scholarly journals Development of Interactive Learning Media in Indonesian Language Subjects at VIII Grade of Junior High School

Author(s):  
Merry Damanik ◽  
Abdul Saragih ◽  
R. Mursid
2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Yasinda Widya Fahmi ◽  
Djuli Djatiprambudi ◽  
Warih Handayaningrum

This study aims to explore the problems of art and culture interactive learning at the Junior High School level which belongs to the millennial generation. The focus of the study lies in the interdisciplinary aspect of social media in its delivery in multimodality of arts and culture learning process. Furthermore, to find out about opportunities, challenges, and responses from students about the use of social media in its development as a medium in art and culture interactive learning. The research method uses qualitative-analytic. Data collection used observation techniques which were carried out from January 2020 to June 2020, and questionnaires to 75 art teachers and 500 Junior High School students who were taken randomly, with spatial boundaries in Surabaya, East Java. The results showed that the learning involvement experienced by students had complexity and multimodality, including collaborative work, observing and evaluating each other's work, and involvement in finding, identifying, and exploring trends related to delivery in social media as a medium for art and culture learning process. Furthermore, it's able to motivate students to be more actively involved in learning with a sense of joy; positioning artwork with others on social media; increase the contextual and conceptual understanding in the material of art and culture and apply it as a process of actualizing students' aesthetic skills; and improve critical thinking and problem-solving skills.


2020 ◽  
Vol 4 (2) ◽  
pp. 295-307
Author(s):  
Wahyu Budiyani ◽  
Sujarwo Sujarwo

This study was aimed at improving junior high school students’ vocabulary mastery. The subjects of this study were the students grade 7 of junior high school with a total number of 60 students. The method employed in this study was the Research and Development design. The development model used is the ADDIE modification development model. The steps in the ADDIE development consist of five stages; namely analyzing, design, development, implementation, and evaluation. Product trials are carried out in three stages, namely small group trials, operational trials, and large group trials.. The instruments used in development research were observation sheets, interviews, and assessment questionnaires. A t-test was used to analyze the effectiveness of media development. The media then were validated by the media experts, material experts, and teachers. The results shows that the media is feasible with an average score of 4.55. The findings also show that the Interactive Learning Multimedia effectively enhance students’ vocabulary mastery for junior high school students and able to be used as a catalyst or alternative media teaching vocabulary. 


2020 ◽  
Vol 9 (1) ◽  
pp. 1-7
Author(s):  
Uki Hares Yulianti

Menulis teks hasil observasi sebagai salah satu materi yang harus dikuasai oleh peserta didik sesuai dengan kurikulum 2013. Permasalahan yang terjadi pada proses pembelajaran adalah pembelajaran yang kurang menimbulkan antusias belajar peserta didik. Media pembelajaran merupakan salah satu yang mempengaruhi pembelajaran efektif karena menumbuhkan antusias belajar siswa. Setelah mempelajari media pembelajaran yang sudah ada, ditemukan fakta bahwa media pembelajaran masih sederhana dan belum interaktif. Relevan dengan situasi tersebut, diperlukan media pembelajaran untuk menulis teks hasil observasi yang interaktif bermuatan konservasi yang sesuai bagi peserta didik kelas VII SMP, baik dari segi kelayakan isi, penyajian, dan bahasa. Metode yang digunakan dalam penelitian ini adalah Research and Development (penelitian dan pengembangan) dari Borg dan Gall (2003:570). Media pembelajaran interaktif ini terdiri dari empat menu yaitu permainan, kompetensi inti dan kompetensi dasar, materi, dan soal. Media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII dinyatakan valid oleh ahli dan praktisi dengan skor rata-rata 3 (tiga) yang dikategorikan baik. Hasil uji keefektifan media pembelajaran interaktif dalam pembelajaran menulis teks hasil observasi bermuatan konservasi untuk siswa SMP kelas VII menyatakan media permainan interaktif ini efektif dengan bukti data uji t yang menyatakan adanya perbedaan signifikan hasil pretes dan postes. Kata Kunci: konservasi; media pembelajaran interaktif; peseta didik; teks hasil observasi   Abstract Writing an observation report is one of materials in the 2013 curriculum and it needs to be mastered by students. Meanwhile, the most frequent problem which arises during learning process is learning which does not trigger students’ enthusiasm. Interactive learning media can create an effective learning process since the media can trigger students’ enthusiasm. After studying about available learning media, it is found a fact that the learning media are still not sophisticated and interactive.  Based on that situation, an interactive learning media to write an observation report is needed for seventh grade of junior high school students. The researcher emphasizes on the content, delivery, and language of the media. The method used in this research is Research and Development by Borg dan Gall (2003:570). This interactive learning media consists of four menus, namely games, core competencies and basic competencies, materials, and exercises. This interactive learning media used to write a conservative observation report for junior high school students is valid according to experts and practitioners. It has an average score of three (3) which is categorized as good. The effectiveness test of interactive learning media used to write conservative observation reports for seventh grade of junior high school students shows that this media is effective. It is proven by t test which states the significant results of pre-test and post-test. Keywords: conservative, interactive learning media, students, observation reports


