scholarly journals Digital System Design for Traffic Light Controller System: A Systematic Approach

Author(s):  
To Nhi Ho. T ◽  
◽  
Giao N. Pham ◽  
Quang Hung Nguyen ◽  
Binh A.Nguyen ◽  
...  

In this paper, we are going to present the finite state machine, how to implement it via hardware description language (HDL), and how to use it in a real application. At first, the specification and requirements of traffic light controller are stated. Then, the system architecture based on finite state machine (FSM) are conducted. Finally, the way of using HDL as well as the test-bench simulation are given in detail. Keywords : Digital system design, System on chip, Finite State Machine, Digital Design Education, Smart Classroom.

2018 ◽  
Vol 4 (3) ◽  
pp. 116
Author(s):  
Nurdiana Handayani ◽  
Angga Aditya Permana

<p><em>Abstrak</em> - <strong>Komunikasi adalah aktifitas menyampaikan apa yang ada dipikiran, konsep yang kita miliki yang ingin kita sampaikan pada orang lain atau sebagai seni mempengaruhi orang lain untuk memperoleh apa yang kita inginkan. Berbagai metode telah diterapkan untuk mencapai hasil pembelajaran yang maksimal. Namun banyak guru/dosen yang menggunakan metode pembelajaran dengan lisan saja. Hal ini membuat para pelajar jenuh dan bosan. Bahkan sering terjadi dalam Kegiatan Belajar Mengajar (KBM) seorang guru/dosen sulit menjelaskan materi ajar kepada murid-muridnya, karena keterbasan dalam menggambarkan (visualisasi) permasalahan atau materi yang sedang disampaikan. Sebaliknya tidak jarang siswa/mahasiswa yang kreatif ingin membuat sendiri gambaran secara visual materi ajar yang ia terima dari dosen/guru. Untuk mengatasi masalah tersebut, penulis membuat suatu aplikasi berupa aplikasiinteraktif/multimedia interaktif yang tujuannya untuk meningkatkan motivasi belajar melalui pengembangan dan penciptaan sarana belajar, sumber belajar, dan menunjukkan kemajuan teknologi informasi. Aplikasi interaktif ini menggunakan metode perancangan sistem Finite State Machine (FSM) sebagai sebuah metodologi perancangan sistem kontrol, penerapan FSM telah banyak diterapkan pada perangkat lunak.</strong></p><p><em><strong>Kata Kunci</strong> – Aplikasi, Animasi Interaktif, Finite State Machine (FSM)</em></p><p><em>Abstract</em> - <strong>Communication is an activity of delivered of the things that contains in our mind, some kinds of concepts that we have and we wanted to deliver it to the others or as an art of influencing the other to do what we want to do. Many methods have been carried out to reach the good result of learning process. Though many teachers/lecturers that only use the learning method orally. This made the students to be bored. There are many cases in the Learning Process that a teacher/lecturer usually faced difficulties in delivering the material to the students, because of its limitation in visualizing the problems or the material that given to the students. On the contrary, there are creative students that often wanted to make their own description visually from the material that he/she got from the teacher/lecturer.To counter and to solve that problems, the writer made a new application called interactive application/interactive multimedia in order to improve their motivation in learning through developing and creating the facilities of learning, the source of learning and showing some progress in information technolog. This interactive application uses the Finite State Machine (FSM) system design methodology as a control system design methodology, the application of FSM has been widely applied to the software.</strong></p><p><em><strong>Keywords</strong> - Application, Interactive Animation, Finite State Machine (FSM)</em></p>


Author(s):  
Hai T. Nguyen ◽  
◽  
Giao N. Pham ◽  
Anh N. Bui ◽  
Binh A. Nguyen ◽  
...  

