scholarly journals Image–Music–Text: Operatic Experiments in the Age of the Audiovisual Essay

Author(s):  
João Ricardo

Emerging as a new tool and form of criticism and theorizing, the audiovisual essay has stirred many different opinions within the academy, with its many different outcomes. For scholarly purposes, combining it with text, reflection and commentary seems to be the most common and most accepted form of audiovisual essay, easily found all over the internet in well-known video archives such as YouTube and Vimeo. Towards a more poetic end of the spectrum, breaking both the horizontal and vertical dimensions of any work may deepen and reveal new possibilities, often resulting in the creation of new hybrid pieces. This paper aims to demystify these new for­mats and concepts, focusing on its potentiality as a tool for criticism and its creative possibilities regarding music and, more specifically, opera.

2021 ◽  
Vol 32 (1) ◽  
pp. 93-128
Author(s):  
Ronald Kakungulu-Mayambala ◽  
Rukundo Solomon ◽  
Victor Phillip Makmot ◽  
Diana Rutabingwa

The distribution of sexually graphic or intimate images of individuals on the internet without their consent is on the rise in Uganda. Several female celebrities and lesser-known individuals have fallen victim to this phenomenon in recent years. This article examines the civil and criminal remedies currently available to the victims. The article argues that these remedies are insufficient to deal with the challenge posed by the non-consensual distribution of these intimate images in the online environment and argues for the creation of a new law that specifically addresses this issue.


2020 ◽  
Author(s):  
José Miguel Dos Santos Silva ◽  
Vítor Quelhas

Emerging from a partnership between the Master’s Degree in Design from ESMAD (Escola Superior de Media Artes e Design, Instituto Politécnico do Porto) and Arquivo Municipal da Póvoa de Varzim, the project Uma Lide de Cartazes, consist in the creation of animated posters as an improved form of advertising, inspired by the materials gathered from the archive.This study is centered around the concept of new technologies and media to enhance the static nature of traditional bullfight posters. Handles technologies as augmented reality, animations and the internet to achieve new interactive and dynamic ways to engage aesthetics and convey information. The results indicate that the use of animation dynamically changes the poster layout elements and informations captivating the viewer as well as changing the poster message. The changes can be viewed by anyone using a smartphone and with the help of augmented reality app, such as Artivive.


2021 ◽  
Author(s):  
Christine Feraday

Non-cisgender and non-straight identity language has long been a site of contention and evolution. There has been an increase in new non-cisgender, non-straight identity words since the creation of the internet, thanks to social media platforms like Tumblr. Tumblr in particular has been host to many conversations about identity and self-naming, though these conversations have not yet been the subject of much academic research. Through interviews and analysis of Tumblr posts, this thesis examines the emergence of new identity words, or neo-identities, used by non-cisgender and non-straight users of Tumblr. The work presents neo-identities as strategies for resisting and challenging cisheteronormative conceptions of gender and attraction, as well as sources of comfort and relief for non-cisgender/non-straight people who feel ‘broken’ and excluded from mainstream identity categories. This thesis also posits that Tumblr is uniquely suited for conversations about identity because of its potential for self-expression, community, and anonymity.


2003 ◽  
Vol 31 (3) ◽  
pp. 343-356
Author(s):  
Jay M. Lightfoot

Technology has advanced to the point where it is now possible to create and distribute digital multimedia recordings of class lecture over the Internet to remote learners. More importantly, the price of this technology has decreased to the point where it is also affordable to most instructional institutions. The main factor limiting its widespread use is the knowledge required to setup and apply the technology. This article attempts to alleviate this situation by providing a detailed design for a multimedia-enabled classroom. The design includes components, physical layout, and pricing considerations. It concludes by profiling an actual implementation of the design and discussing future research plans that take advantage of the unique capabilities provided by the room.


Author(s):  
Dana M. Williams

Social movements are interested in the creation of alternative social practices, but must rely upon previous ideas and actions for a starting place. Ideally, anarchists seek to borrow good ideas and avoid bad ideas. This is challenging given anarchist movements’ horizontalist structures—tactics and organizational forms must be transmitted non-hierarchically in order to remain legitimate, as there is not central organization managing, authorizing, and dictating to new anarchist organizations. They key means for institutional isomorphism—how organizations tend to have comparable characteristics—with anarchist movements, is mimicry. This chapter analyses the creation and founding iterations of four “anarchistic franchise organizations”: Anti-Racist Action, Critical Mass, Earth First!, and Food Not Bombs. These tactics and organizational forms have spread through networks of activists and organizers (mainly via word-of-mouth and first-hand experience) and media (especially the Internet, as well as activist press and sometimes mainstream media).