2021 ◽  
Vol 5 (2) ◽  
pp. 10-15
Author(s):  
Afifah Afifah ◽  
Sabar Nurohman ◽  
Allesius Maryanto

This study aims to (1) produce interactive learning media on the android platform assisted by Google Sites that is feasible for junior high school Science learning of respiratory system, (2) produce media that is practical for junior high school Science learning of respiratory system. This development research employed 4D model (Define, Design, Development, and Dissemination). The subject of this research was the second semester of the eighth-grade students in Junior High School 1 Wonosari. Research instruments used in this research included validation sheets, practicality assessment sheets, and student response questionnaires. The results of this study indicate that (1) media is feasible with a percentage value in terms of material is 80% (feasible) and in terms of media is 87% (very feasible). (2) media are practically used with values of V in the aspect of material clarity of 0.86 with a very practical category, the aspect of clarity of display 0.80 with a practical category, the benefit aspect of 0.81 with a very practical category, the aspect of ease of use 0.79 with a practical category. The results from the students’ responses of media's practicality showed a P value of 79 %, included in the practical category.


2018 ◽  
Vol 4 (2) ◽  
pp. 201-213 ◽  
Author(s):  
Hotimah Hotimah ◽  
Ali Muhtadi

Penelitian ini bertujuan: (1) untuk menghasilkan multimedia pembelajaran interaktif IPA pada materi mikroorganisme yang layak di SMP, dan (2) untuk mengetahui kelayakan multimedia pembelajaran interaktif IPA dalam peningkatan pemahaman siswa pada materi mikroorganisme. Penelitian pengembangan ini mengacu pada langkah yang dikembangkan oleh Alessi & Trollip. Desain pengembangan dikelompokkan menjadi tiga tahapan prosedur pengembangan, yang meliputi: (a) perencanaan, (b) desain, dan (c) pengembangan. Hasil penelitian menunjukkan hasil sebagai berikut. (1) Ahli materi menilai aspek pembelajaran dan aspek materi dengan kategori baik (skala 4,15), ahli media menilai aspek media dengan kategori baik (skala 4,2), dan siswa (pengguna) menilai aspek pembelajaran, aspek materi, dan aspek media dengan kategori sangat baik (skala 4,5), sehingga dapat disimpulkan bahwa produk multimedia pembelajaran interaktif ini dinilai layak digunakan siswa SMP. (2) Hasil uji coba lapangan (hasil pretes dan postes) menunjukkan bahwa multimedia interaktif IPA ini dapat meningkatkan pemahaman siswa pada materi mikroorganisme.Kata kunci: multimedia pembelajaran interaktif, mikroorganisme DEVELOPING INTERACTIVE MULTIMEDIA TO IMPROVING LEARNERS' UNDERSTANDING ON THE MICROORGANISMS TOPIC IN JUNIOR HIGH SCHOOLAbstractThis research aims to: (1) to produce an appropriate interactive learning multimedia of science for teaching on the microorganisms topic, for Junior High School students, and (2) to reveal the appropriate of interactive learning multimedia of science designed for teaching, toward the students understanding on the microorganisms topic. This development research refers to the stages developed by Alessi & Trollip. The development design used in this research is divided into 3 stages namely: (a) planning, (b) designing, and (c) developing. The results show the following results. (1) The material expert assessed the aspects of learning and material aspects with good category (scale 4.15), the media experts judged the aspects of the media in good category (scale 4.2), and students (user) assessed the aspects of learning, material, and media aspects with very good category (scale 4.5). Results suggest that interactive learning multimedia are considered good as a learning material for junior high school students. (2) The results of field trials (pretest and post test results) show that this medium is appropriate for improving learners' understanding on the microorganism topic.Keywords: interactive learning multimedia, microorganisms


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Yasinda Widya Fahmi ◽  
Djuli Djatiprambudi ◽  
Warih Handayaningrum

This study aims to explore the problems of art and culture interactive learning at the Junior High School level which belongs to the millennial generation. The focus of the study lies in the interdisciplinary aspect of social media in its delivery in multimodality of arts and culture learning process. Furthermore, to find out about opportunities, challenges, and responses from students about the use of social media in its development as a medium in art and culture interactive learning. The research method uses qualitative-analytic. Data collection used observation techniques which were carried out from January 2020 to June 2020, and questionnaires to 75 art teachers and 500 Junior High School students who were taken randomly, with spatial boundaries in Surabaya, East Java. The results showed that the learning involvement experienced by students had complexity and multimodality, including collaborative work, observing and evaluating each other's work, and involvement in finding, identifying, and exploring trends related to delivery in social media as a medium for art and culture learning process. Furthermore, it's able to motivate students to be more actively involved in learning with a sense of joy; positioning artwork with others on social media; increase the contextual and conceptual understanding in the material of art and culture and apply it as a process of actualizing students' aesthetic skills; and improve critical thinking and problem-solving skills.


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