In digital system design, the Linear Feedback Shift Register (LFSR) is the queen of logic functions, and the design engineers can use LFSR in both hardware (HW) or software (SW) implementation. In this paper, LFSR will be discussed in its HW implementation via Hardware description language. In addition, the application of LFSR in of pseudorandom number generator (PRNG), direct sequence spread spectrum (DSSS), cyclic redundancy check (CRC) is also given. Keywords-- Digital system design, System on chip, ASIC digital design, Linear feedback shift register


2020 ◽  
Author(s):  
Vijay K. Madisetti ◽  
James H. Aylor ◽  
David P. Wilsey ◽  
Anthony J. Gadient

Author(s):  
N. V. Brovka ◽  
P. P. Dyachuk ◽  
M. V. Noskov ◽  
I. P. Peregudova

The problem and the goal.The urgency of the problem of mathematical description of dynamic adaptive testing is due to the need to diagnose the cognitive abilities of students for independent learning activities. The goal of the article is to develop a Markov mathematical model of the interaction of an active agent (AA) with the Liquidator state machine, canceling incorrect actions, which will allow mathematically describe dynamic adaptive testing with an estimated feedback.The research methodologyconsists of an analysis of the results of research by domestic and foreign scientists on dynamic adaptive testing in education, namely: an activity approach that implements AA developmental problem-solving training; organizational and technological approach to managing the actions of AA in terms of evaluative feedback; Markow’s theory of cement and reinforcement learning.Results.On the basis of the theory of Markov processes, a Markov mathematical model of the interaction of an active agent with a finite state machine, canceling incorrect actions, was developed. This allows you to develop a model for diagnosing the procedural characteristics of students ‘learning activities, including: building axiograms of total reward for students’ actions; probability distribution of states of the solution of the problem of identifying elements of the structure of a complex object calculate the number of AA actions required to achieve the target state depending on the number of elements that need to be identified; construct a scatter plot of active agents by target states in space (R, k), where R is the total reward AA, k is the number of actions performed.Conclusion.Markov’s mathematical model of the interaction of an active agent with a finite state machine, canceling wrong actions allows you to design dynamic adaptive tests and diagnostics of changes in the procedural characteristics of educational activities. The results and conclusions allow to formulate the principles of dynamic adaptive testing based on the estimated feedback.


2018 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Mustofa Mustofa ◽  
Sidiq Sidiq ◽  
Eva Rahmawati

Perkembangan dunia yang dinamis mendorong percepatan perkembangan teknologi dan informasi. Dengan dorongan tersebut komputer yang dulunya dibuat hanya untuk membantu pekerjaan manusia sekarang berkembang menjadi sarana hiburan, permainan, komunikasi dan lain sebagainya. Dalam sektor hiburan salah satu industri yang sedang menjadi pusat perhatian adalah industri video game. Begitu banyaknya produk video game asing yang masuk ke dalam negeri ini memberikan tantangan kepada bangsa ini. Tentunya video game asing yang masuk ke negara ini membawa banyak unsur kebudayaan negara lain. Ini semakin membuat kebudayaan nusantara semakin tergeserkan dengan serangan kebudayaan asing melalui berbagai media. Maka dari itu peneliti mencoba untuk menerapkan Finite State Machine dalam merancang sebuah video game RPG (Role-Playing game) yang memperkenalkan kebudayaan. Dalam perancangan video game ini peneliti menggunakan metode GDLC(Game Development Life Cycle) agar penelitian ini berjalan secara sistematis. Dalam suatu perancangan video game tedapat banyak elemen, pada penelitian ini penulis lebih fokus pada pengendalian animasi karakter yang dimainkan pada video game ini. Dari perancangan yang dilakukan, disimpulkan bahwa Finite State Machine dapat digunakan untuk pengendalian animasi yang baik pada video game RPG. Diharapkan video game ini dapat menjadi salah satu media untuk mengenalkan kebudayaan nusantara


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2013 ◽  
Vol 1 (1) ◽  
pp. 16-21
Author(s):  
Ramachandran G ◽  
B. Rajasekaran ◽  
Karthika M.S ◽  
Kalaivani S ◽  
Suresh Kumar .G ◽  
...  

2013 ◽  
Vol 33 (1) ◽  
pp. 149-152
Author(s):  
Jianjun LI ◽  
Yixiang JIANG ◽  
Jie QIAN ◽  
Wei LI ◽  
Yu LI

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