scholarly journals An experimental study of preference construction using a perceptual judgment task(2)

Author(s):  
Takashi IDENO ◽  
Mikiya HAYASHI ◽  
Takayuki SAKAGAMI ◽  
Satoshi FUJII ◽  
Shigetaka OKUBO ◽  
...  
Author(s):  
Takashi IDENO ◽  
Mikiya HAYASHI ◽  
Takayuki SAKAGAMI ◽  
Satoshi FUJII ◽  
Shigetaka OOKUBO ◽  
...  

2018 ◽  
Author(s):  
David Barner ◽  
Alan Bale

We review advances in the experimental study of the mass-count distinction and highlight problems that have emerged. First, we lay out what we see to be the scientific enterprise of studying the syntax and semantics of mass-count distinction, and the assumptions we believe must be made if additional progress is to occur, especially as the empirical facts continue to grow in number and complexity. Second, we discuss the new landscape of cross-linguistic results that has been created by widespread use of the quantity judgment task, and what these results tell us about the nature of the mass-count distinction. Finally, we discuss the relationship between the mass-count distinction and non-linguistic cognition, and in particular the object-substance distinction.


2009 ◽  
Vol 8 (4) ◽  
pp. 43-48 ◽  
Author(s):  
Nicolas Vignais ◽  
Benoit Bideau ◽  
Cathy Craig ◽  
Sébastien Brault ◽  
Franck Multon ◽  
...  

In sports science, the link between the experimental protocol and the subject's behaviour in real condition is a key issue. Virtual reality enables to examine this topic because of the reproducibility of situations and the total control of animated humanoids in situations similar to the real world. This study aimed to analyze the influence of the degree of perception-action coupling on the performance of handball goalkeepers in a virtual environment. 8 national handball goalkeepers were asked to react to the actions of a virtual handball thrower in two conditions: a perception-action uncoupled condition (defined as a judgment task) and a perception-action coupled condition (defined as a motor task). In the judgment condition, goalkeepers were asked to make a perceptual judgment with their hand in their own time after the virtual throw; in the motor task condition, goalkeepers had to react in real-time to the virtual throwing motion. Results showed that percentage of successful response was higher in the motor task condition and radial error (distance between the ball and the closest limb when trial was unsuccessful) was lower for the same condition. Implications of our findings are discussed, as well as suggestions for further research..


2020 ◽  
Vol 30 (9) ◽  
pp. 4871-4881 ◽  
Author(s):  
Katharine A Shapcott ◽  
Joscha T Schmiedt ◽  
Kleopatra Kouroupaki ◽  
Ricardo Kienitz ◽  
Andreea Lazar ◽  
...  

Abstract In order for organisms to survive, they need to detect rewarding stimuli, for example, food or a mate, in a complex environment with many competing stimuli. These rewarding stimuli should be detected even if they are nonsalient or irrelevant to the current goal. The value-driven theory of attentional selection proposes that this detection takes place through reward-associated stimuli automatically engaging attentional mechanisms. But how this is achieved in the brain is not very well understood. Here, we investigate the effect of differential reward on the multiunit activity in visual area V4 of monkeys performing a perceptual judgment task. Surprisingly, instead of finding reward-related increases in neural responses to the perceptual target, we observed a large suppression at the onset of the reward indicating cues. Therefore, while previous research showed that reward increases neural activity, here we report a decrease. More suppression was caused by cues associated with higher reward than with lower reward, although neither cue was informative about the perceptually correct choice. This finding of reward-associated neural suppression further highlights normalization as a general cortical mechanism and is consistent with predictions of the value-driven attention theory.


2017 ◽  
Vol 121 (6) ◽  
pp. 1120-1130 ◽  
Author(s):  
Lauren Hill ◽  
Zane Zheng

While social media is an aspect of life for many, it brings to light the lack of interpersonal connection when browsing activity occurs. The displacement theory suggests that the quality of one’s offline interactions is affected by how much time an individual allots to those exchanges. Depending on the amount of time spent online, interpersonal connections may suffer and lead to negative psychological consequences. Our study aimed to explore the relationship between the desirability of social media and socialization preferences through a cue-based perceptual judgment task where participants ( N = 136) rated 40 gray-scale images in terms of their desirability. The image categories included social media icons, singular scenes depicting an isolated activity, social scenes representing an interactive activity, and traffic signs as the control. We also included questionnaires to assess depressiveness and aspects of social media usage. Our findings suggest that the immediate desire for social media is potentially linked to one’s desire for social isolation as represented by the singular scene category, the intensity of participant’s reported daily usage, and the extent to which social media is perceived to impact real social life. To our knowledge, this is the first report on the initial desirability judgment of social media and its association with other factors. Further research is needed to distinguish the variability in users’ aim of using social media and if that is related to one’s perceived feelings of social connectedness and solitude.