Author(s):  
Paul Chilsen

We are immersed in a culture of spoken media, written media, and – like it or not – screen media. Just as writing and speaking skills are keys to functioning in society, we must consider that the future increasingly demands proficiency in “mediating” as well. Doing anything less leaves this powerful medium in the hands of a relative few. By offering instruction in what screen media is, how it is created, how it relates to other literacies, how the internet is changing it, and how this all informs everyday teaching and learning, the Rosebud Institute seeks to make screen media literacy more broadly understood and accessible. This chapter follows a program developed by the Rosebud Institute and looks at how – using simple, accessible technology – people can become more screen media literate by creating digital films and ePortfolios themselves. Developed along with Rosebud’s program manager, Christine Wells, the creation process enables deeper, more authentic learning, allowing us all to communicate more effectively, to self assess more reflectively, and to thrive in a screen-based world.


Author(s):  
Paul Chilsen

We are immersed in a culture of spoken media, written media, and now irrevocably, digital screen media. Just as writing and speaking skills are keys to functioning in society, we must consider that the world increasingly demands proficiency in “mediating” as well. Doing anything less leaves this powerful medium in the hands of a relative few. By offering instruction in what digital screen media is, how it is effectively created, how the Internet continues to alter communication, and how this all informs everyday teaching and learning, digital media literacy can become more broadly understood and accessible. This chapter follows a program developed by the Rosebud Institute and looks at how—using simple, accessible technology—people can become more digital media literate by creating screen products themselves. The creation process also enables deeper, more authentic learning, allowing us all to communicate more effectively, to self-assess more reflectively, and to thrive in a screen-based world.


Author(s):  
Troy J. Strader ◽  
Daniel M. Norris ◽  
Philip A. Houle ◽  
Charles B. Shrader

This chapter examines an entrepreneurial effort to provide products in the Internet security marketplace. The specific focus is on a company named Palisade Systems, which is now faced with questions regarding their future business direction in this field (Mahanti et al., 2004). Current questions include how to take advantage of recent legislation regarding privacy and computer security, and the general increase in awareness of the need for security in the Internet and in related networks. In this chapter we discuss the Internet security marketplace, recent legislation and the creation of new opportunities for marketing Internet security products, and how Palisade’s products may match these opportunities.


Author(s):  
Kostas Anagnostou

In this chapter we review and discuss the impact of mass adoption of the Internet and its assorted technologies is having on the evolution of the videogame medium. Specifically, we reflect on how the Internet has enabled the creation of novel game platforms and types, triggered the improvement of game development process, expanded the game audience and increased innovation in game creation. Crucially, the Internet has transformed videogames into a massive socialization platform with far reaching consequences into society and economy.


Author(s):  
Christian Serarols-Tarrés

The increasing development of information technologies (IT) has significantly affected both firms and markets. IT is currently changing the world in a more permanent and far-reaching way than any other technology in the history of mankind (Carrier, Raymond, & Eltaief, 2004). A new economy, where knowledge is the most important strategic resource, is forcing firms to review their traditional routines and take advantage of the tools able to create new value. Nowadays, there are two types of firms using this new IT. On the one hand, firms with physical presence (traditional companies) use the Internet as a new distribution channel or alternatively as a logical extension of their traditional business. On the other hand, there are dotcoms, Internet start-ups, or cybertraders (European Commission, 1997), which have been specifically conceived to operate in this new environment. A number of scholars have attempted to explain the creation of new ventures from many different theoretical perspectives (economics, psychology, and population ecology among others) and have also offered frameworks for exploring the characteristics of the creation process (Bhave, 1994; Carter, Gartner, & Reynolds, 1996; Gartner, 1985; Shook, Priem, & McGee, 2003; Veciana, 1988; Vesper, 1990; Webster, 1976). However, despite the growing literature in this area, few studies have explored the process of venture creation in dotcom firms. Cyberentrepreneurship is still in its emergent phase, and there is more to know about the phenomenon and the elements of the venture creation process (Carrier et al., 2004; Jiwa, Lavelle, & Rose, 2004; Martin & Wright, 2005). What are the stages they follow to create their firms? This article attempts to answer this question. First, we analyse the entrepreneurial process of a new firm’s creation. Second, we shed some light on how this process is applied by cyberentrepreneurs in starting their businesses based on an in-depth, multiple case study of eight entrepreneurs in Spain.


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