsaw type cooperative learning models give better results when compared to conventional learning.Keywords: mathematical   reasoning   ability,   discovery   learning   model,   Jigsaw   model


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