2013 ◽  
Vol 22 (1) ◽  
pp. 67-85 ◽  
Author(s):  
Guy Wallis ◽  
Jennifer Tichon

The quality of a virtual environment, as characterized by factors such as presence and fidelity, is of interest to developers and users of simulators for many reasons, not least because both factors have been linked to improved outcomes in training as well as a reduced incidence of simulator sickness. Until recently, most approaches to measuring these factors have been based on subjective, postexposure questioning. This approach has, however, been criticized because of the shortcomings of self-report and the need to delay feedback or interrupt activity. To combat these problems, recent papers on the topic have proposed the use of behavioral measures to assess simulators and predict training outcomes. Following their lead, this paper makes use of a simple perceptual task in which users are asked to estimate their simulated speed within the environment. A longitudinal study of training outcomes using two of the simulators revealed systematic differences in task performance that matched differences measured using the perceptual task in a separate group of control subjects. A separate analysis of two standard presence questionnaires revealed that they were able to predict learning outcomes on a per individual basis, but that they were insensitive to the differences between the two simulators. The paper concludes by explaining how behavioral measures of the type proposed here can complement questionnaire-based studies, helping to motivate design aspects of new simulators, prompting changes to existing systems, and constraining training scenarios to maximize their efficacy.


2018 ◽  
Author(s):  
Timothy Ballard ◽  
David K. Sewell ◽  
Daniel Cosgrove ◽  
Andrew Neal

Much is known about the effects of reward and punishment on behavior, yet little research has considered how these incentives influence the information processing dynamics that underlie decision making. We fit the linear ballistic accumulator to data from a perceptual judgment task to examine the impacts of reward- and punishment-based incentives on three distinct components of information processing: the quality of the information processed, the quantity of that information, and the decision threshold. The threat of punishment lowered the average quality and quantity of information processed compared to the prospect of reward or no performance incentive at all. The threat of punishment also induced less cautious decision making by lowering people’s decision thresholds relative to the prospect of reward. These findings suggest that information processing dynamics are not wholly determined by objective properties of the decision environment, but also by the higher order goals of the system.


2019 ◽  
Vol 30 (5) ◽  
pp. 757-764
Author(s):  
Timothy Ballard ◽  
David K. Sewell ◽  
Daniel Cosgrove ◽  
Andrew Neal

Much is known about the effects of reward and punishment on behavior, yet little research has considered how these incentives influence the information-processing dynamics that underlie decision making. We fitted the linear ballistic accumulator to data from a perceptual-judgment task to examine the impacts of reward- and punishment-based incentives on three distinct components of information processing: the quality of the information processed, the quantity of that information, and the decision threshold. The threat of punishment lowered the average quality and quantity of information processed, compared with the prospect of reward or no performance incentive at all. The threat of punishment also induced less cautious decision making by lowering people’s decision thresholds relative to the prospect of reward. These findings suggest that information-processing dynamics are determined not only by objective properties of the decision environment but also by the higher order goals of the system.


2007 ◽  
Vol 18 (8) ◽  
pp. 713-719 ◽  
Author(s):  
Peter M. Vishton ◽  
Nicolette J. Stephens ◽  
Lauren A. Nelson ◽  
Sarah E. Morra ◽  
Kaitlin L. Brunick ◽  
...  

Three experiments assessed the influence of the Ebbinghaus illusion on size judgments that preceded verbal, grasp, or touch responses. Prior studies have found reduced effects of the illusion for the grip-scaling component of grasping, and these findings are commonly interpreted as evidence that different visual systems are employed for perceptual judgment and visually guided action. In the current experiments, the magnitude of the illusion was reduced by comparable amounts for grasping and for judgments that preceded grasping (Experiment 1). A similar effect was obtained prior to reaching to touch the targets (Experiment 2). The effect on verbal responses was apparent even when participants were simply instructed that a target touch task would follow the verbal task. After participants had completed a grasping task, the reduction in the magnitude of the illusion remained for a subsequent verbal-response judgment task (Experiment 3). Overall, the studies demonstrate strong connections between action planning and perception.


1996 ◽  
Vol 2 (3) ◽  
pp. 249-255 ◽  
Author(s):  
Michael R. Basso ◽  
Bruce K. Schefft ◽  
M. Douglas Ris ◽  
William N. Dember

AbstractTesting hypotheses derived from neuropsychological models of mood, as well as the association of mood states and personality characteristics with global-local visual processing, were examined. Fifty-nine men completed measures associated with depression and positive mood, and were administered a brief perceptual judgment task that assessed global-local visual processing biases. Additionally, 19 of these 59 subjects were administered measures of anxiety and optimism-pessimism and completed an expanded judgment task. Affective and personality variables were then correlated with judgment task performances. Consistent with predictions, positive mood and optimism were directly associated with a global bias and inversely related to a local bias. A converse pattern of findings was obtained with depression and trait anxiety. Implications for research concerning other aspects of visual processing are discussed. (JINS, 1996, 2, 249–255.)


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