Discussion on the Application of Three-dimensional Real Scene Safety Production Platform Based on Mine Surface and Underground

2021 ◽  
i-Perception ◽  
2017 ◽  
Vol 8 (1) ◽  
pp. 204166951668608 ◽  
Author(s):  
Ling Xia ◽  
Sylvia C. Pont ◽  
Ingrid Heynderick

Humans are able to estimate light field properties in a scene in that they have expectations of the objects’ appearance inside it. Previously, we probed such expectations in a real scene by asking whether a “probe object” fitted a real scene with regard to its lighting. But how well are observers able to interactively adjust the light properties on a “probe object” to its surrounding real scene? Image ambiguities can result in perceptual interactions between light properties. Such interactions formed a major problem for the “readability” of the illumination direction and diffuseness on a matte smooth spherical probe. We found that light direction and diffuseness judgments using a rough sphere as probe were slightly more accurate than when using a smooth sphere, due to the three-dimensional (3D) texture. We here extended the previous work by testing independent and simultaneous (i.e., the light field properties separated one by one or blended together) adjustments of light intensity, direction, and diffuseness using a rough probe. Independently inferred light intensities were close to the veridical values, and the simultaneously inferred light intensity interacted somewhat with the light direction and diffuseness. The independently inferred light directions showed no statistical difference with the simultaneously inferred directions. The light diffuseness inferences correlated with but contracted around medium veridical values. In summary, observers were able to adjust the basic light properties through both independent and simultaneous adjustments. The light intensity, direction, and diffuseness are well “readable” from our rough probe. Our method allows “tuning the light” (adjustment of its spatial distribution) in interfaces for lighting design or perception research.


2021 ◽  
Vol 248 ◽  
pp. 02051
Author(s):  
Jiang Wen ◽  
Yang Jin Hu ◽  
Zhai Wei ◽  
Xu Guangbing ◽  
Xiang Xinxin ◽  
...  

In this paper, through the application of 3D design technology in the construction of 220kV Miluoxi substation, the main aspects of the application of 3D design technology in the construction are summarized, including inter discipline verification, collision inspection, real scene modeling, equipment 3D installation details, 4D construction simulation, VR technology application and mobile application solutions. This paper also summarizes the economic, management and social benefits of three-dimensional application, which can be used as a reference for the following projects.


2012 ◽  
Vol 174-177 ◽  
pp. 2490-2493 ◽  
Author(s):  
Chun Yu Pang ◽  
Qing Yin

One of the most important developments in GIS technology is the ability to extend two-dimensional analytical functionality into the third dimension. The approach of modeling objects for three-dimensional (3D) descriptions of the real world has been very useful for some urban applications such as planning, construction, management and representation of the urban sceneries. 3D city model is basically a computerized model or digital model of a city. Normally 3D city model delivers a true picture and real scene of the ground and enable the planners to view the locations of services and real places in an intuitive and use-friendly way. And there are many useful applications of 3D city model in urban planning analysis, noise propagation simulations and flood simulations. Nowadays, 3D city models play a more and more important role in GIS.


2021 ◽  
Vol 290 ◽  
pp. 02029
Author(s):  
ShiYu Zhang ◽  
YingHao Dong ◽  
Tingting Xie ◽  
Xinying Si ◽  
JinZe Li

In order to reproduce the grand look of Hanqing Stadium and restore the most realistic Hanqing Stadium internal layout and structure, a simulation system based on the virtual reality technology for the internal structure layout design of the stadium was designed and developed. Based on the current development trend of virtual reality technology, a three-dimensional dynamic space model was established to restore the real conditions of Hanqing Stadium. By integrating emerging technologies such as panoramic images, panoramic views, and stereo vision into virtual reality technology, the sense of reality was enhanced. 3Dmaxs was used to establish the Hanqing Stadium scene design model, the surrounding and internal scene models were reconstructed, and the experiencers’ feelings about the real scene were restored 1:1. The use of technologies such as panoramic images and views enhances the realism and three-dimensionality of the picture.


Sensors ◽  
2021 ◽  
Vol 21 (21) ◽  
pp. 7270
Author(s):  
Andrzej Bielecki ◽  
Piotr Śmigielski

An algorithm designed for analysis and understanding a 3D urban-type environment by an autonomous flying agent, equipped only with a monocular vision, is presented. The algorithm is hierarchical and is based on the structural representation of the analyzed scene. Firstly, the robot observes the scene from a high altitude to build a 2D representation of a single object and a graph representation of the 2D scene. The 3D representation of each object arises as a consequence of the robot’s actions, as a result of which it projects the object’s solid on different planes. The robot assigns the obtained representations to the corresponding vertex of the created graph. The algorithm was tested by using the embodied robot operating on the real scene. The tests showed that the robot equipped with the algorithm was able not only to localize the predefined object, but also to perform safe, collision-free maneuvers close to the structures in the scene.


