scholarly journals Human Face Generation using Deep Convolution Generative Adversarial Network

Author(s):  
Chaudhary Sarimurrab, Ankita Kesari Naman and Sudha Narang

The Generative Models have gained considerable attention in the field of unsupervised learning via a new and practical framework called Generative Adversarial Networks (GAN) due to its outstanding data generation capability. Many models of GAN have proposed, and several practical applications emerged in various domains of computer vision and machine learning. Despite GAN's excellent success, there are still obstacles to stable training. In this model, we aim to generate human faces through un-labelled data via the help of Deep Convolutional Generative Adversarial Networks. The applications for generating faces are vast in the field of image processing, entertainment, and other such industries. Our resulting model is successfully able to generate human faces from the given un-labelled data and random noise.

Algorithms ◽  
2018 ◽  
Vol 11 (10) ◽  
pp. 164 ◽  
Author(s):  
Aggeliki Vlachostergiou ◽  
George Caridakis ◽  
Phivos Mylonas ◽  
Andreas Stafylopatis

The ability to learn robust, resizable feature representations from unlabeled data has potential applications in a wide variety of machine learning tasks. One way to create such representations is to train deep generative models that can learn to capture the complex distribution of real-world data. Generative adversarial network (GAN) approaches have shown impressive results in producing generative models of images, but relatively little work has been done on evaluating the performance of these methods for the learning representation of natural language, both in supervised and unsupervised settings at the document, sentence, and aspect level. Extensive research validation experiments were performed by leveraging the 20 Newsgroups corpus, the Movie Review (MR) Dataset, and the Finegrained Sentiment Dataset (FSD). Our experimental analysis suggests that GANs can successfully learn representations of natural language texts at all three aforementioned levels.


2020 ◽  
Vol 10 (13) ◽  
pp. 4528
Author(s):  
Je-Yeol Lee ◽  
Sang-Il Choi 

In this paper, we propose a new network model using variational learning to improve the learning stability of generative adversarial networks (GAN). The proposed method can be easily applied to improve the learning stability of GAN-based models that were developed for various purposes, given that the variational autoencoder (VAE) is used as a secondary network while the basic GAN structure is maintained. When the gradient of the generator vanishes in the learning process of GAN, the proposed method receives gradient information from the decoder of the VAE that maintains gradient stably, so that the learning processes of the generator and discriminator are not halted. The experimental results of the MNIST and the CelebA datasets verify that the proposed method improves the learning stability of the networks by overcoming the vanishing gradient problem of the generator, and maintains the excellent data quality of the conventional GAN-based generative models.


2020 ◽  
Author(s):  
Belén Vega-Márquez ◽  
Cristina Rubio-Escudero ◽  
Isabel Nepomuceno-Chamorro

Abstract The generation of synthetic data is becoming a fundamental task in the daily life of any organization due to the new protection data laws that are emerging. Because of the rise in the use of Artificial Intelligence, one of the most recent proposals to address this problem is the use of Generative Adversarial Networks (GANs). These types of networks have demonstrated a great capacity to create synthetic data with very good performance. The goal of synthetic data generation is to create data that will perform similarly to the original dataset for many analysis tasks, such as classification. The problem of GANs is that in a classification problem, GANs do not take class labels into account when generating new data, it is treated as any other attribute. This research work has focused on the creation of new synthetic data from datasets with different characteristics with a Conditional Generative Adversarial Network (CGAN). CGANs are an extension of GANs where the class label is taken into account when the new data is generated. The performance of our results has been measured in two different ways: firstly, by comparing the results obtained with classification algorithms, both in the original datasets and in the data generated; secondly, by checking that the correlation between the original data and those generated is minimal.


Author(s):  
Wei Chen ◽  
Ashwin Jeyaseelan ◽  
Mark Fuge

Real-world designs usually consist of parts with hierarchical dependencies, i.e., the geometry of one component (a child shape) is dependent on another (a parent shape). We propose a method for synthesizing this type of design. It decomposes the problem of synthesizing the whole design into synthesizing each component separately but keeping the inter-component dependencies satisfied. This method constructs a two-level generative adversarial network to train two generative models for parent and child shapes, respectively. We then use the trained generative models to synthesize or explore parent and child shapes separately via a parent latent representation and infinite child latent representations, each conditioned on a parent shape. We evaluate and discuss the disentanglement and consistency of latent representations obtained by this method. We show that shapes change consistently along any direction in the latent space. This property is desirable for design exploration over the latent space.


2021 ◽  
Vol 15 ◽  
Author(s):  
Guangcheng Bao ◽  
Bin Yan ◽  
Li Tong ◽  
Jun Shu ◽  
Linyuan Wang ◽  
...  

