scene design
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2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Kai Liu ◽  
Qinghan Yang ◽  
Yuhao Lu ◽  
Taoyu Zhang ◽  
Shuo Chen

In the animation industry, with the development of computer software and hardware technology, a new technology began to emerge, that is, three-dimensional animation. Three-dimensional animation software first creates a virtual world in the computer. In this virtual three-dimensional world, the designer builds the model and scene according to the shape and size of the object to be represented and then sets the motion trajectory of the model, the motion of the virtual camera, and the scene according to the requirements. When setting other animation parameters, we need to assign specific materials to the model and turn on lights. When all this is completed, the computer can automatically calculate and generate the final picture. The software Maya can just help animators to complete this work. When using Maya, we can apply many professional courses such as action design, scene design, and storyboarding script design that we have learned. Maya is a 3D software with convenient operability. It can combine the rendered sequence frames with AE to show unique animations. Therefore, the three-dimensional production method is preferred in the production method. The production of animation based on the 3D software Maya brings infinite challenges. At the same time, it also helps everyone grow and has a good position for our employment direction.


2021 ◽  
Vol 5 (10) ◽  
pp. 141-145
Author(s):  
Zhaofeng Hou ◽  
Wenwen Zhang

In order to discuss the innovation of intangible cultural heritage arts and crafts design, it is essential to first understand the current situation of intangible heritage arts and crafts, and then proceed from two directions, which include visual form and functional value. The role and influence of digitization and industrialization on the modern transformation of intangible cultural heritage arts and crafts design need to be clarified. In terms of ideas for innovative designs, interactive scene design and cultural brand building can be emphasized. These research results provide ideas and methods for realizing the creative transformation and innovative inheritance of intangible cultural heritage arts and crafts.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yunpeng Li

Visual sensors provide us with a wealth of multimedia data; one of the core parts of VR technology is to present people with a real and immersive simulation environment; the application of this technology makes the human narrative to achieve visual transformation and further strengthens the central position of visual culture. This paper studies the field of visual culture from two aspects of visual sensor and VR. In this paper, the HSV color model models task processing problems in visual sensor networks using separable load theory and studies ways to seek optimal task scheduling strategies to minimize the completion time of the visual task. This paper mainly uses literature research method, questionnaire survey method, and statistical analysis method to design a model image output process to explore the application of visual culture under the development of visual sensor and VR and analyzes the development status of film, game, and cultural tourism industry VR in the field of visual culture. Questionnaire data show that compared with traditional video games, more people chose games under the application of VR technology for entertainment; in VR game experience, more than 70% are satisfied with game color and style, operation form, scene design, and experience of VR game itself, which shows to some extent the role of visual sensor and VR in visual culture.


Author(s):  
Zhi Li ◽  

The concept of Space megastructures is originated from science fiction novels. They symbolize the material landscape form of a comprehensive advancement of intelligent civilization after the continuous development of technology. Space megacity is actually an expansion process of human development in the future. It is not only a transformation of space colonization but also a mapping of self-help homeland. Therefore, it is a symbol of technological optimism and a future utopia in the context of technology. In contemporary times, sci-fi movies use digital technology to translate the giant imagination in literature into richer digital image landscapes. Space giant cities are one of the most typical digital images with spectacle view, which reflects the impact of American sci-fi movie scene design on the landscape and preference that human will be living in the future. The aesthetic preferences and design principles of the future picture, and the aesthetic value of science fiction as a medium of imagination are revealed. The aim of this article is to explore the digital design style of space megastructure with utopia sense in science fiction movies, and analyzes its aesthetic connotation.


Author(s):  
Bin Chen ◽  
Chao Wang ◽  
Michal Piovarči ◽  
Hans-Peter Seidel ◽  
Piotr Didyk ◽  
...  

AbstractThe understanding of material appearance perception is a complex problem due to interactions between material reflectance, surface geometry, and illumination. Recently, Serrano et al. collected the largest dataset to date with subjective ratings of material appearance attributes, including glossiness, metallicness, sharpness and contrast of reflections. In this work, we make use of their dataset to investigate for the first time the impact of the interactions between illumination, geometry, and eight different material categories in perceived appearance attributes. After an initial analysis, we select for further analysis the four material categories that cover the largest range for all perceptual attributes: fabric, plastic, ceramic, and metal. Using a cumulative link mixed model (CLMM) for robust regression, we discover interactions between these material categories and four representative illuminations and object geometries. We believe that our findings contribute to expanding the knowledge on material appearance perception and can be useful for many applications, such as scene design, where any particular material in a given shape can be aligned with dominant classes of illumination, so that a desired strength of appearance attributes can be achieved.


2021 ◽  
Vol 1848 (1) ◽  
pp. 012086
Author(s):  
FeiYan Meng ◽  
Ziyan Zhang
Keyword(s):  

2021 ◽  
Vol 9 (4) ◽  
Author(s):  
Changyong Zhu ◽  
Yunyun Wang ◽  
Jiaxin Tang

Animated scene design directedly refers to other styling design besides character design, which plays extremely important role in animated films. Scenes usually vary with plots of story, highlighting atmosphere and style of animation. Therefore, design of animated scene conveys characteristics of both technology and art. This article illustrates the specific application of computer graphic technology in animated scene, featuring the animation, the man on the stage, made by self.


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