Author(s):  
Xin Li ◽  
He Xu ◽  
Chen Yang ◽  
Haihang Wang ◽  
Fengshu Yu

Abstract The underwater flexible robot is a field of continuous exploration and innovation. An underwater flexible manipulator with the functions of bending and grasping is presented in this paper, which is driven by the water hydraulic. The flexible manipulator is consisted mainly of three sets of transverse and three sets of longitudinal Mckibben artificial muscles (MAM) equidistantly arranged. The motions of the manipulator were driven by accurately controlling the length of each MAM that was changed by controlling the internal pressure, which was provided by the hydraulic power subsystem. The flexible manipulator was controlled remotely by the control subsystem. The inverse kinematics of the flexible manipulator was studied based on the neural network in this paper. The feasibility of the neural network inverse kinematics was proved by the data analysis. The three-dimensional virtual model of the flexible manipulator was projected into the captured real scene by the augmented reality (AR) technology to judge the bending degree of the manipulator operation, which could be seen in the experiment image.


2004 ◽  
Vol 21 (3) ◽  
pp. 341-345 ◽  
Author(s):  
VASCO M.N. de ALMEIDA ◽  
PAULO T. FIADEIRO ◽  
SÉRGIO M.C. NASCIMENTO

Color matching experiments use, in general, stimuli that are poor representations of the natural world. The aim of this work was to compare the degree of color constancy for a range of illuminant pairs using a new matching technique that uses both real objects and three-dimensional (3-D) real scenes. In the experiment, observers viewed a 3-D real scene through a large beamsplitter that projects on the right-hand side of the scene (match scene), the virtual image of a 3-D object (match object) such it appeared part of the scene. On the left-hand side of the scene (test scene), observers viewed a symmetrical scene containing a test object identical to the match object. Test and match objects were both surrounded by the same reflectances with identical spatial arrangement. The illuminant on the test scene had always a correlated color temperature of 25,000 K. The illuminant on the match scene could be any of seven different illuminants with correlated color temperatures in the range 25,000 K–4000 K. In each trial, the observers, who were instructed to perform surface color matches, adjusted the illuminant on the match object. Constancy indices were very high (0.81–0.93), varied with the color of the match object, and increased with the extent of the illuminant change. Observer's mismatches, however, were independent of the extent of the illuminant change.


Sensors ◽  
2020 ◽  
Vol 20 (23) ◽  
pp. 6927
Author(s):  
Qingsheng Chen ◽  
Cien Fan ◽  
Weizheng Jin ◽  
Lian Zou ◽  
Fangyu Li ◽  
...  

Three-dimensional object detection from point cloud data is becoming more and more significant, especially for autonomous driving applications. However, it is difficult for lidar to obtain the complete structure of an object in a real scene due to its scanning characteristics. Although the existing methods have made great progress, most of them ignore the prior information of object structure, such as symmetry. So, in this paper, we use the symmetry of the object to complete the missing part in the point cloud and then detect it. Specifically, we propose a two-stage detection framework. In the first stage, we adopt an encoder–decoder structure to generate the symmetry points of the foreground points and make the symmetry points and the non-empty voxel centers form an enhanced point cloud. In the second stage, the enhanced point cloud is input into the baseline, which is an anchor-based region proposal network, to generate the detection results. Extensive experiments on the challenging KITTI benchmark show the effectiveness of our method, which has better performance on both 3D and BEV (bird’s eye view) object detection compared with some previous state-of-the-art methods.


2011 ◽  
Vol 40 (11) ◽  
pp. 1706-1710
Author(s):  
LI Yong ◽  
LU Shijiang ◽  
SONG Fang ◽  
GAO Zhiqiang ◽  
JIN Hongzhen ◽  
...  
Keyword(s):  

Author(s):  
Marcel Moghadam ◽  
Chris Valentin Nielsen ◽  
Niels Bay

Sheet metal stamping of complex geometries normally involves the use of drawbeads to control the metal flow in the forming die. Drawbeads are, however, often the most tribologically severe part of the stamping dies. Selection of a suitable tribosystem for this type of forming operation depends on parameters such as local contact pressures, sliding speed, tool/workpiece interface temperature, tool and workpiece materials, and surface topographies. Furthermore, it depends on the required tool life and acceptable maintenance costs. This study demonstrates a methodology for offline evaluation of tribosystem applicability for a specific production platform for stamping of a three-dimensional component using a forming die with drawbeads. Based on an industrial case study, this work combines experimental and numerical analyses of the risk of galling in the different regions of an industrial forming die.


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