One of the greatest limitations in the field of EEG-based emotion recognition is the lack of training samples, which makes it difficult to establish effective models for emotion recognition. Inspired by the excellent achievements of generative models in image processing, we propose a data augmentation model named VAE-D2GAN for EEG-based emotion recognition using a generative adversarial network. EEG features representing different emotions are extracted as topological maps of differential entropy (DE) under five classical frequency bands. The proposed model is designed to learn the distributions of these features for real EEG signals and generate artificial samples for training. The variational auto-encoder (VAE) architecture can learn the spatial distribution of the actual data through a latent vector, and is introduced into the dual discriminator GAN to improve the diversity of the generated artificial samples. To evaluate the performance of this model, we conduct a systematic test on two public emotion EEG datasets, the SEED and the SEED-IV. The obtained recognition accuracy of the method using data augmentation shows as 92.5 and 82.3%, respectively, on the SEED and SEED-IV datasets, which is 1.5 and 3.5% higher than that of methods without using data augmentation. The experimental results show that the artificial samples generated by our model can effectively enhance the performance of the EEG-based emotion recognition.


Author(s):  
Rounit Agrawal ◽  
Sakshi Seth ◽  
Niti Patil

GANs (Generative Adversarial Networks) have recently gained a lot of attention in the research community. GANs are based on the zero-sum game theory, in which two neural networks compete for the resources. The results of deep model is capable of producing data that is close to any given data distribution. It employs an adversarial learning method and is much more efficient than conventional machine learning models as learning features. In this paper, firstly discusses the introductory detail about GAN followed by the brief literature survey of work done with GAN models and then followed by its different approaches and discusses how they differ. The analysis then goes on to list of the various applications such as computer vision, image classification and processing of language etc. before coming to a conclusion. As well as, compare this GAN model with other generative models and also mentioned the limitation of GAN.


Symmetry ◽  
2018 ◽  
Vol 10 (12) ◽  
pp. 734 ◽  
Author(s):  
Yan Ma ◽  
Kang Liu ◽  
Zhibin Guan ◽  
Xinkai Xu ◽  
Xu Qian ◽  
...  

Augmented Reality (AR) is crucial for immersive Human–Computer Interaction (HCI) and the vision of Artificial Intelligence (AI). Labeled data drives object recognition in AR. However, manually annotating data is expensive, labor-intensive, and data distribution asymmetry . Scantily labeled data limits the application of AR. Aiming at solving the problem of insufficient and asymmetry training data in AR object recognition, an automated vision data synthesis method, i.e., background augmentation generative adversarial networks (BAGANs), is proposed in this paper based on 3D modeling and the Generative Adversarial Network (GAN) algorithm. Our approach has been validated to have better performance than other methods through image recognition tasks with respect to the natural image database ObjectNet3D. This study can shorten the algorithm development time of AR and expand its application scope, which is of great significance for immersive interactive systems.


2022 ◽  
Vol 54 (8) ◽  
pp. 1-49
Author(s):  
Abdul Jabbar ◽  
Xi Li ◽  
Bourahla Omar

The Generative Models have gained considerable attention in unsupervised learning via a new and practical framework called Generative Adversarial Networks (GAN) due to their outstanding data generation capability. Many GAN models have been proposed, and several practical applications have emerged in various domains of computer vision and machine learning. Despite GANs excellent success, there are still obstacles to stable training. The problems are Nash equilibrium, internal covariate shift, mode collapse, vanishing gradient, and lack of proper evaluation metrics. Therefore, stable training is a crucial issue in different applications for the success of GANs. Herein, we survey several training solutions proposed by different researchers to stabilize GAN training. We discuss (I) the original GAN model and its modified versions, (II) a detailed analysis of various GAN applications in different domains, and (III) a detailed study about the various GAN training obstacles as well as training solutions. Finally, we reveal several issues as well as research outlines to the topic.


Author(s):  
Zhike Han ◽  
Bin Yang ◽  
Yiren Du ◽  
Xingyu Du ◽  
Hao Xing ◽  
...  

The purpose of this paper is to study the help of generative adversarial networks (GAN) for face generation, and to explore whether the network can have an effect on complex face generation. Training an image translation neural network model based on a generative adversarial network with the help of a large number of real human face data sets. Using the CV2-based face tagging algorithm and the HED-based face edge extraction algorithm to obtain input information, and then based on the translation neural network model Developing a face generation system through Tensorflow, Torch and other frameworks to realize the function of generating real faces through sketches or “changing faces” through existing faces. Finally, this model provides training configuration and training information.


2017 ◽  
Author(s):  
Benjamin Sanchez-Lengeling ◽  
Carlos Outeiral ◽  
Gabriel L. Guimaraes ◽  
Alan Aspuru-Guzik

Molecular discovery seeks to generate chemical species tailored to very specific needs. In this paper, we present ORGANIC, a framework based on Objective-Reinforced Generative Adversarial Networks (ORGAN), capable of producing a distribution over molecular space that matches with a certain set of desirable metrics. This methodology combines two successful techniques from the machine learning community: a Generative Adversarial Network (GAN), to create non-repetitive sensible molecular species, and Reinforcement Learning (RL), to bias this generative distribution towards certain attributes. We explore several applications, from optimization of random physicochemical properties to candidates for drug discovery and organic photovoltaic material design.


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